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Get ready to be a viking in Valheim, Beta sign-ups are open
13 May 2020 at 2:38 pm UTC

Quoting: Liam Dawe
Quoting: NanobangI put dozens of hours into the first alpha release on itch.io. I loved chopping down trees in this game because the gigantic logs could roll and kill you if you weren't careful. (I often used them to kill game and enemies alike.) I'm really looking forward to their final release, to be sure.

Now, what is that big curved thing in the sky? That was decidedly not a thing I saw in the alpha. Any guesses anyone?
The world tree? A way into or out of valhalla perhaps? Who knows :D

If it's the "arc" as in this video it may be Yggdrasil:
https://www.youtube.com/watch?v=WLw_HzeXXGE

Get ready to be a viking in Valheim, Beta sign-ups are open
13 May 2020 at 7:57 am UTC

Just when I'm about done with KCD... I'm all in for Vikings and Viking Mythology. That's a must play for me! Didn't even know it was in development...

Adventure RPG 'Driftmoon' gains an Enchanted Edition update with Linux support
4 May 2020 at 10:23 pm UTC

Hmh, that's unsuspected good reviews. Still playing another game, but will pick it up later. Looks funny enough.

KDE's window manager KWin gets forked with 'KWinFT' to accelerate the development and better Wayland
17 April 2020 at 12:37 pm UTC

Quoting: CatKillerAn experimental branch that tests things out before they get polished and moved upstream would be great. This, though, sounds like someone just got grumpy that their "revolutionary" Wayland ideas weren't immediately accepted by Kwin. I hope it turns into the former even though it's starting out as the latter.

I doubt that. Roman for sure wasn't happy with the development process of KWin, wanting a faster pace of development with less stakeholders (and there are quite a few in KWin), and without a fork it probably hardly would be used and tested.

It's a fork to get a different development model, which can disrupt things and make things not work. KWin with the focus on reliability hardly can do that. Though, that certain improvements once stable enough can find their way back to KWin. Wonder how complicated that'll be...

KDE's window manager KWin gets forked with 'KWinFT' to accelerate the development and better Wayland
16 April 2020 at 10:53 am UTC Likes: 4

I am not for full forks. We'll see if this projects won't join together again once KWinFT has reasonable stability, or maybe it will replace KWin and the teams join together.

I understand the need to move faster at the risk of breaking, and that KDE is reluctant to do that. For the future it would be great if those improvements find their way to KWin / get upstreamed. Much like Proton and Wine or DXVK/D9VK.

Paradox to give players a lot more guidance in Crusader Kings 3 - new overview video
1 April 2020 at 11:56 am UTC

Great, I struggle with most of their games and don't seem to come behind certain mechanics. Maybe that will help me to understand so I get better at the other games too :D.

What have you been playing recently and what do you think about it?
24 February 2020 at 12:43 am UTC

Kingdom Come: Deliverance (Wine/DXVK). Probably the best RPG I played in a long time, very unexpected. Though, can be rough around the edges... but I am having the best time in a game in a long time.

Last Game I enjoyed that much was probably DA:O.

Dungeon-building RTS 'Dungeons 3' has another DLC out with a claim of it being final
21 February 2020 at 8:19 pm UTC

Picked up all DLCs, the Game is fun... They keep capitalizing it... but if what they put out is fun and worth it... why not.

The Wine 5.2 development release is out
17 February 2020 at 10:48 pm UTC

Quoting: mrdeathjrThis wine version recognize geforce GTX 1060 3GB and GTX 1650 super

https://source.winehq.org/git/wine.git/commit/32712b4bd7b4c173923f8c7c3987fb12f6ce0743

https://source.winehq.org/git/wine.git/commit/c8aad3407c67536d70cbb802bb4f871d56eb500e

^_^

Recognizes my Radeon 460 too... do you really all have that much of powerhorses as gaming racks?