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Latest Comments by STiAT
On Pre-Orders And Other Nasty Buying Habits
29 Sep 2015 at 8:29 am UTC

I stopped pre-ordering after I bought DA2 (when I still had dual-boot). This was such a waste of money that I decided I'll never ever pre-order again, even if there are good pre-order deals.

Now I usually wait for a deal on a -XX% deal after release for the games I want, and look for the reviews on several platforms (including this one) to see what I'm about to buy.

Of course I require them to have a native linux version released as well (I hope M&B Warband 2 will again have a Linux client as well, I have more than 1000 hours played on the original one, but now i have Grand Ages: Medieval which seems to become a 1000+ hours game for me again :D).

Grand Ages: Medieval Strategy Game Released For Linux, Some Thoughts
28 Sep 2015 at 11:00 pm UTC

Okay, I now have ~300 mill gold and 27 cities :-) ... the game is GREAT if you give it the time to understand trading, overtaking, battle and relations with other kingdoms.

Though, the learning curve is tough, and the tutorial should have been a LOT better than it currently is.

Yes, it has a bit of CoK feeling, but it has more the rts build-up feeling than CoK could ever supply to me.

Grand Ages: Medieval Strategy Game Released For Linux, Some Thoughts
26 Sep 2015 at 8:26 pm UTC

Quoting: Crazy Penguin
Quoting: throghAnd again a game from Kalypso ported to Linux also not available as DRM-free build on GOG. What a shame after Dungeons 2! :(
It seems the Windows-Build isn't DRM-Free as well, as it needs GOG Galaxy esp. for Multiplayer and an additional Kalypso-Account. As we know GOG hasn't even a Linuxbuild of Galaxy, so you will not see a Linuxversion of Grand Ages & Dungeons 2 on GOG very soon.

I don't like the direction GOG is heading and Kalypso should be ashamed for that crap!

Just found this on Steam!
Quoting: SteamWe are working on an update/patch to fix the major problems, such as:

- Server & login problems
- Trade Balancing
- Graphic card issues
- etc.

However, we are some kind of overwhelmed by the many negative reviews because many people apparently expected a different game.
Source: Steam: Kalypso listens to Community Feedback [External Link]

I love strategy games. But this is so...*facepalm*. Is this a release or a Beta-Test?
It is possible to play the game, I have a friend having conquered half Europe already (and started later than I did). It's just incredible hard, and requires a lot of micro management. I think as hard as the game is, it's frustrating for a majority. But there are people who very well get along with the system. Me not included, but I consider it challenging, so I'll try to get it mastered.

Grand Ages: Medieval Strategy Game Released For Linux, Some Thoughts
26 Sep 2015 at 8:00 pm UTC

Well, even I did expect a different game... not economically that challanging at least. I've played it for 12 hours now, and I'm still trying to get a proper economy running.

First good hint is to set city taxes, but that only seems to be one of the issues, even with proper taxes you don't seem to be able to uphold by trade .. don't know what I'm doing wrong yet.

Grand Ages: Medieval Strategy Game Released For Linux, Some Thoughts
25 Sep 2015 at 7:34 pm UTC

Interesting that you didn't see issues with trading. I did a lot. Especially automatic trade didn't seem to make profit, it seems to be like micro-management to me, choosing the best profit at the time, which I seem to do better without calculating it than the algorithm behind it. The trade routes are most likely a loss to me except if I micro manage them. And there is a slider for the amount ;-) ... just the usage of it is .. pretty strange.

I tend to go bankrupt in this game, for a reason I don't know yet. I have heavy over production (even in campaign), don't get rid of my goods, and can't build my 2nd city due to not getting building materials there which I have on stock in the main city, even with a cart driving just between those two cities. I even burned the ~100k you get by visiting the adventure sites with your scouts within 30 minutes. Setting up two complete trade routes between northern cities and my main city, and southern countries and my 2nd city + my main city even gives me more loss. But I didn't cope too much with my own economy, I expected to get enough income by trade, which is probably wrong.

Though, still enjoy the game, may have to figure out some points. Mainly, I enjoy the great port they did for now, the rest will come in time. Hints are welcome :D.

Developer Of City Builder 'Banished' Breaks Silence On The Ports, Looking Good
25 Sep 2015 at 7:26 pm UTC

Well, that's true. I wonder if he earned that well that allows him to do that, or if he's nuts :D. I just saw that Banished actually was already released for Windows. I played a alpha/beta version back then.

Without wanting to f** up our platform, but financially he probably will break even, but he won't do a huge profit. Maybe it's his ideology, maybe it's good enough for him to make some cash for a living, maybe it's preperation for the future, since it seems to use it's own engine, and learning for doing a cross platform engine is quite tough.

Developer Of City Builder 'Banished' Breaks Silence On The Ports, Looking Good
25 Sep 2015 at 7:04 pm UTC

Well, I got Cities: Skylines for now where I try to rebuild some parts of Vienna, but Banished is a different setting, which I personally enjoy better than the Cities setting. I'd be pleased if it hits Linux, but I'm aware that the developer needs to focus on the Windows version, since a small indie needs to focus on the playerbase giving the major income first, despite if we'd like day1 releases, we'll have to cope with that :-).

Hopefully we'll get a port too, even if it's a delayed one, but if groundwork is already done I'm positive we'll see it one day. I'm sure I very much would enjoy that game, and I'd be happy to test it. I've played one of the betas too on a windows computer, it's on a track to become one of my favourites considering the setting and way it's designed.

Cities: Skylines - After Dark Patch & Expansion Released, Some Initial Thoughts
25 Sep 2015 at 11:40 am UTC

For that you need patience, and in the beginning I wasn't too patient as well. After I realized it's more fun to go slower and think about your steps, slowly optimize etc, I got it managed.

Cities: Skylines - After Dark Patch & Expansion Released, Some Initial Thoughts
25 Sep 2015 at 11:04 am UTC

Quoting: liamdaweYeah I have a habit of trying to build everything possible, without thinking about managing my economy, oops.
Common mistake, took that way very often when I started playing :-).

A good thing in such phases as well is to check your traffic, and do necessary adoptions, even re-building parts of the City and/or districts. Once before reaching a Milestone I completely rebuilt one whole housing district since it was always traffic jammed from the highway into the city, which is a common mistake done. I've done well with "rings" around the city giving multiple entry points.

Cities: Skylines - After Dark Patch & Expansion Released, Some Initial Thoughts
25 Sep 2015 at 10:22 am UTC

Quoting: EmazzaPerformance is a bit poor on a i7/32GB/980GTX with a city of 100K habitants...
Still, great game!

Cheers!
That's pretty interesting, I'm running an i7/8GB/760GTX and didn't realize bad performance (except for loading :D), and I'm running a city with 344k inhabitants now at 40-50 FPS.