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Latest Comments by Natedawg
Feral Interactive are asking you to send the game port suggestions again
13 November 2018 at 11:49 pm UTC

Yep, SotTR and Hitman 2 would be great!

Unreal Engine 4.21 is out, now defaults to the Vulkan API on Linux
8 November 2018 at 8:16 am UTC

Psychojau
NatedawgFor comparison, if anyone knows, does it default to DX11 or 12 for Windows?

I booted on the Windows I'm keeping for downloading plugins and compiling. Here is a screenshot of the menu that answers your question :
image

Thanks, but unfortunately the image isn't showing

Unreal Engine 4.21 is out, now defaults to the Vulkan API on Linux
8 November 2018 at 2:38 am UTC Likes: 1

For comparison, if anyone knows, does it default to DX11 or 12 for Windows?

Canonical have released some statistics from the Ubuntu installer survey
19 October 2018 at 11:33 pm UTC

liamdaweWell, I was regretting even mentioning the wording, but hey it sparked some interesting discussion...

Going by the poll on Twitter that's still going: https://twitter.com/thenaughtysquid/status/1053053701211017217 at time of writing 49% of 294 votes think they mean a separate CPU. Clearly this is something that people are split on.

I really do wonder, if I literally said in the article "27% of people have 4-6 CPUs" without mentioning the wording - how many comments would we get complaining on the other side hmm?

Haha, I think the reason for the 50/50 split is because everyone is using a different sense of the word. There's the general public/product sense, then there's the technical definition.

For instance, while I hold to the fact that a core *is* a CPU, if I went to the store I would ask for a multi-core "CPU". Even though I'm well aware there are multiple CPUs in it, I will still call the monolithic chip a single CPU.

However, if you ask me if a core is a CPU I would say yes, because a CPU is a processing unit that contains an IO controller, a math processor and a logic processor. Thus, each core meets the exact definition of a CPU.

These stats aren't primarily for just whoever happens to read them, nor to be able to report about statistics for the sake of reporting them. These stats are for developers who want to know what they ought to be targeting. So, it actually makes perfect sense to just label it as "CPUs".

Funny thing is that if you talk to some older people they call the entire machine a CPU. If you said, "I have 8 CPUs", they would assume you're saying you have 8 entire desktop computers. My computer science teacher when I was in high school used to use that sense of the word.

Canonical have released some statistics from the Ubuntu installer survey
19 October 2018 at 1:45 am UTC Likes: 1

It's awesome having this bundle of stats. I can see it helping a lot of folks I think it's also re-affirming to see a lot of it matching of with the GoL stats!

As far as the CPU stuff goes, I understand the curiosity, but there's really effectively no difference between having two single core CPUs and a single dual core CPU. Minus a ever so slight performance hit if they need to communicate with each other (which would be inefficient code) they're programming-wise the same. Plus, distinguishing between the two in the survey is meaningless except for helping one's curiosity. How many CPU dies are in the machine doesn't really help to know how much they need to worry about multi-threading. You program for two quad core CPUs the same way as you program a single 8 core CPU.

In other words, having a CPU core count is extremely important. Having a CPU die count is pretty much useless.

If they add it great, but don't be disappointed if they don't

Edit: To reinforce my point, here are the docs from Microsoft, Unity, and Godot engine with their description of what it does. The one thing you won't find in the docs, is how many CPU dies there are, because developers simply don't care.

Microsoft
https://docs.microsoft.com/en-us/dotnet/api/system.environment.processorcount
Gets the number of processors on the current machine.

Godot
http://docs.godotengine.org/en/3.0/classes/class_os.html#class-os-get-processor-count
Returns the number of cores available in the host machine.

Unity
https://docs.unity3d.com/ScriptReference/SystemInfo-processorCount.html
Number of processors present (Read Only).

Feral Interactive are teasing ANOTHER new Linux port
22 September 2018 at 1:19 am UTC

liamdaweFrom reddit: "It's propably LIS2. Aurora Creek was the original name of arcadia bay."

And then I googled to find this: http://life-is-strange.wikia.com/wiki/File:BtS_Aurora_Creek.jpg

Seems pretty solid to be Life is Strange 2. Unless Feral are trying to throw us off

Yep, I just did the same search and raced over here to post it... so much for that, haha

Sounds like a pretty solid lead since you'd find seagulls near the Arcadia Bay.

Some thoughts on Valve’s new Steam Play feature and what it means for Linux gaming
24 August 2018 at 11:13 pm UTC

I think John Carmack obviously had the right idea, but I'm glad Valve executed on this in the order that they did. If they had started out with Wine and then tried to add native ports afterward I'm not sure that we would have nearly as many native ports. I don't think we would have had quite the effort to get as many native tools and native API wrappers as we have today either.

Valve officially confirm a new version of 'Steam Play' which includes a modified version of Wine
24 August 2018 at 10:46 pm UTC Likes: 4

I'm not sure if anyone has said this yet, but the original Borderlands seems to work great.

Valve officially confirm a new version of 'Steam Play' which includes a modified version of Wine
23 August 2018 at 12:45 am UTC Likes: 2

Salvatos
edo
NatedawgI think this is great news!

I can see this discouraging some developers from making a Linux port, but these developers will likely be the same ones who are on the fence about making a Linux port anyway. The ones who have been natively supporting us will likely continue to do so.

Knowing the Linux community, I 'm pretty sure we will still make it a top priority to support publishers like Feral / Aspyr / etc.

but now there is no reason to not buy a game because it doesnt have a linux version, feral business model is in danger.
We will see how things goes.
You seem to be assuming that Proton magically makes/will make everything work perfectly. This is still just Wine doing the heavy lifting in the background, and plenty of things will still be broken. A dedicated port means actual guarantees that all features work on the target OS at release and will be supported going forward. Those are no small benefits.

To give a real-life example, it took years before Guild Wars 2 on Wine became truly playable for me with only one graphical glitch, and recently it started crashing randomly every few minutes. Continued support would mean I can buy the game with confidence and not be locked out of it randomly from one patch to the next. That would make me more likely to keep spending money on it, instead of gambling with a purchase. Unless and until Valve or anyone else manage to make Wine perfect, there is absolutely still room for native ports.

Yep, I agree completely with this. A native port is typically guaranteed to work, especially a quality one from a AAA porting house such as Feral/Aspyr/etc. I just tried a few games with Proton. It's a nice tool, but it still has quite a ways to go, will probably be several years before it works most of the time, and will probably never work flawlessly.

Valve officially confirm a new version of 'Steam Play' which includes a modified version of Wine
22 August 2018 at 10:48 pm UTC Likes: 2

I think this is great news!

I can see this discouraging some developers from making a Linux port, but these developers will likely be the same ones who are on the fence about making a Linux port anyway. The ones who have been natively supporting us will likely continue to do so.

Knowing the Linux community, I 'm pretty sure we will still make it a top priority to support publishers like Feral / Aspyr / etc.

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