Latest Comments by STiAT
Deep Silver Buys The Rights To Homefront From Crytek, Linux Now Uncertain
1 Aug 2014 at 7:49 pm UTC
1 Aug 2014 at 7:49 pm UTC
Quoting: GuestI'd guess it's too early to say. But at least, on deepsilver homepage it still states Linux. I guess they'll iron out it later in the process. The answer probably means - they don't know yet if and when, maybe it will be a release, maybe not, maybe a later release.We asked them about Linux support, and the answer wasn't clear.I know I'm not a legitimate source of course, but I honestly believe that means yes to Linux support. They would have said "we don't plan on supporting Linux at this time" or something to that effect, but the fact they are saying we're going to share information about Linux support in the future means they are going to make a Linux announcement in the future, and the only reason for a "Linux announcement" is to talk about their Linux version.
@gamingonlinux We'll have more info to share later!
— Homefront (@HomefrontGame) July 30, 2014
So, yes, Homefront will be coming to Linux IMO.
Deep Silver Buys The Rights To Homefront From Crytek, Linux Now Uncertain
1 Aug 2014 at 7:47 pm UTC
1 Aug 2014 at 7:47 pm UTC
Depending on how far the Cry engine probably is in supporting linux. I never worked with it, so I really don't know.
The Witcher 2 Has A New Performance Focused Beta For Linux
1 Aug 2014 at 9:15 am UTC
1 Aug 2014 at 9:15 am UTC
Hmh, having ~15 FPS on a i7 with a 560gtx on low settings. And the main menu seems to be cracked (fonts).
The New Unreal Tournament Is Shaping Up In A New Video
28 Jul 2014 at 6:52 pm UTC
28 Jul 2014 at 6:52 pm UTC
I did play a lot in Linux the past .. uhm .. lot of years, including WoW, RiFT and others. Mostly with wine though. UT was probably the first game deploying with linux binary and installer on retail disks.
Our "retail disk" is GoG or Steam today. For me, more important that UT coming on Linux is that we get a capable engine supporting it - probably even with a native running toolset. That's what game developers are interested in, and so should we. If they make it easy for developers to port games, we'll see a lot of more games.
I only have experience with Unity, where the workflow is awful. Epic seems to go the right direction by porting tools, so you're able to test and debug right where you are out of the know editors.
I guess it's a busy time for Gordon as well.. could think that some more companies are actually looking for external help now.
Our "retail disk" is GoG or Steam today. For me, more important that UT coming on Linux is that we get a capable engine supporting it - probably even with a native running toolset. That's what game developers are interested in, and so should we. If they make it easy for developers to port games, we'll see a lot of more games.
I only have experience with Unity, where the workflow is awful. Epic seems to go the right direction by porting tools, so you're able to test and debug right where you are out of the know editors.
I guess it's a busy time for Gordon as well.. could think that some more companies are actually looking for external help now.
Feral Interactive Are Teasing New Linux Games UPDATED
28 Jul 2014 at 6:34 pm UTC
28 Jul 2014 at 6:34 pm UTC
Hey, look at the bright side. There still are coming Linux games by Feral. We don't know when or if they're close - but they definitely seem to be working on giving us some joy :). Hopefully with some nice racing action in GRID :D. As far as I'm concerned at least.
For bad working ports - even TW2 worked "well enough" to me, I didn't get all the fuzz about it except for some scenes where the lightning did it's work to slow it tremendously. I do think we deserve good ports, but I as well think that the studios are working for money. It's a dog biting it's tail. We need better ports for Linux to be able to compete, but we as well need games so the people consider switching.
I have high hopes for the UE4 giving us some major blockbusters. Croteams engine was ported successfully (still some issues though), and CDPR engine seems so support multi-platform a lot better (according to interviews, don't know what that is going to be for us in real), leadworks, Unity and others support it better. The problem are mostly not games, but engines and effects. The better engines we have, linux ports will get way more likely. Even one percent of the playerbase can still be profit - depending on what the port costs. And if the engines support it well enough, the porting should not be too expensive. And game developers start to demand the platform support by the engine makers, so that's where we have to look.
Plus: Valve gave the developers a target system with SteamOS. That's what they support, plus probably Ubuntu. That's what they wanted - one target to test against - rest is on your own risk.
For bad working ports - even TW2 worked "well enough" to me, I didn't get all the fuzz about it except for some scenes where the lightning did it's work to slow it tremendously. I do think we deserve good ports, but I as well think that the studios are working for money. It's a dog biting it's tail. We need better ports for Linux to be able to compete, but we as well need games so the people consider switching.
I have high hopes for the UE4 giving us some major blockbusters. Croteams engine was ported successfully (still some issues though), and CDPR engine seems so support multi-platform a lot better (according to interviews, don't know what that is going to be for us in real), leadworks, Unity and others support it better. The problem are mostly not games, but engines and effects. The better engines we have, linux ports will get way more likely. Even one percent of the playerbase can still be profit - depending on what the port costs. And if the engines support it well enough, the porting should not be too expensive. And game developers start to demand the platform support by the engine makers, so that's where we have to look.
Plus: Valve gave the developers a target system with SteamOS. That's what they support, plus probably Ubuntu. That's what they wanted - one target to test against - rest is on your own risk.
Street Arena, A Top Down Action Game Much Like Early GTA Games
28 Jul 2014 at 6:16 pm UTC
It seems like a "hobby project" which they finally want to get out of the door. I personally think it has more potential. Seriously? GTA-Style game? Everyone above 25 will buy it ;D.
But I agree, as "early donators" they should have given the copy for 10 bucks, and the "supporter" for 1... "just to be on display".
Multiplayer-only is a big hit though, but could be fun too, especially on LAN parties.
28 Jul 2014 at 6:16 pm UTC
Quoting: Segata Sanshiro$1 for the full game by donating to indiegogo? That's plain crazy! With most croudsourcing its the opposite, like planetary annihilation which is £30 or something. They could raise the money 10x quicker by charging $10...They pretty much describe on indiegogo why they need the cash - to polish up the graphics since they're both programmers and no graphics artists and want better animations and better polished graphics - and want to hire somebody professional to get it done. You have the option to pay up without getting a copy of the game (which I did), so I paid them a Pizza and Coke ;-). Not much, but if 1000 guys join me they can do it.
The case could also be that they plan to make this FTP or subscription, in the case of FTP the popularity probably wouldn't be an issue.
It seems like a "hobby project" which they finally want to get out of the door. I personally think it has more potential. Seriously? GTA-Style game? Everyone above 25 will buy it ;D.
But I agree, as "early donators" they should have given the copy for 10 bucks, and the "supporter" for 1... "just to be on display".
Multiplayer-only is a big hit though, but could be fun too, especially on LAN parties.
Street Arena, A Top Down Action Game Much Like Early GTA Games
28 Jul 2014 at 6:08 pm UTC
28 Jul 2014 at 6:08 pm UTC
Early GTA? I want! <runs to vote>
Sales Statistics From Developers Part 3
28 Jul 2014 at 6:00 pm UTC
28 Jul 2014 at 6:00 pm UTC
Flashout 2 <3 .. what a funny game (and the first racing game I could buy .. or sort of racing)! Reminds me on old gaming machines :D. I enjoy it a lot and if there was any use for it, I'd buy it 3 more times!
I also like Spy Chameleon pretty well.
Didn't buy the others. Maybe there is a pattern to what linux gamers buy ;).
Rust seems very interesting, had my finger above the buy button a few times. Though, I never liked survival games and have a huge backlog on games...
Anyway, I'll have to get a controller soon, I wanted to wait for the Steam one, but I'll probably get one for the time to it.
I also like Spy Chameleon pretty well.
Didn't buy the others. Maybe there is a pattern to what linux gamers buy ;).
Rust seems very interesting, had my finger above the buy button a few times. Though, I never liked survival games and have a huge backlog on games...
Anyway, I'll have to get a controller soon, I wanted to wait for the Steam one, but I'll probably get one for the time to it.
Feral Interactive Are Teasing New Linux Games UPDATED
27 Jul 2014 at 1:11 pm UTC
27 Jul 2014 at 1:11 pm UTC
I really hope to see GRID in Linux soon :).
The Incredible Adventures Of Van Helsing 1 Is In Closed Beta On Linux
27 Jul 2014 at 10:19 am UTC
27 Jul 2014 at 10:19 am UTC
@DerRidda very interesting, thought that one was dead a long time ago... didn't know they were restarting in Unity.
- AMD say the Steam Machine is "on track" for an early 2026 release
- GOG did an AMA and here's some highlights - like how they'll continue using generative AI
- Epic Games Store saw a 57% increase in purchases for third-party PC games in 2025
- Discord is about to require age verification for everyone
- Google's Project Genie experiment allows creating interactive worlds with generative AI
- > See more over 30 days here
How to setup OpenMW for modern Morrowind on Linux / SteamOS and Steam Deck
How to install Hollow Knight: Silksong mods on Linux, SteamOS and Steam Deck