Latest Comments by compholio
Retro fantasy slashers Witchaven and Witchaven II: Blood Vengeance get delisted in June
26 May 2026 at 1:06 pm UTC Likes: 4
26 May 2026 at 1:06 pm UTC Likes: 4
Quoting: RTherenThose games are made by Capstone: The Pinnacle of Monster TittiesAnd if you don't, you can Google it and find this video [External Link].
If you know, you know ;)
Colorado and California age verification bills exempt open source operating systems
26 May 2026 at 12:37 pm UTC Likes: 1
26 May 2026 at 12:37 pm UTC Likes: 1
Quoting: vic-bayFun fact, 95% of steam users were born on January 1st.Is that actually published somewhere? It would not surprise me if it's true, since their drop-down for entering your age is so dumb that I selected the year and said "nope, that's good enough".
Previously console-exclusive, Return to Castle Wolfenstein: Cursed Sands is finally on PC
12 May 2026 at 2:32 am UTC Likes: 7
12 May 2026 at 2:32 am UTC Likes: 7
Wow, I played a _lot_ of RtCW back in the day. I even won this unique stein from a contest:
But because I played on PC, I never even knew there was a prologue...
But because I played on PC, I never even knew there was a prologue...
Longterm supported Linux kernels get a longer life
28 Feb 2026 at 3:15 am UTC Likes: 2
28 Feb 2026 at 3:15 am UTC Likes: 2
It's worth mentioning that there's also "Super" LTS kernels: https://wiki.linuxfoundation.org/civilinfrastructureplatform/start [External Link]
Some game developers are far too shameless about generative AI use
14 Aug 2025 at 12:49 pm UTC Likes: 1
https://www.engadget.com/ai/it-turns-out-you-can-train-ai-models-without-copyrighted-material-174016619.html [External Link]
14 Aug 2025 at 12:49 pm UTC Likes: 1
That's the case of anyone doing anything with LLMs and the current AI cheerleading.There are a few folks who are not doing things that way ...
https://www.engadget.com/ai/it-turns-out-you-can-train-ai-models-without-copyrighted-material-174016619.html [External Link]
Steam Survey for July 2025 shows Linux approaching 3%
4 Aug 2025 at 12:32 pm UTC Likes: 2
4 Aug 2025 at 12:32 pm UTC Likes: 2
And it doesn't explain, why this is in any way "preferred" - unless you want to "just avoid snaps",Steam uses a number of commands from the running operating system to look at your hardware/software configuration (graphics card, window manager, IPC mechanism, etc.). All of these things are "obfuscated" when you run inside a container (snap, flatpak, etc.), which means that Steam is fed (somewhat) incorrect information about your system. _Usually_ this doesn't impact you, but sometimes it results in Steam (or the game inside Steam) making sub-optimal selections because the information it has available to it is incorrect. You see the same problem with Firefox running in a snap, it's why loading gnome extensions was broken for a very long time.
Starcom: Unknown Space improves the UI and controller support ready for Steam Deck verification
23 Apr 2025 at 2:53 am UTC
23 Apr 2025 at 2:53 am UTC
I highly recommend this game, as evidenced by my (old-ish) steam review:
https://steamcommunity.com/id/compholio/recommended/1750770?snr=1_5_9__402 [External Link]
https://steamcommunity.com/id/compholio/recommended/1750770?snr=1_5_9__402 [External Link]
EA / Respawn now block Apex Legends from running on Linux and Steam Deck
4 Nov 2024 at 6:02 pm UTC Likes: 1
4 Nov 2024 at 6:02 pm UTC Likes: 1
Quoting: Purple Library GuyI guess the question becomes, how much more? If it's "a little more" then they're shortsighted jerks who could probably make the cost back just from more people coming to a game without cheaters. If it's "now each additional player will put them further in the hole" more, then that's not a real solution.It very much depends upon the type of game, it's more expensive for FPS games (valorant is an example) and less expensive for an RPG (Diablo 3). When you're talking about the big multiplayer games there's essentially a choice between the up-front development of a server-side game or a continuous outlay of money combating client-side cheaters. I'm of the opinion that this really boils down to whether they're afraid the game will fail, because in that case the up-front costs are lost and the continuous costs are never realized.
EA / Respawn now block Apex Legends from running on Linux and Steam Deck
4 Nov 2024 at 1:30 pm UTC Likes: 1
The common wisdom in the industry is to make the server a simple relay system that passes all the information about the other players (within reason, depending upon game size) to every player. This puts all the computational costs on the individual player machines, massively reducing how much hardware/cloud compute is needed by the servers. This is not a technical problem, but a money problem - they have chosen to solve this in a particular way because they don't want to pay more for servers.
4 Nov 2024 at 1:30 pm UTC Likes: 1
Quoting: BeamboomHow you do it is by having the server do all the processing, which is why most games don't do it. The server needs to run a complete copy of the game and calculate everything for each and every player, including things like audio amplitude if you are going to play footsteps.Quoting: compholioDo you not, really? How then can the client embed sounds (footsteps, guns fired etc) from the enemy?Quoting: BeamboomWhat's the server-side difference between a player with great game sense, and one with wallhacks?You don't send the position of other players to someone when they're not in view.
And if not - how do you determine they are not, since the server already believes they are since it is triggered to send the coordinates?
Listen, I'm not an expert on the stack involved here, far from it. But logically, when an entire industry - no exceptions - struggle with this, it's clearly, CLEARLY not an easy task. If they *could* avoid this entire challenge of client side with all their endless variations on hardware, systems, peripherals etc, they would. Clearly, they would.
The common wisdom in the industry is to make the server a simple relay system that passes all the information about the other players (within reason, depending upon game size) to every player. This puts all the computational costs on the individual player machines, massively reducing how much hardware/cloud compute is needed by the servers. This is not a technical problem, but a money problem - they have chosen to solve this in a particular way because they don't want to pay more for servers.
EA / Respawn now block Apex Legends from running on Linux and Steam Deck
1 Nov 2024 at 12:12 pm UTC Likes: 1
1 Nov 2024 at 12:12 pm UTC Likes: 1
Quoting: BeamboomWhat's the server-side difference between a player with great game sense, and one with wallhacks?You don't send the position of other players to someone when they're not in view.
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