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Latest Comments by tuubi
The Sales Page Returns
9 Aug 2015 at 2:49 pm UTC

As minj said, you could scrape the steamdb listings for Steam sales in euros [External Link], dollars [External Link] and pounds [External Link]. A bit more fiddly to parse than a single clean feed but certainly doable. No request caps, but also no guarantees for "api" stability.

Middle-earth: Shadow of Mordor Released For Linux, We Love You Feral Interactive
7 Aug 2015 at 4:02 pm UTC

What's with the healthy green glow and shorter trousers on the Uruk in the Windows benchmark? Most likely no real effect on the benchmark result but I guess if I was into Uruk legs or preferred them Hulk-coloured, I'd be a bit unhappy with the unequal treatment. Just look at the guys standing at the left and right edges in this grab from dubigrasu's video:



All kidding aside, I'd guess the clothing part is randomly picked from a couple of different models/textures, and the skin colour has to do with differences in shaders (lighting?). Maybe (a slight variation of) the smurf-effect Feral hinted at with older nvidia drivers?

EDIT: linked to larger image

Shadow of Mordor Nvidia Benchmarks On Linux
6 Aug 2015 at 5:01 pm UTC

Quoting: cdnr1you should benchmark the game with this driver 355 its way better
https://launchpad.net/~mamarley/+archive/ubuntu/nvidia [External Link]
According to the changelog and benchmarks floating around the web 355 should perform more or less equally to 352. No need to upgrade in a hurry if everything works.

Shadow of Mordor Nvidia Benchmarks On Linux
6 Aug 2015 at 11:24 am UTC Likes: 1

Regardless of the validity of Larabel's test results, you should never be suprised if a port does not perform quite as well as the original.

A porting company can hardly spare the resources to rewrite a game engine from scratch to fully exploit the strenghts of the target platform. There'll almost always be compromises and kludges involved. You've seen the same in ports from consoles to Windows. Arkham Knight being one glaring example.

Shadow of Mordor Nvidia Benchmarks On Linux
5 Aug 2015 at 7:59 pm UTC

@OZSeaford: Don't upgrade your drivers. Save the smurfs!
From the comment thread of another article here:
Quoting: edddeduckferal
Quoting: silverphilIs it mandatory to install nvidia-352 or can i get away with nvidia-331 (preferably) or nvidia-346 without issues or performance problems?
I have a GT 650M.
If you don't run at least those drivers everyone will look like smurfs (all blue), stability should be ok but those drivers are pretty old so your performance stability will vary.

I'd highly recommend using the supported drivers or newer.

New Linux Gaming Survey For August
4 Aug 2015 at 11:12 am UTC

Fan culture is weird. This is just like dissing a movie because it's not a literal and complete adaptation of whatever book it's based on. So what? Why treat entertainment like holy scripture? It's not heresy, it's just a different story.

Middle-earth: Shadow of Mordor Released For Linux, We Love You Feral Interactive
3 Aug 2015 at 3:08 pm UTC

Quoting: metro2033fanboyNext Gen game boy! next gen!!
Funny being called a "boy" by someone with fanboy in his nick. ;) On the other hand it's refreshing to see you post something that doesn't end with "FTW" for a change.

Anyway, the term "next gen" obviously has very little meaning in PC gaming. There are plenty of mid- to high end video cards on the market with much less than 6GiB of memory. And I bet there will be for quite a while.

Quoting: eikeThe game states these itself when changing texture quality (box on right side).
AFAIR it doesn't state a resolution, but I guess that only could be 1080p.
Thanks. Nice of the developers to have it visible in the UI. I had no idea as I don't own the game yet.

EDIT: answered eike as well

Middle-earth: Shadow of Mordor Released For Linux, We Love You Feral Interactive
3 Aug 2015 at 9:06 am UTC

Quoting: ColoneilYep, seems random to me too. Maybe texture loading in the graphic card ram? I only have a 2Gb card and 4Gb is recommended, what about you? Any comment on this from the (still awesome) feral guys appreciated ;-)
According to a random website, the official vmem requirement for the game at 1080p is 2 gigs for the Medium texture quality setting and 4 GiB for High. 6 GiB for Ultra when the hd texture pack is installed. No mention of the effect of other settings, but I got the impression that this is with at least reasonable AA.

Seems a bit memory hungry to me.

DiRT Showdown Confirmed For Linux By Virtual Programming, Pre-orders Open Up
2 Aug 2015 at 1:24 pm UTC

Quoting: Mountain Man
Quoting: MagbedHopefully Vulkan will change everything and we will finally forget about wrappers.
I doubt Vulkan will change anything because Microsoft has a lot of money behind DirectX to keep it front and center with game developers.
Also there's little chance older games and engines will suddenly sprout new Vulkan backends. The coding effort required isn't exactly trivial, nor cheap. Then there's the fact that the graphics api isn't the only thing that EOn/Wine actually wrap.

Quoting: Mountain ManUnless the Vulkan group has an enormous pile of cash for promotion and training, they're going to find it as hard as ever to compete with DirectX.
Availability and quality of tools and documentation is also a factor. This is where d3d seems to shine when compared to ogl. It seems more difficult to create and debug quality OpenGL code.

DiRT Showdown Confirmed For Linux By Virtual Programming, Pre-orders Open Up
31 Jul 2015 at 9:29 pm UTC

It's an older game so a wrapper is better than nothing. If only this was Dirt 3 I might actually buy it, but Showdown... probably not. I don't mind a fun arcade racer in the vein of Flatout or even good old Destruction Derby, but somehow I'm not hyped for this one. Might be because I really preferred the straight out racing and rally-type events in D3 when I played it on a friend's PS3.