Latest Comments by tuubi
Syber discounted their Steam Machine line and most are now sold out
25 Nov 2015 at 6:39 am UTC Likes: 2
25 Nov 2015 at 6:39 am UTC Likes: 2
Quoting: ElectricPrismScrew that, the average IQ of our community will go to sh1t very quickly I'm sure. All aboard the Arch Train - choo choo.Exactly. I actually increased my IQ by 300% by switching from Windows to Gentoo back in the day, then halved it when I switched to Xubuntu a couple of years later. Happily it went up just enough so I could use the toilet without help again after I installed Mint instead.
Pillars Of Eternity: The White March Part Two Launches In January 2016
23 Nov 2015 at 9:44 am UTC
23 Nov 2015 at 9:44 am UTC
Quoting: pr4vusi have had zero issues with it, and it has been running smother than on windows eventhough it seems it runs via a wrapper.Not really. It's a Unity3D game so there's the mono runtime but it does not wrap Windows binaries of any sort.
Road Redemption Released For Linux, It's In Bad Shape
20 Nov 2015 at 1:37 pm UTC
20 Nov 2015 at 1:37 pm UTC
Quoting: BillNyeTheBlackGuyWithout early access, PC gaming wouldn't have gotten great games like Wasteland 2, Divinity: Original Sin, and Prison Architect.Don't know about PA (not interested), but Wasteland 2 and Divinity: Original Sin were both crowdfunded on Kickstarter and would definitely have released without Steam's Early Access. We're not talking about crowdfunding in general.
Sublevel Zero, A First-person Roguelike Six-degree-of-freedom Shooter Released For SteamOS & Linux
20 Nov 2015 at 1:30 pm UTC Likes: 1
20 Nov 2015 at 1:30 pm UTC Likes: 1
Quoting: inlinuxdudeOkay, I'm probably being pretty dense here, but if someone could please explain to me how this game is at all "roguelike" (as the description states), I'd really appreciate it... It does not remind me of rouge AT ALL from the screenshot...Nowadays the term roguelike is applied quite liberally to anything and everything with procedurally generated content, random loot and/or permadeath.
Road Redemption Released For Linux, It's In Bad Shape
20 Nov 2015 at 10:56 am UTC Likes: 1
20 Nov 2015 at 10:56 am UTC Likes: 1
@titi: Valve didn't invent closed betas. Not even the paid access bit. I have no problem with them, just the way this is marketed and handled by Steam.
I'm with @beamboom on the Early Access issue. The concept is misleading at best. They should call it "pre-order with beta-access" or something, but that's admittedly quite a mouthful. In any case, these games are quite obviously not ready to be sold, and definitely would not be seen in a brick-and-mortar shop until out of beta. I don't get why reviewers tend to overlook that fact. It's a preview, not a review if the game is not finished. Your average gamer will obviously overlook this fact, which is why I think EA should not exist in the form it does right now.
I'm with @beamboom on the Early Access issue. The concept is misleading at best. They should call it "pre-order with beta-access" or something, but that's admittedly quite a mouthful. In any case, these games are quite obviously not ready to be sold, and definitely would not be seen in a brick-and-mortar shop until out of beta. I don't get why reviewers tend to overlook that fact. It's a preview, not a review if the game is not finished. Your average gamer will obviously overlook this fact, which is why I think EA should not exist in the form it does right now.
GOL's Linux & SteamOS gamer survey results for November
19 Nov 2015 at 7:53 pm UTC Likes: 1
19 Nov 2015 at 7:53 pm UTC Likes: 1
Quoting: GuestI have another question:This would be more relevant in a survey for game developers than gamers.
Are you interested in the Vulkan API?
Looks Like Mad Max Won't Come To SteamOS & Linux
18 Nov 2015 at 9:12 pm UTC Likes: 2
18 Nov 2015 at 9:12 pm UTC Likes: 2
Quoting: kozecSo, I'm probably going to play devil's advocate on this, but I quickly scanned last 10 pages of discussion and wose thing that mod guy said about Linux is "Sure Linux is good for coding and so on, but for gaming, you want Windows." What's, frankly, truth, at least right now.The thing is, this is utterly irrelevant. Why would we be asking for Linux versions of games if we were willing to install and use Windows to play them? No, I don't want Windows, even for gaming. Neither do Mac users, I'd assume.
A Four Way Comparison For Alien: Isolation Shows Off The Performance Difference
18 Nov 2015 at 2:30 pm UTC
18 Nov 2015 at 2:30 pm UTC
Quoting: sigzThat'll happen, depending on the driver/hw and the amount of optimization a developer puts in for a given platform. Also, not relevant to my hypothetical scenario at all.Quoting: tuubiWell, Planetary Annihilation is a pure OpenGL game, it has been done with multiplatform in mind, I tested it under windows and I got 20% more fps than linux (Of course I talk about my system only, I didn't found any comparison benchmark)Quoting: sigzAt best you will have near same fps as in windows in some cases, most of times you will get lower fps, and you will never have a 30% more fps on linux than windows.You might if someone had to port a Linux game written around an OpenGL renderer to Windows using Direct3D, but that won't happen. You know, with OpenGL being cross-platform and all.
Quoting: GuestFeral's version is called "indirectx". Unless that's been changed in recent times. I'm sure Feral will correct me if I'm wrong.Ah, thanks for the info.
Quoting: Guestdx9 might well be easy enough, but dx11 isn't quite so simple. And you don't want to strip apart an entire game codebase to replace everything if you can avoid it - something like togl is really the only way to go.This was pretty much my point. There will be overhead if you emulate an incompatible API, source based or not.
You will get performance hits because of trying to essentially emulate how DirectX does things, and then there's the mess of converting HLSL bytecode to something GLSL compatible.
A Four Way Comparison For Alien: Isolation Shows Off The Performance Difference
18 Nov 2015 at 2:01 pm UTC Likes: 3
18 Nov 2015 at 2:01 pm UTC Likes: 3
Quoting: sigzAt best you will have near same fps as in windows in some cases, most of times you will get lower fps, and you will never have a 30% more fps on linux than windows.You might if someone had to port a Linux game written around an OpenGL renderer to Windows using Direct3D, but that won't happen. You know, with OpenGL being cross-platform and all.
A Four Way Comparison For Alien: Isolation Shows Off The Performance Difference
18 Nov 2015 at 1:55 pm UTC
18 Nov 2015 at 1:55 pm UTC
Quoting: GuestI can't comment on SteamOS internals, but it's a source code based interface of DX, as far as I know. I don't mean they implement DX using OpenGL, but that they provide the same interfaces at a source code level, as far as the game code is concerned. It's all compiled natively in the end.You mean Feral's using something like togl for their ports? Have they confirmed this or is this based on your own research? As Valve showed back in the day, this can work well for most dx9 level stuff at least, but some stuff in the APIs will require a lot of intermediate processing to make the interfaces "compatible". Especially if the original code gets creative with threads. This approach is valid though if they need to keep their changes separate from the original codebase for... reasons.
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