Latest Comments by STiAT
Paradox confirm no Linux support for Prison Architect 2 but investigating Steam Deck
16 February 2024 at 11:52 pm UTC
The time and effort which is required for that is a huge step. I don't see many developers or publishers going that route for not even 1 % of the playerbase, when they can do steam deck with proton/dxvk and minimal QA.
Let's agree to disagree on that one.
16 February 2024 at 11:52 pm UTC
Quoting: constQuoting: STiATI think a middle ground would be good.I don't think the time for native builds is over. A well done native build, linked against a stable runtime, can perform much better then a proton version. What we don't need any more are lazy 3rd party ports with proprietary middle layers and ending support contracts. These have not aged well and were replaced by Proton.
I don't mind playing on proton/dxvk, it's a stack to build on for Linux, I don't see it as more or less than that. I even switched to that for titles which actually do have native linux support since the native linux versions are so badly optimized and the games just run better on proton/dxvk.
I think they should consider actually supporting Proton/dxvk for their desktop builds and steam deck, that would be a middle ground I'd like to see.
I think the time for native builds is certainly over. DXVK got too good for that, and we have to give kudos to Philip Rebohle, Joshua-Ashton and all the other contributors for that. And Valve for sponsoring that work.
Most of the times I have issues with games it's rather proton related than dxvk related.
And proton/dxvk/steam runtime is a lot less volatile and diverse than the current linux world, so it makes sense.
The time and effort which is required for that is a huge step. I don't see many developers or publishers going that route for not even 1 % of the playerbase, when they can do steam deck with proton/dxvk and minimal QA.
Let's agree to disagree on that one.
Paradox confirm no Linux support for Prison Architect 2 but investigating Steam Deck
15 February 2024 at 4:31 pm UTC Likes: 1
15 February 2024 at 4:31 pm UTC Likes: 1
I think a middle ground would be good.
I don't mind playing on proton/dxvk, it's a stack to build on for Linux, I don't see it as more or less than that. I even switched to that for titles which actually do have native linux support since the native linux versions are so badly optimized and the games just run better on proton/dxvk.
I think they should consider actually supporting Proton/dxvk for their desktop builds and steam deck, that would be a middle ground I'd like to see.
I think the time for native builds is certainly over. DXVK got too good for that, and we have to give kudos to Philip Rebohle, Joshua-Ashton and all the other contributors for that. And Valve for sponsoring that work.
Most of the times I have issues with games it's rather proton related than dxvk related.
And proton/dxvk/steam runtime is a lot less volatile and diverse than the current linux world, so it makes sense.
I don't mind playing on proton/dxvk, it's a stack to build on for Linux, I don't see it as more or less than that. I even switched to that for titles which actually do have native linux support since the native linux versions are so badly optimized and the games just run better on proton/dxvk.
I think they should consider actually supporting Proton/dxvk for their desktop builds and steam deck, that would be a middle ground I'd like to see.
I think the time for native builds is certainly over. DXVK got too good for that, and we have to give kudos to Philip Rebohle, Joshua-Ashton and all the other contributors for that. And Valve for sponsoring that work.
Most of the times I have issues with games it's rather proton related than dxvk related.
And proton/dxvk/steam runtime is a lot less volatile and diverse than the current linux world, so it makes sense.
Apple M1 gets OpenGL 4.6 and OpenGL ES 3.2 support on Linux
15 February 2024 at 4:20 pm UTC Likes: 2
15 February 2024 at 4:20 pm UTC Likes: 2
Impressive. No arguments there.
Steam Deck SteamOS 3.5.15 Preview brings a HDR improvement, GPU crash improvements
14 February 2024 at 4:42 pm UTC
Library: You select one title, if you mouse-over other titles, it sometimes just soft-highlights other titles fully or partially (sometimes more than one) and flickers those highlights in-out with mouse move. Sometimes it even manages to show the game-page of the flickering title you did not mouse over - even without selecting the game you are currently mouse-overing. The faster you move over your library titles, the more often it occurs, and the more extreme it gets. If you move out of the selection and just mouse-over "maximize" in example it also soft-highlights the last title you did hilight over and flickers. If you resize the window to a smaller size it happens less.
Library Game-Page: The game screen is not properly loaded, respectively, instead of the title picture of the game or even sometimes the whole window it is transparent showing the window you have below.
That changes as soon as you manually trigger a full window redraw (resizing, taking a screenshot) to the correct behavior, until it occurs again. Running OBS fixes this too, so I guess it's something to do with how redraws are conducted.
May be related to Nvidia drivers though, but it really is a ugly issue happening often enough (like every 5th click). Since this only happens in Steam and with no other application, I'd guess whatever they use (their own toolkit?) is not properly handling at least on Nvidia+Wayland.
14 February 2024 at 4:42 pm UTC
Quoting: omer666Quoting: STiAT"Fixed Wayland flickering issues" is missing. Oh ye - they didn't. Again.I'm on Wayland and I don't have flickering at all, could you explain the issue?
Library: You select one title, if you mouse-over other titles, it sometimes just soft-highlights other titles fully or partially (sometimes more than one) and flickers those highlights in-out with mouse move. Sometimes it even manages to show the game-page of the flickering title you did not mouse over - even without selecting the game you are currently mouse-overing. The faster you move over your library titles, the more often it occurs, and the more extreme it gets. If you move out of the selection and just mouse-over "maximize" in example it also soft-highlights the last title you did hilight over and flickers. If you resize the window to a smaller size it happens less.
Library Game-Page: The game screen is not properly loaded, respectively, instead of the title picture of the game or even sometimes the whole window it is transparent showing the window you have below.
That changes as soon as you manually trigger a full window redraw (resizing, taking a screenshot) to the correct behavior, until it occurs again. Running OBS fixes this too, so I guess it's something to do with how redraws are conducted.
May be related to Nvidia drivers though, but it really is a ugly issue happening often enough (like every 5th click). Since this only happens in Steam and with no other application, I'd guess whatever they use (their own toolkit?) is not properly handling at least on Nvidia+Wayland.
Steam Deck SteamOS 3.5.15 Preview brings a HDR improvement, GPU crash improvements
11 February 2024 at 12:28 am UTC
11 February 2024 at 12:28 am UTC
"Fixed Wayland flickering issues" is missing. Oh ye - they didn't. Again.
Half-Life remake Black Mesa hits over 100,000 Steam reviews to Overwhelmingly Positive
8 February 2024 at 11:42 pm UTC
8 February 2024 at 11:42 pm UTC
I never was a huge Half-Life fan .. and I played through both and have to say - I didn't really enjoy either. Guess it's just not a game for me.
Mesa 24.0 out now with AMD RADV ray-tracing improvements, more NVIDIA NVK improvements
8 February 2024 at 5:51 pm UTC
8 February 2024 at 5:51 pm UTC
I hope NVK will become viable for gaming in the next few years. I've had my fair share of driver problems with 535 and 545 nvidia drivers by now.
Godot 4.3 dev 1 brings major rendering changes - plus W4 Games on console support
1 January 2024 at 4:26 am UTC
1 January 2024 at 4:26 am UTC
Not convinced The Forge claim to what they are.
Last codebase update in 2022, the following on github describing their owm codebase:
* Linux Ubuntu 18.04 LTS with Vulkan 1.1
Their github looks like of somebody who never did software development having .exe of installers publicly available anyway hosted there (7zip)
Last codebase update in 2022, the following on github describing their owm codebase:
* Linux Ubuntu 18.04 LTS with Vulkan 1.1
Their github looks like of somebody who never did software development having .exe of installers publicly available anyway hosted there (7zip)
Happy Debian Day - going 30 years strong
16 August 2023 at 5:31 pm UTC Likes: 2
16 August 2023 at 5:31 pm UTC Likes: 2
I often thought of switching, but even in testing and unstable they're a year behind. I understand stability concerns, and have no issue with that on servers, but makes it not viable as a desktop.
Nearly 40% of Linux gamers on Steam are on Steam Deck
7 July 2023 at 9:21 pm UTC Likes: 1
Lucky. I had a survey once. And I have Steam open almost every day since it was released for Linux.
7 July 2023 at 9:21 pm UTC Likes: 1
Quoting: MohandevirQuoting: Salvatos> you usually only get the survey on one machine.
Not in my experience. I had it on two different desktops one week apart just last spring and I've had it on my laptop as well.
Got it on my Steam Deck, my laptop and my PC, this month. I decided to distro hop on my PCs and it triggered the survey for each fresh install (wasn't a fresh install for my Steam Deck).
Lucky. I had a survey once. And I have Steam open almost every day since it was released for Linux.
- SteamOS 3.5.18 Preview released for Steam Deck
- Team Fortress 2 64bit support released, plus Vulkan for Linux via DXVK
- Free Stars: Children of Infinity coming to Linux after smashing Kickstarter goals
- Stardew Valley 1.6.4 brings even more new free content
- Victoria 3: Sphere of Influence delayed, Europa Universalis IV: Winds of Change on May 8th
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