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Latest Comments by Natedawg
The FOSS game engine 'Godot Engine' has a very exciting 2019 planned for features
14 January 2019 at 6:22 pm UTC Likes: 1

axredneckSadly these modern engines don't have good old BSP/brushes/sectors/patches/other options to create solid geometry it editor, so you need to create separate 3D models in Blender or import existing ones even for simple geometry.

Godot does have CSG support though
https://godotengine.org/article/godot-gets-csg-support

The free and open source game engine 'Godot Engine' is closing in on the big 3.1 release
4 January 2019 at 4:53 pm UTC Likes: 1

Comandante ÑoñardoWhat about Vulkan support? Just curious.

This won't be done for 3.1, but to the best of my knowledge this is pretty high priority and Juan will start working on this after 3.1 is released.

Here's a blog post about it
https://godotengine.org/article/abandoning-gles3-vulkan-and-gles2

The free and open source game engine 'Godot Engine' is closing in on the big 3.1 release
3 January 2019 at 11:24 pm UTC Likes: 2

KristianWhere do they mention Linux first? Not under "Multi-Platform Editor" or "Multi-Platform Deploy" here: https://godotengine.org/features

It's listed first on the download page
https://godotengine.org/download

Shadow of the Tomb Raider is officially coming to Linux in 2019
21 November 2018 at 5:24 am UTC Likes: 1

It's a good move to announce this now to avoid potential losses. Although, I think it was already a safe bet that it was coming to Linux

Steam Link hardware officially walks the plank, there's an app for that
21 November 2018 at 5:23 am UTC

Hmmm, that's too bad. My children and I use one here at home almost every day

Feral Interactive are asking you to send the game port suggestions again
13 November 2018 at 11:49 pm UTC

Yep, SotTR and Hitman 2 would be great!

Unreal Engine 4.21 is out, now defaults to the Vulkan API on Linux
8 November 2018 at 8:16 am UTC

Psychojau
NatedawgFor comparison, if anyone knows, does it default to DX11 or 12 for Windows?

I booted on the Windows I'm keeping for downloading plugins and compiling. Here is a screenshot of the menu that answers your question :
image

Thanks, but unfortunately the image isn't showing

Unreal Engine 4.21 is out, now defaults to the Vulkan API on Linux
8 November 2018 at 2:38 am UTC Likes: 1

For comparison, if anyone knows, does it default to DX11 or 12 for Windows?

Canonical have released some statistics from the Ubuntu installer survey
19 October 2018 at 11:33 pm UTC

liamdaweWell, I was regretting even mentioning the wording, but hey it sparked some interesting discussion...

Going by the poll on Twitter that's still going: https://twitter.com/thenaughtysquid/status/1053053701211017217 at time of writing 49% of 294 votes think they mean a separate CPU. Clearly this is something that people are split on.

I really do wonder, if I literally said in the article "27% of people have 4-6 CPUs" without mentioning the wording - how many comments would we get complaining on the other side hmm?

Haha, I think the reason for the 50/50 split is because everyone is using a different sense of the word. There's the general public/product sense, then there's the technical definition.

For instance, while I hold to the fact that a core *is* a CPU, if I went to the store I would ask for a multi-core "CPU". Even though I'm well aware there are multiple CPUs in it, I will still call the monolithic chip a single CPU.

However, if you ask me if a core is a CPU I would say yes, because a CPU is a processing unit that contains an IO controller, a math processor and a logic processor. Thus, each core meets the exact definition of a CPU.

These stats aren't primarily for just whoever happens to read them, nor to be able to report about statistics for the sake of reporting them. These stats are for developers who want to know what they ought to be targeting. So, it actually makes perfect sense to just label it as "CPUs".

Funny thing is that if you talk to some older people they call the entire machine a CPU. If you said, "I have 8 CPUs", they would assume you're saying you have 8 entire desktop computers. My computer science teacher when I was in high school used to use that sense of the word.

Canonical have released some statistics from the Ubuntu installer survey
19 October 2018 at 1:45 am UTC Likes: 1

It's awesome having this bundle of stats. I can see it helping a lot of folks I think it's also re-affirming to see a lot of it matching of with the GoL stats!

As far as the CPU stuff goes, I understand the curiosity, but there's really effectively no difference between having two single core CPUs and a single dual core CPU. Minus a ever so slight performance hit if they need to communicate with each other (which would be inefficient code) they're programming-wise the same. Plus, distinguishing between the two in the survey is meaningless except for helping one's curiosity. How many CPU dies are in the machine doesn't really help to know how much they need to worry about multi-threading. You program for two quad core CPUs the same way as you program a single 8 core CPU.

In other words, having a CPU core count is extremely important. Having a CPU die count is pretty much useless.

If they add it great, but don't be disappointed if they don't

Edit: To reinforce my point, here are the docs from Microsoft, Unity, and Godot engine with their description of what it does. The one thing you won't find in the docs, is how many CPU dies there are, because developers simply don't care.

Microsoft
https://docs.microsoft.com/en-us/dotnet/api/system.environment.processorcount
Gets the number of processors on the current machine.

Godot
http://docs.godotengine.org/en/3.0/classes/class_os.html#class-os-get-processor-count
Returns the number of cores available in the host machine.

Unity
https://docs.unity3d.com/ScriptReference/SystemInfo-processorCount.html
Number of processors present (Read Only).

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