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Latest Comments by Peak
Intel and AMD join up to form the x86 ecosystem advisory group to shape the future
16 Oct 2024 at 12:48 am UTC Likes: 3

I understand the rest, but why in the world is Sweeney involved?

Deadlock from Valve no longer a secret - store page is up and we can finally talk about it
24 Aug 2024 at 5:38 pm UTC Likes: 1

Quoting: sonic2kkThere is also no FPS limiter built in so to limit the game to 60fps instead of 120fps without using vsync (which increases GPU load by a lot in this game for some reason) you'll have to use the likes of MangoHUD. Dota 2 does this as well I think, very annoying.
There is no GUI option, but you can pull up the console (F7) and use the`fps_max` and `fps_max_ui` cvars to set the respective frame caps.

Take-Two Interactive buying Gearbox from Embracer, more Borderlands on the way
29 Mar 2024 at 12:35 am UTC Likes: 5

Quoting: KimyrielleI guess every studio saved from Embracer's grasp is a good thing?
Not when they fall right into Take Two's grasp.

Arms Race returns to Counter-Strike 2, custom sticker placement, Zeus skin and more
8 Feb 2024 at 1:07 am UTC Likes: 2

Quoting: brokeassbenI'm having pretty serious performance issues after the update. Also have a mesa update that just installed, so I'm not certain of the culprit. Getting about 15 fps during heavy fighting. Anyone else seeing issues on Radeon?

EDIT: Looks like performance drop is only on the map, Shoots.
Nowhere near that bad but yes the game's performance is seriously broken on vulkan and even more so on linux (Did a quick & dirty comparison on the previous version (win-dx11: 300, win-vk: 260, lin-vk: 230). That map shoots is the worst I have played (below 100 fps with my 7900xtx). You will notice that both CPU and GPU utilization, frequency, and power consumption are all very low, there's a big bottleneck somewhere in the game code. On a good note when playing offline with no bots the FPS does seem to start out higher than it did last update but quickly falls back down over time.

Ubisoft think gamers need to get comfortable with not owning games
16 Jan 2024 at 11:02 pm UTC Likes: 32

I'll flip it back to them. I think Ubisoft needs to get comfortable with me not owning their games

Vulkan API 1.3 released, new roadmap and profiles feature
26 Jan 2022 at 12:29 am UTC

Quoting: Guest
Quoting: Guest
Quoting: Guest
Quoting: PeakHopefully the dynamic rendering extension means we will finally be able to get Halo Infinite running.
Not sure what one has to do with the other?
Halo Infinite, being a flagship Microsoft product built on a new game engine, acts as sort of a tech demo for Microsoft to show off new features in DirectX12 Ultimate/Xbox Series consoles. In other words, they get deep in the DX12 API and use features most other games haven't adopted yet. Some of those more obscure, less used DX12 Ultimate features don't have trivial or straightforward analogs in the current version of Vulkan, which makes the game challenging to support flawlessly with DXVK.

A new version of Vulkan with new features means that some of those DX12 features now do have straightforward Vulkan equivalents, which means that DXVK can better support them and games like Halo Infinite might work a little better. Dynamic rendering sounds like it's one of those features.
I see where you're coming from, but no, dynamic rendering is nothing to do with that. It relates more dynamic usage (hence the name) of the default framebuffer for rendering output. In essence is allows a lot of framebuffer and renderpass setup to be simplified when interacting with Vulkan, for certain use cases.

Actually it's probably more useful for handling things like DX9 or OpenGL over Vulkan.
Halo Infinite specifically uses DX12's dynamic rendering, which there is currently a draft to implement in dxvk

Vulkan API 1.3 released, new roadmap and profiles feature
25 Jan 2022 at 6:06 pm UTC

Hopefully the dynamic rendering extension means we will finally be able to get Halo Infinite running.