Latest Comments by Raven67854
A developer from Dontnod Entertainment has created a UE4 hack to compile HLSL shaders on Linux
14 Jun 2016 at 8:08 pm UTC Likes: 1
14 Jun 2016 at 8:08 pm UTC Likes: 1
Quoting: ElectricPrismUnreal Tournament 4 needs a Linux Client badly so we don't have to manually update our UT4 installs from the tar.gzAfter thinking about it for a moment awhile ago. I realized that DontNod(what a great name) uses Unreal Engine 3 and for their new game Vampyr probably an old build of Unreal Engine 4 that didn't have Linux support. So it makes sense that they would need some middle-layer to give them help. As moving to a newer build of Unreal is a hell of a task.
Quoting: Raven67854Seems odd to go through all of this work rather than use Unreal Engine 4's native Linux version. But hey! Could be cool for other projects like MonoGame.If you talk to developers about their coding I think you'll find most of us do many odd things and simply enjoy the inventiveness of testing the hypothesis "Can I do.... X". Most of us never ask "Should I", or "Is this practical".
And then there scenarios where bugs become features like the . prefix in Linux indicating hidden files started out as a bug but became a feature later.
A developer from Dontnod Entertainment has created a UE4 hack to compile HLSL shaders on Linux
14 Jun 2016 at 2:46 pm UTC
14 Jun 2016 at 2:46 pm UTC
Quoting: lejimsterMight be! They have been working on the render which is all the HLSL->GLSL compiler would affect. Finally have GL4.3 as of I think version 4.9? So feature wise the OpenGL render can now support all features. No longer gimped by the Mac version.Quoting: Raven67854Seems odd to go through all of this work rather than use Unreal Engine 4's native Linux version. But hey! Could be cool for other projects like MonoGame.Maybe it's just the open source drivers, but the Linux version of UE4 needs some more love and attention. I was just trying out the latest UT Alpha and it's stuttery as hell.
A developer from Dontnod Entertainment has created a UE4 hack to compile HLSL shaders on Linux
14 Jun 2016 at 1:42 pm UTC Likes: 1
14 Jun 2016 at 1:42 pm UTC Likes: 1
Seems odd to go through all of this work rather than use Unreal Engine 4's native Linux version. But hey! Could be cool for other projects like MonoGame.
Stellaris patch 1.1 "Clarke" is now available, includes beta UI scaling option
1 Jun 2016 at 2:37 pm UTC
1 Jun 2016 at 2:37 pm UTC
Finally scaling options woohoo!
The State Of Unity On Linux
12 Jul 2015 at 2:25 pm UTC
12 Jul 2015 at 2:25 pm UTC
Quoting: liamdaweThe new render is already an option on Windows. Should be out by end of the year for everyone. Of course when games will support it? Haha no idea :(.Quoting: Raven67854Indeed, that is something I look forward to. I do hope some developers update to the Unity versions that will have the new GL render in like some are doing with Unity 5 now. I fear it's a quite a while away though, and not many developers are even going to Unity 5 even now.Quoting: melkemindAnother problems is the sub-standard performance of Unity games on Linux. Wouldn't a Linux developer choose an engine that runs better on their own platform?Unity Technologies is in the process of changing the way they handle their GL render by unifying it some. Also they're adding in GL4.5 support which will only be supported on Windows/Linux. Something not even Unreal has. As UE4 only supports up to GL4.1.
The State Of Unity On Linux
12 Jul 2015 at 2:20 pm UTC
12 Jul 2015 at 2:20 pm UTC
Quoting: melkemindAnother problems is the sub-standard performance of Unity games on Linux. Wouldn't a Linux developer choose an engine that runs better on their own platform?Unity Technologies is in the process of changing the way they handle their GL render by unifying it some. Also they're adding in GL4.5 support which will only be supported on Windows/Linux. Something not even Unreal has. As UE4 only supports up to GL4.1.
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