Latest Comments by STiAT
A New The Witcher 2 Linux Beta Appears, Improved Performance
11 Aug 2014 at 6:38 pm UTC
11 Aug 2014 at 6:38 pm UTC
@Beamboom well, it does play pretty acceptable if you do have a good graphics card. The 7xx versions of NVidia seem to be pretty okay, on lower cards you really get low fps.
I did play it through 3 times on Linux with a GTX 555 on low settings, so it was playable for me too. Though, in general it was way worse performance than I did have on Windows. I would not complain, but in Windows i played with 60+ fps on high graphics. In Linux with 10-22 on low, which can be a pain.
I think it's good they do improve the port / their product, and I think they can improve the eON toolkit for porting other games using TW2 as example and our feedback. I actually very much pay them credits for doing this, even though, they "use" us to improve their porting layer, if it will bring us more good playable games in future I will accept TW2 as their learning courve and PoC for their product.
I did play it through 3 times on Linux with a GTX 555 on low settings, so it was playable for me too. Though, in general it was way worse performance than I did have on Windows. I would not complain, but in Windows i played with 60+ fps on high graphics. In Linux with 10-22 on low, which can be a pain.
I think it's good they do improve the port / their product, and I think they can improve the eON toolkit for porting other games using TW2 as example and our feedback. I actually very much pay them credits for doing this, even though, they "use" us to improve their porting layer, if it will bring us more good playable games in future I will accept TW2 as their learning courve and PoC for their product.
A New The Witcher 2 Linux Beta Appears, Improved Performance
11 Aug 2014 at 6:28 pm UTC
11 Aug 2014 at 6:28 pm UTC
I have the same issue as you do with GLXOSD, but I took the time to play through the starting missions and with my underpowered machine it seems to be a lot less lag.
Though, I do have occasional input lag which I can't reproduce, just "seems to happen" (but like once in 30 mins).
The FPS don't seem to have tremendously increased, but I did not experience the huge fps drops I had before which put me below 10 fps (I played to the scene where I got the highest FPS drops in the past - The Cauldron, Vergen), which seemed to be pretty smooth or a lot smoother than before. I'd guess for the inn it's the optimised shader compilation, since we do have a lot of different light sources in a dark environment there.
I'm still trying to get a benchmark out of it though...
Though, I do have occasional input lag which I can't reproduce, just "seems to happen" (but like once in 30 mins).
The FPS don't seem to have tremendously increased, but I did not experience the huge fps drops I had before which put me below 10 fps (I played to the scene where I got the highest FPS drops in the past - The Cauldron, Vergen), which seemed to be pretty smooth or a lot smoother than before. I'd guess for the inn it's the optimised shader compilation, since we do have a lot of different light sources in a dark environment there.
I'm still trying to get a benchmark out of it though...
OpenGL 4.5 Announced, Work Started On Next Generation OpenGL
11 Aug 2014 at 5:52 pm UTC
11 Aug 2014 at 5:52 pm UTC
oha, wtf NVidia... but despite the driver not being open, we always knew that they take it pretty serious with their drivers features. But that's really faster than anyone would have expected.
For porting .. that's a good step in a direction I didn't expect. If the driver developers don't emulate it back in OGL but map it directly to the GPU commands (which they could), that could have a huge impact. Though, will depend on the implementation of the driver.
For porting .. that's a good step in a direction I didn't expect. If the driver developers don't emulate it back in OGL but map it directly to the GPU commands (which they could), that could have a huge impact. Though, will depend on the implementation of the driver.
Apparently Valve Have Secretly Launched Source 2
10 Aug 2014 at 11:27 pm UTC
10 Aug 2014 at 11:27 pm UTC
Interesting. I wonder how the tooling and especially cross platform support will be, which pretty much was bad in the past source engine. And .. modding support of course. We all know that Source had modding, but the implementation was very limited.
Can't wait for what Valve is going to bring up with Source2 - since they obviously worked quite some time on it.
Can't wait for what Valve is going to bring up with Source2 - since they obviously worked quite some time on it.
Borderlands: The Pre-sequel Looks Like It May Come To Linux (UPDATED)
7 Aug 2014 at 12:13 pm UTC
7 Aug 2014 at 12:13 pm UTC
Always wanted to know what's the big buzz and credits Borderland receives. If they release, I'll buy and see myself :).
The Witcher 3 Is Reportedly Really Coming To Linux
1 Aug 2014 at 7:52 pm UTC
1 Aug 2014 at 7:52 pm UTC
As I said, there IS an interview with CDPR out there where they state they built the new engine for multi-platform support from the beginning, and that it will support Linux (natively).
Why would they miss out Linux sales when they added support for Linux in it?
Why would they miss out Linux sales when they added support for Linux in it?
Deep Silver Buys The Rights To Homefront From Crytek, Linux Now Uncertain
1 Aug 2014 at 7:49 pm UTC
1 Aug 2014 at 7:49 pm UTC
Quoting: GuestI'd guess it's too early to say. But at least, on deepsilver homepage it still states Linux. I guess they'll iron out it later in the process. The answer probably means - they don't know yet if and when, maybe it will be a release, maybe not, maybe a later release.We asked them about Linux support, and the answer wasn't clear.I know I'm not a legitimate source of course, but I honestly believe that means yes to Linux support. They would have said "we don't plan on supporting Linux at this time" or something to that effect, but the fact they are saying we're going to share information about Linux support in the future means they are going to make a Linux announcement in the future, and the only reason for a "Linux announcement" is to talk about their Linux version.
@gamingonlinux We'll have more info to share later!
— Homefront (@HomefrontGame) July 30, 2014
So, yes, Homefront will be coming to Linux IMO.
Deep Silver Buys The Rights To Homefront From Crytek, Linux Now Uncertain
1 Aug 2014 at 7:47 pm UTC
1 Aug 2014 at 7:47 pm UTC
Depending on how far the Cry engine probably is in supporting linux. I never worked with it, so I really don't know.
The Witcher 2 Has A New Performance Focused Beta For Linux
1 Aug 2014 at 9:15 am UTC
1 Aug 2014 at 9:15 am UTC
Hmh, having ~15 FPS on a i7 with a 560gtx on low settings. And the main menu seems to be cracked (fonts).
The New Unreal Tournament Is Shaping Up In A New Video
28 Jul 2014 at 6:52 pm UTC
28 Jul 2014 at 6:52 pm UTC
I did play a lot in Linux the past .. uhm .. lot of years, including WoW, RiFT and others. Mostly with wine though. UT was probably the first game deploying with linux binary and installer on retail disks.
Our "retail disk" is GoG or Steam today. For me, more important that UT coming on Linux is that we get a capable engine supporting it - probably even with a native running toolset. That's what game developers are interested in, and so should we. If they make it easy for developers to port games, we'll see a lot of more games.
I only have experience with Unity, where the workflow is awful. Epic seems to go the right direction by porting tools, so you're able to test and debug right where you are out of the know editors.
I guess it's a busy time for Gordon as well.. could think that some more companies are actually looking for external help now.
Our "retail disk" is GoG or Steam today. For me, more important that UT coming on Linux is that we get a capable engine supporting it - probably even with a native running toolset. That's what game developers are interested in, and so should we. If they make it easy for developers to port games, we'll see a lot of more games.
I only have experience with Unity, where the workflow is awful. Epic seems to go the right direction by porting tools, so you're able to test and debug right where you are out of the know editors.
I guess it's a busy time for Gordon as well.. could think that some more companies are actually looking for external help now.
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