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Latest Comments by STiAT
Action RPG 'Contingent' set in late Roman Britannia will come to Linux
26 Aug 2018 at 11:24 pm UTC Likes: 2

Sounds like a game I'd like. Will keep an eye on it, linux support + kickstarter even with official announcement - was burnt too often to pledge, but I hope the developer will be able to bring us a port. If it happens, it's a buy.

It's sadly reality that a lot of devs decide to bring out just a windows version in the end. If I was a windows user I'd take the risk of the pledge, as kickstarter evolved for linux users - I don't.

Feral Interactive are teasing a brand new native Linux port
24 Aug 2018 at 8:12 pm UTC

Please Please M&B bannerlords :-).

Valve may be adding support for using compatibility tools for playing games on different operating systems
15 Aug 2018 at 5:12 pm UTC Likes: 2

I hoped for a feature like that for a long time now. Depending on how this is implemented it could be great.

DXVK expands with Direct3D 10 over Vulkan in Wine, also info on the new Direct3D 9-to-11 project
14 Aug 2018 at 12:19 am UTC

Quoting: YoRHa-2BBut stating that game engines are not always compliant to standards is a massive understatement. You won't believe how broken some games are and how painful it can be to work around those issues. Low-effort Japanese PC ports like Yakuza 0 or Nier tend to be the worst offenders.
Sorry for that. Because I primarily blamed it on driver bugs until I realized that some things may are not as they should be...

DXVK expands with Direct3D 10 over Vulkan in Wine, also info on the new Direct3D 9-to-11 project
13 Aug 2018 at 9:06 pm UTC

Quoting: CorbenIs there a list of games, where people reported they got problems using DXVK?
I found on the net that Blizzard won't give you problems playing Overwatch using DXVK, but e.g. Warframe and Dark Souls 3 should be avoided.
I'd personally search the DXVK bugtracker on github, there are a lot of issues with games reported, and if not - report it. They devs actively maintain the bugtracker, but they may require quite a lot of detailled information in the bugs to fix them or work around it (as driver behaviour on windows/linux)

DXVK expands with Direct3D 10 over Vulkan in Wine, also info on the new Direct3D 9-to-11 project
13 Aug 2018 at 9:03 pm UTC Likes: 3

Quoting: Guest
Quoting: edmondo
Quoting: GuestWould I have to specify between things like to use DX11 or DX10 ect. per game, or would it automatically do all that for me?
It's implemented in the setup scripts. It installs the needed dll for 10 and 11:
https://github.com/doitsujin/dxvk/commit/4867c8b6e55c699af0934401681a8b726c50be3b [External Link]
Quoting: edmondo
Quoting: GuestWould I have to specify between things like to use DX11 or DX10 ect. per game, or would it automatically do all that for me?
It's implemented in the setup scripts. It installs the needed dll for 10 and 11:
https://github.com/doitsujin/dxvk/commit/4867c8b6e55c699af0934401681a8b726c50be3b [External Link]
Quoting: Leopard
Quoting: GuestWould I have to specify between things like to use DX11 or DX10 ect. per game, or would it automatically do all that for me? I wouldn't know which games use which version of direct x and could imagine it being confusing if I had to specify per-game which version of directx to use
Probably it will do that automatically since game would make a Dx10 call ,not Dx11.
Thanks guys

Looks like I'll have to do some testing this weekend, not even tried latest version of wine yet
And for things with DX10 calls and DX11 features, they added the application based workarounds, as for World of Warcraft. Interesting, that Mesa and DXVK need game based workarounds. Seems game devs / engines are not always compliant to standards.

DXVK expands with Direct3D 10 over Vulkan in Wine, also info on the new Direct3D 9-to-11 project
13 Aug 2018 at 8:55 pm UTC Likes: 3

The lads are going crazy. Good for us, if they can succeed. That, especially DX9 (DX10->11 wasn't that big afterall, DX9-> 10 was a real break) sounds like a tough challange. I didn't think DXVK could be what it is today though, especially in the time they got that done (or he, it seems mainly one crazy and very skilled lad pulling that stunt off).

I gotta' admit, I am stunned by the progress and I hope the eyes are not bigger than the stomach can handle.. that's a crazy amount of work. As it was with DXVK to get it where it is now.

edit: Forgot to say I wish them the best of luck and a lot of success ofc. Just because I'm sceptical of the work required, I very much appreciate the stunt they're pulling off here, which is nothing short of incredible.

DXVK 0.65 is out for Vulkan-based D3D11 in Wine, fixes for Monster Hunter World, Yakuza 0
12 Aug 2018 at 11:59 pm UTC

Quoting: Shmerl
Quoting: STiATTW3 and Skyrim are a huge "yes, finally!" for me
Almost finally. TW3 should get a workaround for missing stream output in the coming months.
I know, but it "works" already, which is surprising enough.

Last time I checked on Skyrim I still had graphical glitches too, that may be gone by now though.

DXVK 0.65 is out for Vulkan-based D3D11 in Wine, fixes for Monster Hunter World, Yakuza 0
12 Aug 2018 at 10:43 pm UTC

Wondering who sponsors the developer. Certainly too much progress for him not doing that full time.

It's good again seeing it coming along, TW3 and Skyrim are a huge "yes, finally!" for me, and WoW can't hurt for me since they seem to port wow classic to the new client.