Latest Comments by toni
Porting Civilization: Beyond Earth, Dev Update 6 From Aspyr Media (UPDATED)
4 Dec 2014 at 6:44 am UTC Likes: 1
4 Dec 2014 at 6:44 am UTC Likes: 1
Quoting: fedsoOk, seems contradictory but I suppose he means that the product doesn't performs correctly on those systems, but the frame rate is good.[...]due to bad performance.[...]huh? :huh:
[...]The performance is good (i.e. no slowdown or chugging frame rates)[...]
The Darksiders Linux Port Has Switched Hands
20 Nov 2014 at 7:38 am UTC
20 Nov 2014 at 7:38 am UTC
Quoting: ShmerlCD Projekt Red should hire him to work on porting REDengine to Linux ;)I'm pretty sure he would love to work on an engine "with linux in mind", and not only porting, even when it was on a not yet released game :)
The Darksiders Linux Port Has Switched Hands
19 Nov 2014 at 2:27 pm UTC Likes: 3
19 Nov 2014 at 2:27 pm UTC Likes: 3
Wow, a pity, this guy is an awesome porter!
That's something I would love to do, porting games to linux.
That's something I would love to do, porting games to linux.
More Updates From Aspyr Media On Linux & Mac Progress For Civilization Beyond Earth
4 Nov 2014 at 10:07 am UTC Likes: 1
4 Nov 2014 at 10:07 am UTC Likes: 1
Usually is not programmers fault, but artists, as they work on windows machines with horrendous software like 3dsmax and ps, usually they don't care filenames, if they did, world would be a better place.
Another World Now Available for Linux, Plus Cheese's Thoughts And Some Words From Icculus
16 Sep 2014 at 6:26 am UTC Likes: 2
16 Sep 2014 at 6:26 am UTC Likes: 2
Honestly, Icculus is a contemporary hero :D
Another World - 20th Anniversary Edition Looks Set For Linux
15 Sep 2014 at 6:25 pm UTC
15 Sep 2014 at 6:25 pm UTC
Wow! I didn't expect this!
I remember when it came out, i took the floppy from a friend and spend the whole weekend playing it till I finished it.
Amazing game :)
I remember when it came out, i took the floppy from a friend and spend the whole weekend playing it till I finished it.
Amazing game :)
Feral Interactive Wish To Know Why You Game On Linux
4 Sep 2014 at 5:00 am UTC Likes: 1
4 Sep 2014 at 5:00 am UTC Likes: 1
I had a long story about freedom of choice and such. But I think it's better a short and honest story.
I play on linux and buy linux games to support the platform I choose at home, if they weren't avaliable for my platform probably i would get it somewhere else and play it on wine. And if they didn't work on wine either, I would just forget that game. A lot of games came and went (And some of them were really good) because I couldn't play them on my platform. To be honest, its a PITA to reboot, donwload a game from TPB and play it when it's much easier buy it on steam or THB and have it on my library avaliable at any time.
I vote with my wallet, that is.
I play on linux and buy linux games to support the platform I choose at home, if they weren't avaliable for my platform probably i would get it somewhere else and play it on wine. And if they didn't work on wine either, I would just forget that game. A lot of games came and went (And some of them were really good) because I couldn't play them on my platform. To be honest, its a PITA to reboot, donwload a game from TPB and play it when it's much easier buy it on steam or THB and have it on my library avaliable at any time.
I vote with my wallet, that is.
The Metro Redux FPS Games Will Require OpenGL 4 On Linux
30 Aug 2014 at 5:41 am UTC Likes: 1
"Since OpenGL 3.0, the ARB has designed OpenGL specifications so that all the revisions of OpenGL for a major version would work on the same hardware. Each major OpenGL number defines what we can call a hardware level. Hence, OpenGL 3 hardware can all implement OpenGL 3.0, OpenGL 3.1, OpenGL 3.2 and OpenGL 3.3. Of course, it’s the same logic for OpenGL 4 hardware"
Look the Introduction in Your text to link here... [External Link]
Since that's how things works, I assume that saying Ogl 4 means something like "ogl 4 hardware". And then it's a matter of drivers, and obviously I think Mesa driver are out of the track ATM, and Ati... well, we all know how Ati cares about their linux customers.
I think they're really saying "it will work on ogl 4 NV cards only right now", but being "diplomatic".
It's not something that worries me, we want very good looking linux games and with high fps, so we need the latest support for opengl. Currently only NV supports opengl 4 completely on linux and with a robust behaviour. So yes, the game probably is, right now, NV only.
Perhaps other drivers teams will read the signs and provide up to date drivers. After all, it's not that they didn't know the specs beforehand :)
30 Aug 2014 at 5:41 am UTC Likes: 1
Quoting: ShmerlThat's exactly what I'm saying. He didn't say they target 4.4 core profile. He said "OpenGL 4 core profile" which is ambiguous and can mean any 4.x.gtruc says:
"Since OpenGL 3.0, the ARB has designed OpenGL specifications so that all the revisions of OpenGL for a major version would work on the same hardware. Each major OpenGL number defines what we can call a hardware level. Hence, OpenGL 3 hardware can all implement OpenGL 3.0, OpenGL 3.1, OpenGL 3.2 and OpenGL 3.3. Of course, it’s the same logic for OpenGL 4 hardware"
Look the Introduction in Your text to link here... [External Link]
Since that's how things works, I assume that saying Ogl 4 means something like "ogl 4 hardware". And then it's a matter of drivers, and obviously I think Mesa driver are out of the track ATM, and Ati... well, we all know how Ati cares about their linux customers.
I think they're really saying "it will work on ogl 4 NV cards only right now", but being "diplomatic".
It's not something that worries me, we want very good looking linux games and with high fps, so we need the latest support for opengl. Currently only NV supports opengl 4 completely on linux and with a robust behaviour. So yes, the game probably is, right now, NV only.
Perhaps other drivers teams will read the signs and provide up to date drivers. After all, it's not that they didn't know the specs beforehand :)
The Metro Redux FPS Games Will Require OpenGL 4 On Linux
29 Aug 2014 at 6:05 pm UTC
It's all a matter of which version of ogl you want to target, and they're targetting 4 core.
If it was me, i would target to 4.3 CP, you have can follow AZDO there with all needed in core :D
Toni
29 Aug 2014 at 6:05 pm UTC
Quoting: ShmerlWhat does OpenGL 4 core profile mean exactly? Doesn't every revision (like 4.1, 4.2, ... 4.5) have a newer core profile?It means it doesn't use compatibility profile (that is, pure ogl 4, without all the good old ogl <=3 there). Of course 4.1, 4.2 and beyond have their own core profiles. You can program ogl 4.4 core profile and it won't work on 4.3 core profiles.
It's all a matter of which version of ogl you want to target, and they're targetting 4 core.
If it was me, i would target to 4.3 CP, you have can follow AZDO there with all needed in core :D
Toni
GOL Asks Again: What Have You Been Playing Recently?
23 Aug 2014 at 7:54 pm UTC
23 Aug 2014 at 7:54 pm UTC
Xcom, that game is awesome!
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