Latest Comments by STiAT
Forging a kingdom through conquest — thoughts on A Total War Saga: Thrones of Britannia
14 Jun 2018 at 10:04 am UTC
That would make protecting villages even more vital, and spread you even thinner to protect them. Since sacking never happens by the AI, they always take them - well... it's a diversity just taken.
I certainly expected a lot more options there, and I find it lacking in several aspects. But having played 54 hours and still playing / trying different strategies, it's still fun, and I think there will be a lot more hours I get out of that game. Worth the money, still fun, even if lacking some in regards to features.
14 Jun 2018 at 10:04 am UTC
Quoting: BTREWell, I think there is quite enough justification. In example, at least you'd have to get the slaves to a friendly port to enable to bring them to the slave market. You'd have to have a unit "locked" by having to guard the prisoners bringing them to the port (at least), if you decide to take anything of the village when you sack it. That would spread you thinner, and your troops could be attacked, slaves saved on the way there. Even more, from a game concept, villages having been raided would produce nothing or at least less during the year after having been sacked.Quoting: STiATThat's something other I don't like. You get money by raiding smaller settlements. That was not the main reason to raid back the days (and there was little money in those), the main reason was to gather food for winter and slaves.Yeah, the game doesn't really model slavery save for that one building chain in Dublin. It's a big part of the Viking raids and the history of the region but there probably wasn't enough gameplay justification to add it in. I also would have liked a stockpile of food mechanic or some sort of buffer since losing one of those smaller settlements during other people's turns can put you in the red if you've got a lot of troops.
That would make protecting villages even more vital, and spread you even thinner to protect them. Since sacking never happens by the AI, they always take them - well... it's a diversity just taken.
I certainly expected a lot more options there, and I find it lacking in several aspects. But having played 54 hours and still playing / trying different strategies, it's still fun, and I think there will be a lot more hours I get out of that game. Worth the money, still fun, even if lacking some in regards to features.
Forging a kingdom through conquest — thoughts on A Total War Saga: Thrones of Britannia
13 Jun 2018 at 3:45 pm UTC Likes: 1
13 Jun 2018 at 3:45 pm UTC Likes: 1
Good writeup. That with the 1-man armies who take your smaller settlements is really annoying, but on the other hand historically not too unrealistic. Farmer settlements were not really well protected back then. But usually they were not taken over, but raided by smaller parties.
That's something other I don't like. You get money by raiding smaller settlements. That was not the main reason to raid back the days (and there was little money in those), the main reason was to gather food for winter and slaves.
Usually, faction leaders attacked burghs, and subdued the farmers then to overtake land.
Time goes by too fast too. It does not take a quater of a year to travel a few miles.
That said, I like the game and concepts, but they're historically flawed and definitely some of the AI things get on your nerves, but I still have a lot of fun playing :-).
That's something other I don't like. You get money by raiding smaller settlements. That was not the main reason to raid back the days (and there was little money in those), the main reason was to gather food for winter and slaves.
Usually, faction leaders attacked burghs, and subdued the farmers then to overtake land.
Time goes by too fast too. It does not take a quater of a year to travel a few miles.
That said, I like the game and concepts, but they're historically flawed and definitely some of the AI things get on your nerves, but I still have a lot of fun playing :-).
Total War Saga: Thrones of Britannia is now officially available for Linux
13 Jun 2018 at 8:52 am UTC Likes: 1
That said, I'm "just" like 57.4 hours in the game, it could be that it bores pretty soon, but until now I don't think it will bore me fast, it's rather set to become something as addictive as M&B Warband for me.
Performance, running on a Ryzen 5 1600 and a AMD RX580, ye, it stutters when others are on their turn, but other than that I find it enjoyable and playable enough. Though, I often wonder what takes that much rendering in the game (it really freaks out my cpu and graphics card coolers), it's not as if it's a super complex high-detail 3D game. But fair enough, it works well enough.
13 Jun 2018 at 8:52 am UTC Likes: 1
Quoting: AryvandaarI like those benchmarks.Well, if you played former Total War titles, this title was "eased up", it's not a typical Total War game. That suits me as a person, as it's more straight forward and less complex than others, so you may be disappointed.
What about the quality of the game? I've seen a lot of mixed reviews, so I'm not sure if I will get it or not.
That said, I'm "just" like 57.4 hours in the game, it could be that it bores pretty soon, but until now I don't think it will bore me fast, it's rather set to become something as addictive as M&B Warband for me.
Performance, running on a Ryzen 5 1600 and a AMD RX580, ye, it stutters when others are on their turn, but other than that I find it enjoyable and playable enough. Though, I often wonder what takes that much rendering in the game (it really freaks out my cpu and graphics card coolers), it's not as if it's a super complex high-detail 3D game. But fair enough, it works well enough.
Total War Saga: Thrones of Britannia releases for Linux on Thursday, will use Vulkan
5 Jun 2018 at 11:41 am UTC
5 Jun 2018 at 11:41 am UTC
Hmh, I'll play :-)
DXVK for Direct3D 11 with Vulkan in Wine has another update with 0.53
28 May 2018 at 9:57 am UTC Likes: 1
28 May 2018 at 9:57 am UTC Likes: 1
Good to see that amd/valve vulkan developers actually fixed driver bugs because of DXVK finding them, like rendering glitches in WoW & The Witness (fixed 7 days ago, so I guess it will hit with the next mesa bugfix release).
Total War Saga: Thrones of Britannia to arrive on Linux in June, after the Mac release
22 May 2018 at 2:09 pm UTC
22 May 2018 at 2:09 pm UTC
My nord Kingdom will become true one day :-).
Free and open source RTS 0 A.D. Alpha 23 is now out
18 May 2018 at 11:40 am UTC
18 May 2018 at 11:40 am UTC
Very nice. Didn't try it for some time now, will have to play a bit again.
The Linux Dev Lead at Feral Interactive is moving onto something new
18 May 2018 at 10:02 am UTC
18 May 2018 at 10:02 am UTC
Will be interesting to see where he ends up working.
Thanks for all the work on bringing high quality AAA ports to us, Marc. Wish you all the best!
Thanks for all the work on bringing high quality AAA ports to us, Marc. Wish you all the best!
The Myst 25th Anniversary Collection may come to Linux with help from Codeweavers
16 May 2018 at 2:40 pm UTC Likes: 1
16 May 2018 at 2:40 pm UTC Likes: 1
Oh cool. Sad thing, until I get to play them it's probably 2025, because I'm way behind the games I want to play :p.
A Linux build of Phoenix Point is due within a day, main release delayed
15 May 2018 at 8:04 am UTC
15 May 2018 at 8:04 am UTC
Hmh, that's certainly an interesting one. Wishlist :-).
[edit] oh, not on steam yet. That's why it wasn't on the list yet.
[edit] oh, not on steam yet. That's why it wasn't on the list yet.
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