Patreon Logo Support us on Patreon to keep GamingOnLinux alive. This ensures all of our main content remains free for everyone. Just good, fresh content! Alternatively, you can donate through PayPal Logo PayPal. You can also buy games using our partner links for GOG and Humble Store.
Latest Comments by STiAT
Victor Vran, An RPG From The Tropico Developers Will Come To Linux
22 Feb 2015 at 6:43 pm UTC

Seriously looks good, but won't opt-in before the linux client is in early access.

Underworld Ascendant, The Spiritual Successor To Ultima Underworld, No Longer A Stretch Goal For Linux
20 Feb 2015 at 9:58 am UTC

I don't mind "later releases"; even if it's half a year later, as long as the games are released in the end.

I'll back it, but I probably won't go for a higher level as pre-alpha, since very likely if they release linux later, we won't get an "early" alpha/beta build anyway.

A Look At What Linux Games We Will See In 2015 And Beyond
17 Feb 2015 at 1:33 pm UTC

Pillars Of Eternity (bought, kickstarter)
Torment: Tides of Numenera (bought, kickstarter)
Banished (waiting for linux release to buy)
Cities: Skylines (waiting for release to buy)
Torchlight II (have it, if not pay-again on linux, I already bought it)
Project Cars (waiting for release to buy)
Carmageddon: Reincarnation (waiting for release to buy)

=> you forgot Witcher 3 /troll :(.

Wasn't Kingdom Come set for a 2015 release?

Interview With Artifex Mundi, Publisher Of Casual Adventure Games, We Have Keys For You
17 Feb 2015 at 1:28 pm UTC Likes: 1

I like their games (and ofc buy them - if my wife does not hide my credit card so I can't buy too many games :D), but I'd like to see a longer point&click adventure out of their studios, as they really do good with graphics and story in their games.

City Builder Game Cities: Skylines Now Has A Release Date
11 Feb 2015 at 4:48 pm UTC

I am for sure buying this one, not just because I hope it to become the successor of SimCity2k. The first publisher with a city simulation in a long time who usually cares about their products quality at release, and maintain, fix and extend it after the initial release.

And it has workshop support, so we can extend it <3.

An Update On The Open Source Xoreos Project For Neverwinter Nights 2
2 Feb 2015 at 2:20 pm UTC

I always thought DA: O was Eclipse and DA2 were Lycium engine, not Aurora? Especially Lycium was a very huge modified engine compared to Aurora and Eclipse.

Aurora is in example missing PhysX, which DA: O with the Eclipse engine makes use of.

Raven’s Cry Released On Linux, Still A Bit Buggy
1 Feb 2015 at 2:10 am UTC

I've played it now (about 30 minutes), and it's pretty okay, even the performance on my old i7 (3,4 ghz) and GTX550. Though, I had to turn down graphics quite a bit (especially ambient shadows killed my GPU), but it runs pretty smooth, better than I expected. I also removed the motion blur, because it did drive me crazy :D.

The only "real" issue I have is, that speaking of characters seems all the time out of sync, and some characters (who should speak) are speaking some sentences, others they don't (in the same conversation).

Except for that, it's okay to me, and I'd consider it as "could be better" but still "good enough".

Two Worlds II Is Not Coming To Linux, Well Maybe, We Aren't Sure Anymore
29 Jan 2015 at 5:55 pm UTC

Even with Raven's Cry, I won't buy it until the first tests on Linux show up. I don't trust in a good port to Linux and massive testing by them, judging the "professional" development timeline :D.

The Witcher 2 Has A New Beta For Linux, The Improvements Are Staggering
29 Jan 2015 at 3:29 pm UTC

Last time I tried I only hit 20fps, let's see in the eve' how this is after the patch.

Linux Kernel Bug Being Fixed Thanks To Linus Torvalds & The Witcher 2
26 Jan 2015 at 8:09 am UTC

Quoting: sub
Quoting: STiATI don't consider eON bad (...) doing a d3d/ogl native wrapper (that's what it is)
A what?

What is a native wrapper?

Something like Valve does with D3D9--&gt;OpenGL on code level?
That would be ok, but that eON crap still has the windows DLLs around AFAIK,
so I don't think it works that way.
That's exactly what it is. There are binary wrappers as wine, and source code wrappers as eON, togl or Ferals indirectx.

Note that even Valve ships .exe files, and I doubt they're running them (Left 4 Dead 2, Portal 2), just do a find $HOME/.steam/steam -iname '*.exe', there is a huge list of games doing so, and I doubt all are using binary wrappers - so the argument that .dlls are shipped is a pretty weak one. It could be that they just ship windows binarys too...

Though, wrapper is wrapper, but eON IS a source-code based and within that a wrapper going fully native. It just "wraps" d3d calls into ogl calls on a source code level.