Latest Comments by Natedawg
It's officially game over for Rochard with studio Recoil Games shutting
20 Feb 2021 at 3:33 am UTC
20 Feb 2021 at 3:33 am UTC
That's too bad! This was one of the first games I played on Linux and was pretty fun!
Roboggled is a nice casual Sokoban inspired block pushing puzzler out now
14 Feb 2021 at 4:32 am UTC
Death Squared looks pretty neat and on sale for super cheap! I'm going to give it a go!
14 Feb 2021 at 4:32 am UTC
Quoting: Craggles086You like working with Godot engine then?Yeah, definitely! There are definitely some rough edges after having used Unity for over a decade now, but there's just something about it, including it being open source, that just makes it feel fun to work with.
Death Squared looks pretty neat and on sale for super cheap! I'm going to give it a go!
Godot Engine gains a $120K grant from game developer Kefir
12 Feb 2021 at 5:08 pm UTC
12 Feb 2021 at 5:08 pm UTC
Quoting: gradyvuckovicThere's a reason why I think Godot is going to be 'the next Blender': It's target audience.I fully agree! If I remember correctly, Juan Linietsky also got most of his advice on how to open source and run the project from email(s) sent between him and Ton Roosendaal.
Roboggled is a nice casual Sokoban inspired block pushing puzzler out now
12 Feb 2021 at 7:14 am UTC
Since I've been supporting the Godot engine, but only doing little experiments and tinkering here and there, I decided I should make a game in it to really get to know the engine. So, in my free time about 8-9 months ago I just started building the first game that came to mind, this one! :grin:
If you do get the chance to play it I hope you enjoy it!
12 Feb 2021 at 7:14 am UTC
Quoting: Craggles086Will definitely try this. Not enough simple Sokoban games to play around with these days.To be honest I don't really know what inspired it. It was probably some elements from various JRPGs, Zelda and who knows what else throughout my childhood. I started working on a very similar game back in about 2007 or 2008 in Unity before they had version control available with the indie license. I ended up accidentally nuking the library folder which destroyed the whole project and I didn't want to put the effort into rebuilding everything.
Looks like it was partly inspired by Move or Die, but could be wrong there.
Since I've been supporting the Godot engine, but only doing little experiments and tinkering here and there, I decided I should make a game in it to really get to know the engine. So, in my free time about 8-9 months ago I just started building the first game that came to mind, this one! :grin:
If you do get the chance to play it I hope you enjoy it!
Godot Engine having a code refactor - upcoming Wayland support plus performance improvements
3 Mar 2020 at 2:40 am UTC
Were you using "res://path/to/file" when trying to load a resource during runtime or something else? I can't remember, but I think "/home/username/path/to/file" might work in editor but not in a released game.
Hope that helps!
3 Mar 2020 at 2:40 am UTC
Quoting: KimyrielleSince the engine dumps every resource into the .import folder (for whatever reason I don't understand)This is because Godot changes the model, texture, audio, etc files into a format the engine, graphics card, etc understands and is optimized for. It's the difference between a released game taking 10 minutes to load and 10 seconds to load. It also allows you the developer to try different import settings on individual assets quickly and non-destructively. The reason they're in the import folder is so that you can easily ignore it in your version control system.
Were you using "res://path/to/file" when trying to load a resource during runtime or something else? I can't remember, but I think "/home/username/path/to/file" might work in editor but not in a released game.
Hope that helps!
Krita, the FOSS painting program gets an Epic MegaGrant
19 Dec 2019 at 2:37 am UTC Likes: 1
19 Dec 2019 at 2:37 am UTC Likes: 1
That's great news! Krita is one of my favorite open source projects! Thanks Epic!
Godot Engine continues advancing the Vulkan rendering system, 3D work has begun
4 Sep 2019 at 2:01 am UTC
4 Sep 2019 at 2:01 am UTC
Quoting: KimyrielleDoes anyone know if they plan to add support for the Steam Controller in the next version?I don't think they can/will have internal support for the Steam Controller since I don't think the Steamworks license is compatible with the MIT license. However, since you can use C# (it's pretty mature for desktop builds at this point) and there's Steamworks.Net, it should therefore be possible to have Steam Controller support in Godot pretty easily. Even if you plan to write the rest of your game in GDScript, C# and GDScript communicate quite nicely :)
Steam's top releases of May show why Steam Play is needed for Linux
29 Jun 2019 at 6:44 pm UTC Likes: 1
Steam Play is what got people like Linus at Linus Tech Tips to take a second look at Linux as a viable gaming platform after having brushed it off on several occasions over the last few years. So, because of Steam Play we now have had several Tech "YouTubers" doing marketing for us, which in turn gets users, which in turn gets sales, which translates as demand for Linux.
Post Steam Play, while Linux still doesn't live up to the catalog of Windows games, it at least looks like a far better option than macOS because the catalog of playable AAA games is probably 2 or 3 times larger than macOS, maybe more. So, if the user is looking for an alternative to Windows, there is something they can go to where their gaming compromise isn't as huge of a hump to get over.
I suppose my ultimate argument can actually be presented as a question. If you had to choose, do you prefer more people switching to Linux, or more games that have native ports, because I don't believe we can have both at this point. :\ We have to pick one or the other. I choose the former.
29 Jun 2019 at 6:44 pm UTC Likes: 1
Quoting: GuestGamers who switch to Linux will demand Linux gamesI believe this is a good argument! However, the flip side of it is getting them here in the first place so that they'll be in the position to demand the games. If we don't get them here in the first place then the increased demand will never come. If a person's primary use of their computer is gaming then, pre-Steam Play, Linux looks like the worst possible option for them both catalog-wise and performance-wise. They'll never switch.
Steam Play is what got people like Linus at Linus Tech Tips to take a second look at Linux as a viable gaming platform after having brushed it off on several occasions over the last few years. So, because of Steam Play we now have had several Tech "YouTubers" doing marketing for us, which in turn gets users, which in turn gets sales, which translates as demand for Linux.
Post Steam Play, while Linux still doesn't live up to the catalog of Windows games, it at least looks like a far better option than macOS because the catalog of playable AAA games is probably 2 or 3 times larger than macOS, maybe more. So, if the user is looking for an alternative to Windows, there is something they can go to where their gaming compromise isn't as huge of a hump to get over.
I suppose my ultimate argument can actually be presented as a question. If you had to choose, do you prefer more people switching to Linux, or more games that have native ports, because I don't believe we can have both at this point. :\ We have to pick one or the other. I choose the former.
Steam's top releases of May show why Steam Play is needed for Linux
29 Jun 2019 at 2:35 pm UTC Likes: 4
29 Jun 2019 at 2:35 pm UTC Likes: 4
It's nice to not have to dual boot into Windows as much when I want to play a game that works with Proton. Also, it's nice to know there's an indicator that the game was purchased as a Linux sale even if it wasn't an actual Linux game.
Another interesting thing is that some games that have native Linux ports work better when using Proton, especially with a multi-monitor setup... I'm looking at you American Truck Simulator :)
I was a bit skeptical at first but am now convinced that Steam Play is a good thing for Linux gaming.
Another interesting thing is that some games that have native Linux ports work better when using Proton, especially with a multi-monitor setup... I'm looking at you American Truck Simulator :)
I was a bit skeptical at first but am now convinced that Steam Play is a good thing for Linux gaming.
Canonical planning to drop 32bit support with Ubuntu 19.10 onwards
21 Jun 2019 at 2:05 pm UTC Likes: 4
21 Jun 2019 at 2:05 pm UTC Likes: 4
They're probably following suit after macOS Catalina which is also due to drop 32 bit support. I'm not sure what to think of this except that 32bit needs to be deprecated at some point and the longer it's kept around the possibly more painful it will be when it is dropped. I'll probably just stay on the LTS (I'm on Pop, but assuming 32bit will be gone as well) until either a solution is figured out for 32bit games, or until 22.04 comes out.
https://appletoolbox.com/2019/06/macos-catalina-and-your-32-bit-apps [External Link]
https://appletoolbox.com/2019/06/macos-catalina-and-your-32-bit-apps [External Link]
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