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Latest Comments by tuubi
Race Online, a fun little 2D racer has test builds available for Linux
9 Dec 2015 at 4:11 pm UTC

Quoting: PerkeleenVittupOn par with the legendary Slicks 'N' Slide even?? =)
Good old Slicks. Haven't had so much fun with any other simplistic top-down racer before or since. I can't really explain why.

A developer on Tesla Effect details why the Linux port never arrived
9 Dec 2015 at 1:28 pm UTC

Quoting: PerkeleenVittupSo then, i suppose there's still hope.
Maybe some hope, but not much. They've made it quite clear that the game didn't sell well enough to justify an update to Unity 5 at this point, and the new Bink plugin isn't likely to support older 4.x versions. They didn't say never though, so let's stay optimistic and hope for the best.

PS: It would be pointless to provide the game without the cutscenes, as most of the content is presented in FMV form. A different codec (even a lower quality one) would be an acceptable solution though. They could even up the bit rates (and thus file sizes) slightly to alleviate the drop in visual quality.

Basemark announced Basemark GPU Vulkan, a commercial benchmarking software
8 Dec 2015 at 6:28 am UTC

Quoting: SlickMcRunFastConcept image looks very close to unigine heaven benchmark. Airships and floating islands. https://unigine.com/en/products/benchmarks/heaven [External Link]
Well the old 3DMark05 seems to have had the airship already, although flying around a canyon. Maybe benchmark designers simply like steam punk blimps. :)

Feral about AMD driver support
7 Dec 2015 at 11:38 am UTC Likes: 2

@mao_dze_dun: I can't find any indication that Unigine's benchmarks use any of the latest and most advanced OpenGL functionality though. There are reports from 2013 that they're using some features of 4.3, but that doesn't mean Feral is speaking out of their ass. Unigine might even purposely be restricting themselves to extensions and features that are universally and well supported.

As someone in the software business I'd take a strict implementation of a standard or a specification any day over vendor-specific quirks, bottlenecks or loose interpretations, but we just might not be qualified to argue with people actually writing cutting-edge OpenGL when we know little more than what we've read on the intertubes.

Third release candidate of Wine version 1.8 is out
5 Dec 2015 at 11:55 am UTC

What's wrong with this one [External Link]? It has "official wine builds" of 1.8 rc3 for all Ubuntu releases starting with Trusty and even one for 12.04 (Precise). I rarely use wine for anything but these packages seem to install and work just fine, at least on Mint 17.

A developer on Tesla Effect details why the Linux port never arrived
4 Dec 2015 at 7:51 pm UTC Likes: 3

Bink's Unity plugin has supported Linux since August this year, but I guess the support came too late. Here's the changelog [External Link] for those interested.

This is really too bad. I guess the game will remain unplayed in my library for the foreseeable future.

Double Fine has launched crowdfunding campaign to fund Psychonauts 2
4 Dec 2015 at 4:06 pm UTC Likes: 3

They wouldn't dare do that to Psychonauts, would they? :'(

No backing from me (as if they need it), but I'm sure it'll end up in my library at some point. The first one is an excellent game, no two ways about it.

GRID Autosport releasing for SteamOS & Linux on December 10th
4 Dec 2015 at 4:02 pm UTC Likes: 1

Quoting: ElectricPrismI hated GRID 1 because of the realistic controls, maybe if it looks fun in the Live Stream I'd like it. I want something like Twisted Metal or Burnout Paradise - Dirt Showdown quenches most of that style but I wish it was open world ;(
I want good old Driver San Fransisco on Linux. It beats Burnout Paradise hands down.

Basemark announced Basemark GPU Vulkan, a commercial benchmarking software
3 Dec 2015 at 9:19 pm UTC Likes: 2

Quoting: inlinuxdudeWith their base of operations in Finland, origin of one Linus Torvalds, one would think they would put their tools out for Linux just for the sake of that! :)
That never motivated the Helsinki-based Futuremark to port 3DMark to Linux. Not that we would have had much use for Direct3D benchmarks. :P

The Funding Crowd 53, the latest in Linux crowdfunding news
3 Dec 2015 at 2:15 pm UTC Likes: 1

Indivisible is now fully funded and within reach of the first stretch goal with 42 hours left on the clock. Skullgirls wasn't quite my cup of tea even though it looks fantastic, but this one I'm eager to play.