Latest Comments by STiAT
Feral Interactive's Linux ports may come with Vulkan sooner than we thought (UPDATED)
28 Oct 2016 at 11:27 am UTC Likes: 1
28 Oct 2016 at 11:27 am UTC Likes: 1
While I don't expect it to have more FPS in Vulkan, I expect it to have more "stable" FPS, aka less frame drops / minfps which we have due to bottlenecks.
The only reason they'd consider a Vulkan port is probably to test their implementation for DX12->Vulkan layer, for the reason that DX:MD has DX12 support by now, making it an ideal test case.
We will continue to see it that way:
DX11 things will be ported to OpenGL
DX12 things will be ported to Vulkan
The only reason they'd consider a Vulkan port is probably to test their implementation for DX12->Vulkan layer, for the reason that DX:MD has DX12 support by now, making it an ideal test case.
We will continue to see it that way:
DX11 things will be ported to OpenGL
DX12 things will be ported to Vulkan
Linux community has been sending their love to Feral Interactive & Aspyr Media
27 Oct 2016 at 1:11 pm UTC Likes: 2
27 Oct 2016 at 1:11 pm UTC Likes: 2
Quoting: Eikehttp://cookiedelivery.com/ [External Link]Quoting: beefsackBetter to thank the awesome porters for giving us great games :DSo you've sent cookies from Australia to London?!? :)
Linux community has been sending their love to Feral Interactive & Aspyr Media
27 Oct 2016 at 12:59 pm UTC Likes: 1
27 Oct 2016 at 12:59 pm UTC Likes: 1
The feral guy on the left seems very focussed to be the first to grab as many cookies as he can :D.
Nice treat from beefsack ;-).
Nice treat from beefsack ;-).
Why Linux games often perform worse than on Windows
27 Oct 2016 at 11:28 am UTC Likes: 6
27 Oct 2016 at 11:28 am UTC Likes: 6
When I start to care about performance is, when a game is basically unplayable on a system hitting recommended settings given by the developers/publishers.
As long as games are playable "good enough", I don't really care that much if I have 10 or 20 fps more or less.
And I noticed that I'll get a new graphics card this month. Thanks NVidia for the 1050 which fits into the Alienware X51 ... so some issues get solved.
As long as games are playable "good enough", I don't really care that much if I have 10 or 20 fps more or less.
And I noticed that I'll get a new graphics card this month. Thanks NVidia for the 1050 which fits into the Alienware X51 ... so some issues get solved.
'Tether' a very promising UE4 first-person adventure game will be coming to Linux
24 Oct 2016 at 11:17 pm UTC Likes: 1
24 Oct 2016 at 11:17 pm UTC Likes: 1
Okay... gotta' put that one on my watchlist. This does not just look great, the setting, the mood they deliver... a mix of mass effects and the darkness of the Metro series.
Aspyr Media are reminding Linux gamers not to give up hope on Civilization VI
24 Oct 2016 at 11:13 pm UTC
24 Oct 2016 at 11:13 pm UTC
Not very much a Civ fan myself, though, own it. Never got the grip on round based gaming except for xcom.. don't know why. But I can see those games fitting a large audience.
I hope they can do it. I even would buy it to give round based gaming yet another try...
I hope they can do it. I even would buy it to give round based gaming yet another try...
Deus Ex: Mankind Divided arrives on SteamOS & Linux on the 3rd of November
24 Oct 2016 at 12:00 pm UTC
And this layer for DX12 -> Vulkan probably does not exist yet, or not in reasonable quality (drivers/their implementation).
Even engines which are natively supporting it (Croteam/Serious Engine) we see that Vulkan isn't yet that much of a performance boost (considering that The Talos Principle still runs worse on Vulkan than OpenGL for me).
24 Oct 2016 at 12:00 pm UTC
Quoting: melkemindLike many of you, I wonder why Vulkan wasn't on the table.My guess is that Feral bases their ports on a "compatibility" layer they developed wrapping the D3D calls to OpenGL calls. That's why they have a reasonable time to market with their ports, making it worth the effort.
And this layer for DX12 -> Vulkan probably does not exist yet, or not in reasonable quality (drivers/their implementation).
Even engines which are natively supporting it (Croteam/Serious Engine) we see that Vulkan isn't yet that much of a performance boost (considering that The Talos Principle still runs worse on Vulkan than OpenGL for me).
Deus Ex: Mankind Divided arrives on SteamOS & Linux on the 3rd of November
21 Oct 2016 at 10:12 am UTC Likes: 2
21 Oct 2016 at 10:12 am UTC Likes: 2
Expensive month. Now I can just hope that Homefront: Revolution isn't there until December or it will kill my gaming budget :D.
Looks like Mesa has hit OpenGL 4.5 for the open source Nvidia 'nvc0' driver
20 Oct 2016 at 11:28 am UTC
20 Oct 2016 at 11:28 am UTC
Interestingly, with latest kernel releases including 4.4.24 my nvidia cards (optimus and 760) stopped freezing with the nvc0 driver... seems as if they finally fixed what ever caused the freezes, so I'm finally able to use the open source drivers (and within that, I can finally test wayland :-)).
I'm very happy about that, since long-term I'd like to go for the nvc0 driver for most of my computers (except for the one running SteamOS, I still don't trust the driver for games).
I'm very happy about that, since long-term I'd like to go for the nvc0 driver for most of my computers (except for the one running SteamOS, I still don't trust the driver for games).
Valve looking to contract experienced Mesa developers to work on the open source AMD driver for OpenVR
14 Oct 2016 at 9:36 am UTC
https://lunarg.com/vulkan-sdk/ [External Link]
That was what they were hired and paid for by Valve, that's what they did.
That's all what was there when Vulkan was released, the tools by LunarG.
The intel driver patches went upstream and are now maintained by Intel.
14 Oct 2016 at 9:36 am UTC
Quoting: GoLBuzzkillWhat happened with contracted LunarG/Valve Intel drivers? Where is Valve contracted GFX debbuger? Where is finished SteamOS? Years are passing...Uhm...
Valve making good presentations with ZERO deliveries. Last 7-8 years Valve only knows how to take 30% from someone elses work.
https://lunarg.com/vulkan-sdk/ [External Link]
That was what they were hired and paid for by Valve, that's what they did.
That's all what was there when Vulkan was released, the tools by LunarG.
The intel driver patches went upstream and are now maintained by Intel.
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