Latest Comments by STiAT
The Vulkan API spec has been updated again, now at its 34th revision since release
21 Nov 2016 at 1:29 pm UTC
21 Nov 2016 at 1:29 pm UTC
Quoting: PixelPiBethesda supports with Vulkan Windows 7 and Windows 8 users. I think this is the main reason why we will see a lot of Vulkan developments in the near future. But unfortunately this does not mean automatically Linux ports.Agreed. Blizzard will do the same for the next iteration for their engine. The good part about this is, that for Wine it's quite straight forward then, so we can expect better performance and less issues with wine ports in future. Of course we want native ports, but hey - let's stay realistic, it would be nice already if we don't have to fiddle around for every game to get it working well and after that still suffering performance issues.
The Vulkan API spec has been updated again, now at its 34th revision since release
21 Nov 2016 at 1:23 pm UTC
So basically, all engines - and I mean all, being Serious Engine, UE4, Unity etc. are using a DX11 "look-alike" interface, having an implementation in Vulkan below the hood.
I think what we'll see is very much what has been missing the past decade. Engines will build their own graphics API to be developed/scripted from the game development studios, mapping that internally to what ever export target we see out there, providing the maximum performance they can deliver on a certain API / Platform. And we'll see this API to be very DX11ish in the end anyway. Why? Because the game development studios are used to DXish APIs.
Vulkan / DX12 are basically for engine devs to push the performance to the limit. Game development studios will expect something more high level to use.
21 Nov 2016 at 1:23 pm UTC
Quoting: GuestHave to agree that something natively developed from the start is what we should be pushing for. Almost all the people who have so far touted the performance gains from Vulkan have had engines designed with DX11 in mind and tried previously to kludge OpenGL into it.Actually, that's what engine devs are doing right now with Vulkan as well. They're developing Vulkan below a DX11ish API.
So basically, all engines - and I mean all, being Serious Engine, UE4, Unity etc. are using a DX11 "look-alike" interface, having an implementation in Vulkan below the hood.
I think what we'll see is very much what has been missing the past decade. Engines will build their own graphics API to be developed/scripted from the game development studios, mapping that internally to what ever export target we see out there, providing the maximum performance they can deliver on a certain API / Platform. And we'll see this API to be very DX11ish in the end anyway. Why? Because the game development studios are used to DXish APIs.
Vulkan / DX12 are basically for engine devs to push the performance to the limit. Game development studios will expect something more high level to use.
Feral Interactive are requesting that Canonical get Mesa updates into an official PPA
21 Nov 2016 at 3:14 am UTC
21 Nov 2016 at 3:14 am UTC
Nice great step forward. Not an AMD user, but hey- that would be just great. Just for the reason that Mesa has been moving [very] fast (maybe due to all the game developers) recently.
The Linux editor for Unity is slated to officially launch with Unity 5.6 (updated: it wont)
17 Nov 2016 at 11:48 am UTC
17 Nov 2016 at 11:48 am UTC
I'm pretty sure anyway it will become an official offering at some point. They just don't want to announce something yet.
Alienware manager on Steam Machines lull: Windows 10 changed things
15 Nov 2016 at 9:31 am UTC
15 Nov 2016 at 9:31 am UTC
I don't even closely consider Windows 10 the threat to Valve than what Google, Android and Play store are in the future (speaking 2020+).
Google will go for a docking solution for Android, morphing the smartphone/tablet to a "PC-Like Mouse/Keyboard controlled system". I am very sure of that. And it will come with all the play store / closed ecosystem we see on Android now.
Though, this means easier ports for Linux/X11/Wayland due to Vulkan, we still have the old issue of display and input handling (ye, I know SDL2 could ease those things if the developers would use it).
But we'd be considered an "easier" port than before. I don't see the threat in Windows 10 on the desktop market in the distant future at all.
To be true, I don't think that Windows is going to survive Android on the long run. I still think that Microsoft does a mistake by not taking Windows Phone further going into the direction of a Windows docking solution, which is the only thing which could disrupt the market, and there they are clearly on the better foot due to having windows pretty much everywhere and they do have a real desktop, which Google does not.
Google will go for a docking solution for Android, morphing the smartphone/tablet to a "PC-Like Mouse/Keyboard controlled system". I am very sure of that. And it will come with all the play store / closed ecosystem we see on Android now.
Though, this means easier ports for Linux/X11/Wayland due to Vulkan, we still have the old issue of display and input handling (ye, I know SDL2 could ease those things if the developers would use it).
But we'd be considered an "easier" port than before. I don't see the threat in Windows 10 on the desktop market in the distant future at all.
To be true, I don't think that Windows is going to survive Android on the long run. I still think that Microsoft does a mistake by not taking Windows Phone further going into the direction of a Windows docking solution, which is the only thing which could disrupt the market, and there they are clearly on the better foot due to having windows pretty much everywhere and they do have a real desktop, which Google does not.
Tyranny, the massive new RPG from Obsidian Entertainment releases today day-1 on Linux, our review
11 Nov 2016 at 1:09 pm UTC
11 Nov 2016 at 1:09 pm UTC
Damn. The weekend is done. I had so nice plans I have to change now :-).
Black Mesa, the very popular fan-made recreation of Half-Life is now on Linux in beta
10 Nov 2016 at 6:15 am UTC
10 Nov 2016 at 6:15 am UTC
Half-Life series. OWn all, never got past 10 hours gameplay. Does not hook me in either, I do not understand the popularity of it. But hey... Cool for those who like the series.
I will probably buy it anyway to support the effort.
I will probably buy it anyway to support the effort.
Deus Ex: Mankind Divided released for Linux, port report and review
4 Nov 2016 at 9:45 am UTC
4 Nov 2016 at 9:45 am UTC
A question, since I had issues with quite some Feral ports with this: Is it okay to run with steamlink + steam controller? Because this is certainly a game I'd prefer to play in the living room on the more comfortable relax chair.
On some ports (as madmax, shadow of mordor) it seems to have issues with this setup - the controller not recognized when using steamlink (it sometimes is on the PC, sometimes not - didn't figure out why it sometimes works and sometimes not yet). Though, tombraider works just fine.
On some ports (as madmax, shadow of mordor) it seems to have issues with this setup - the controller not recognized when using steamlink (it sometimes is on the PC, sometimes not - didn't figure out why it sometimes works and sometimes not yet). Though, tombraider works just fine.
Deus Ex: Mankind Divided released for Linux, port report and review
3 Nov 2016 at 5:31 pm UTC
3 Nov 2016 at 5:31 pm UTC
I think I'll wait until I get my new graphics card, processor and RAM upgrade next month. I don't think my current setup (i7-2600k, 8 GB, 760Ti) will run it smooth enough. Though, Mad Max runs just fine - but had lower reqs as well. Oh, and I'll need a driver supporting the card :D...
The Steam 2016 Halloween sale has some nice Linux games for cheap
31 Oct 2016 at 10:59 am UTC
31 Oct 2016 at 10:59 am UTC
Bought Mad Max ... sadly I've issues with the steam controller on the desktop and using in-home streaming (it's just not working / recognized by the game).
It was recognized on the first start though, but failed to be recognized on any further start.
Very sad, that would be a cool game to play from the living room.
It was recognized on the first start though, but failed to be recognized on any further start.
Very sad, that would be a cool game to play from the living room.
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