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Latest Comments by whizse
Here's the 20 most-played demos from Steam Next Fest October 2024 edition
18 Oct 2024 at 9:01 pm UTC Likes: 3

Just to confuse things:

Delisted demos you have installed remain on your drive. You can (sometimes*) just re-add the executable as a non-Steam game and continue to play.

* Not if the developer have hooked it up to the Steam DRM system.

Valve makes a big improvement for Native Linux games in a Steam Beta update
18 Oct 2024 at 7:25 pm UTC Likes: 1

Quoting: Comandante ÑoñardoBut, what is the offical meaning of the acronym UMU?
"U" is for "Universal"... And the "MU"?
"Why is it called UMU?

An umu is an above-ground oven of hot volcanic stones originating from Polynesian culture. After the stones are heated, the top layer is removed and the food placed on top to heat/cook. We chose the name because Valve's containerization tool is named pressure-vessel. We're "preparing" the pressure vessel similar to how you would use a stove top pressure-cooker -- by placing it on our umu's "stovetop""

https://github.com/Open-Wine-Components/umu-launcher?tab=readme-ov-file#why-is-it-called-umu [External Link]

It used to be [External Link] the Unified Linux Wine Game Launcher. I guess the developers found the "MU" part in the acronym a bit forced and changed it.

Streets of Rogue 2 delayed again but a demo is out now
16 Oct 2024 at 3:56 pm UTC

I can't seem to save/resume. Demo limitation or bug?

GE-Proton 9-16 released with mod support for various Bethesda games
16 Oct 2024 at 12:58 pm UTC Likes: 1

Quoting: Jarmerhow do you actually use this new proton for modding bethesda stuff?
You don't have to do anything. It detects the mod executable. So for example when you press play in the Steam client, nvse_loader.exe will run instead of FalloutNV.exe.

Downloading/installing/configuring is still up to you.

Steam purchases now clearly state you're just getting a license not ownership
14 Oct 2024 at 5:15 pm UTC Likes: 2

Quoting: CaldathrasI think that software licensing confuses a lot of people, who are expecting an ownership model such as you get when you purchase something like a hammer.

When you own a license, you own the right to use/play the software/game but you do not own the software/game itself.

Even with physical media, you may own the installation media but you do not own the software on that media. Much more complex than a simple physical ownership model.

But then, technically the music industry (vinyl, cassette, CD, etc.) was like this well before the advent of digital media ... we owned the media but not the music itself.
Really important to know the difference.

Case in point, the folks who paid $3m for a Dune book, thinking they also bought the movie rights [External Link].

Minetest breaks the chains of being a Minecraft clone with a new name — Luanti
14 Oct 2024 at 3:33 pm UTC Likes: 3

Quoting: Guestmaybe is because i don't know french Lol
Configuration error. Set your language parser to Finnish!

Steam purchases now clearly state you're just getting a license not ownership
14 Oct 2024 at 10:35 am UTC Likes: 5

Quoting: pbLook, if Steam ever dies, it will be a problem for 100+ million people. I am 100% sure someone makes a small program that emulates Steam DRM and you can use it to run any of the downloaded games that used to rely on Steam client calls. Given the scale, it might even be government-sanctioned, lol.
For non-DRM titles that still depends on the Steam APIs there's already Goldberg:
https://gitlab.com/Mr_Goldberg/goldberg_emulator [External Link]

Steam Deck officially comes to Australia in November
11 Oct 2024 at 9:22 am UTC Likes: 14

Quoting: LoudTechieI'm still curious what took them so long.
Spider proofing.

Wine 9.19 released bringing improvements for Wayland, Unicode and DirectPlay
5 Oct 2024 at 7:21 pm UTC Likes: 4

I'm just blatantly gonna copy Linux_Rocks shtick:



As for Wine development, I'm mostly looking forward to Wayland support being finished and made default, and the progress of winesync.

6 years after Kickstarter, Orphan Age dev Studio Black Flag shuts without a release
4 Oct 2024 at 8:25 pm UTC Likes: 3

Quoting: GuestI couldn't fathom how much it would hurt to be in the developers position.
Yeah, some large helpings of sympathy is probably in order.

Quite a few people lost their jobs. As for the original developers, I was going to write that's six years lost. But reading up on the game, development actually started in 2014, from an idea and proof of concept going back to 2009.

That's somebody's life project... not an easy thing to bounce back from.