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Latest Comments by STiAT
New Beta for Valheim adds in world modifiers letting you customize your game
24 June 2023 at 11:36 pm UTC

I am still set to continue or restart once it's done.

I like the lesser raid option though, never liked that feature.

Fedora 38 is out now with GNOME 44, official Budgie desktop spin and more
24 April 2023 at 10:58 pm UTC

Quoting: 14I've been playing with Kinoite a little bit in a VM as a way to get hands-on with Flatpak. I don't have a solid opinion yet. I will say that trying to get vim and Kate to work is not obvious. Kate doesn't work via the app menu even though it's listed, nor is it or vim in the bash profile path. Those are pretty fundamental programs that I need to use all the time. I think this OS spin is a proof of concept, but it's an interesting one that could get traction, especially on vendor or corporate supported devices.

Quoting: STiATArch.. well, sweet spot there, pacman is probably the best one out there. I stopped using arch based distros due to their bad optional depend choices (if the software needs it for featurs it should not be optional, even if it is an option on compile, but there the paradigm of Arch and I have diffferent opinions).
If you are into using virtual machines or live USB sticks to test distros, you should try KaOS. They are not a fork of any other distro, however they use pacman for the package management tool! It has a good feel.

I know KaOS and Anke probably longer than most, we both have roots in Chakra. The x86_64 focus of them makes it impossible for me (still) to use it in a proper way. I understand her intention, and I do support it, but I can not use it as a daily driver, since I depend on i386 software for my daily work.

Valve improving Mesa graphics drivers on Linux for a "secret" game (update: Jedi Survivor)
21 April 2023 at 11:50 pm UTC

Must be a new IP. I doubt Gabe has learned to count to 3.

Fedora 38 is out now with GNOME 44, official Budgie desktop spin and more
21 April 2023 at 11:35 pm UTC

Quoting: HohlraumI love what Fedora does but once I started using other package systems 25+ years ago it's really hard to give up the massive package repositories provided by deb and arch based distributions. Finally, they've tried for years to improve the speed of their package managers but they are terrible every time I give them a try.

dnf5 is actually really nice, I would even compare it to eopkg. And I never could follow the argument of too few packages, I never did miss any in any major distro (but Solus).

I personall find the debian based distros tremendously slow when it comes to package management.

Arch.. well, sweet spot there, pacman is probably the best one out there. I stopped using arch based distros due to their bad optional depend choices (if the software needs it for featurs it should not be optional, even if it is an option on compile, but there the paradigm of Arch and I have diffferent opinions).

What I can agree on, current dnf is painfully slow.

Paradox announce Cities: Skylines 2, plus a The Sims-like game and more
8 March 2023 at 8:57 pm UTC

Quoting: Klaas
Quoting: STiATFor Cities: Skylines 2 I really hope for a better engine. I am really having issues on my larger Cities with the Performance, and I'm running a 3070Ti... which should not have issues with a game like that at all. Does not matter if OpenGL, Vulkan or via Wine/DXVK, I do have performance issues maxing at 15-20 FPS.
I haven't looked at the exact numbers, but I assume that the game is massively CPU bound. It also requires huge amounts of RAM.

I'm not convinced that a sequel will solve the issues that they haven't been able to fix in all those years.

AMD Ryzen 5 3600X and 50 GB of RAM should be sufficient as well. The graphical detail in the trailer, if even in-game, looks like being a different engine.

Paradox announce Cities: Skylines 2, plus a The Sims-like game and more
8 March 2023 at 8:51 pm UTC

Holy... I would love a game like The Sims from Paradox. That's yet another series Maxis does not really invent upon but just brings out DLCs, where I thought it would be about time they did invent and make a sequel.

In this field I have my eyes on ParaLives too, but Paradox and a Sims-Like game? That could be great.

Looking forward to that.

For Cities: Skylines 2 I really hope for a better engine. I am really having issues on my larger Cities with the Performance, and I'm running a 3070Ti... which should not have issues with a game like that at all being able to run games which are a lot more intensive (as M&B 2, Far Cry 5 / New Dawn, Witcher 3, God of War, Horizon Zero Dawn etc.). Does not matter if OpenGL, Vulkan or via Wine/DXVK, I do have performance issues maxing at 15-20 FPS, which makes me give up again and again since it's really hard to play with that kind of experience.

Flathub seeks funding to add payments, donations and subscriptions
27 February 2023 at 11:33 pm UTC

Quoting: pleasereadthemanualThis would be particularly unappealing for Adobe, for example.

Most of Adobes software is actually web-based now. Distribution shouldn't be much of an issue. The issue is supporting it, and what Valve did in the gaming sector is taking over support for Steamdeck and Proton. Nobody will do that unless there is a market share worth investing into.

Nobody needs to talk to dozens of entities (distributions), they talk to Valve. And I think that's a key point of success there, Valve takes care it runs basically anywhere as long as it runs on a reference platform (which was originally debian based and is now arch based). And a device with actual market share of course. And I think we can agree Steam Deck pretty much gained some share.

Flathub seeks funding to add payments, donations and subscriptions
27 February 2023 at 11:06 pm UTC

I personally still think the companies profiting from open source should stem such funding. As a contributor of my time I do not feel compelled to do financial invests as well as time invests into anything.

I do not think you should put that purely on users either. 100 grand for companies like Google, Amazon, Facebook or similar are pocket money. And big projects as Flathub are worth it.

I think it would often be better to just provide infrastructure and traffic for free, so those projects do not have to stem those costs. And it costs those companies basically nothing to provide that.

Valve tricks Dota 2 cheaters and then bans 40,000 of them
23 February 2023 at 7:51 pm UTC Likes: 2

Quoting: Eike
Quoting: STiATHe really played as if he'd see and aim through walls, though it was his playstyle to start attacking through corners by sound, and sometimes by chance since he knew players would cam there and sniper through walls.

I've never been good at any FPS, but I once was called a cheater because I knew where and when I needed to jump and throw a grenade at the very beginning of a round to catch the one guy who sure was running into a certain direction from the start of the level. Fun. :)

Neither was I. It's fun, but I'm terrible at those kind of games :D. Except for MOHAA and CS 1.6 as a Sniper.. no idea why, but there I was really good. Nowdays, I just have too bad reactions for that. I was known to melee-sniper... I'm dead now before I think on trying.

Valve tricks Dota 2 cheaters and then bans 40,000 of them
23 February 2023 at 7:11 pm UTC Likes: 3

Quoting: BogomipsI fully understand the challenge also the other way around, when I had a CS:S server (for 8 years) me and a friend developed a ton of plugins to manage and blacklist cheaters and make their life a nightmare by monitoring them. We also had a remote client console with alerts when nobody from the team was playing. It was fun too see them rage quit because everything was logged so when reconnecting with the same IP or SteamId everything was put back (K/D ratio, money, names), network stats were also monitored when choke and latency where out of thresholds the player was slowed down automatically.

Fun part is, when I turned 18 I actually started to work for a server provider and took the other route as well. We provided customers with tools to monitor players and know who they watch when they're online. Without client side tools it's damn hard to accurately detect them though without a human watching. We had automatic ban too, but that failed a few times too. I had an example of a really good player which I got the proof by watching him play. He really played as if he'd see and aim through walls, though it was his playstyle to start attacking through corners by sound, and sometimes by chance since he knew players would camp there and sniper through walls. He was just a really good player, but I can confirm - the performance he had was not because of cheats because I watched him play live on a LAN, my software identified him as a cheater though.

Software can fail as much as people can. Unless you're on the client as Valve seems to have managed. Then you can be pretty accurate if you know what you're targeting.