Latest Comments by STiAT
Mesa has now hit full OpenGL 4.4 support for AMD radeonsi and Intel
14 Oct 2016 at 9:30 am UTC
14 Oct 2016 at 9:30 am UTC
That's peanuts (50-60k). Some company will come up with the money sponsoring it, thinking on how much effort and within that cash was spent by AMD/Intel/Valve to get there.
Valve expects to sell 1 million Steam Controllers by early 2017, will allow configs for other controllers
14 Oct 2016 at 9:26 am UTC
14 Oct 2016 at 9:26 am UTC
Buying a steamlink and steam controller instead of a ps/xbox for the living room was actually one of the best choices I made.
Tyranny, the new RPG from Obsidian, gets a release date and will have day-1 Linux support [Updated]
14 Oct 2016 at 9:23 am UTC
14 Oct 2016 at 9:23 am UTC
Oh yeah.
From "it was not worth it" about the pillars port to "we don't know if we'll do a linux release on the next game" to "day-1"...
Really looking forward to this one.
From "it was not worth it" about the pillars port to "we don't know if we'll do a linux release on the next game" to "day-1"...
Really looking forward to this one.
You have no excuse not to own Company of Heroes 2 now, Humble Bundle Company of Heroes bundle is live
5 Oct 2016 at 12:15 am UTC Likes: 1
5 Oct 2016 at 12:15 am UTC Likes: 1
I do. It does not run well on my setup (I7 with 770 GTX and 8 GB RAM, stuttering, frame drops etc.).
And ye, I own it anyway, but I can't enjoy playing it.
And ye, I own it anyway, but I can't enjoy playing it.
Warhammer 40,000: Dawn of War II, Chaos Rising and Retribution released for Linux, port report and thoughts
29 Sep 2016 at 2:10 pm UTC
More likely is that they used a network middleware in Windows for the network code which does not exist for Linux, and which they didn't get the right and code to port. Due to legal issues, you can't just reverse engineer and implement it either without explicit permission of the company which owns the rights, leaving it on the spot we are now - a different protocol for Linux.
Maybe one day a port of that network layer will find it's way to a Windows version (or a compatibility layer), but I doubt that.
For the game - great. But I'm not sure I'll go for the highest option just now before I tried it. While I do love the RTS genre, I hardly found any games I really learned to love over the years (ofc, there was StarCraft, C&C and AoE).
29 Sep 2016 at 2:10 pm UTC
Quoting: pete910Can someone explain why cross platform seems to cause problems? Is it engine specific ?Could be the engine - but usually engines supporting multiple platforms or being ported to another platform you'd port the network code as well.
More likely is that they used a network middleware in Windows for the network code which does not exist for Linux, and which they didn't get the right and code to port. Due to legal issues, you can't just reverse engineer and implement it either without explicit permission of the company which owns the rights, leaving it on the spot we are now - a different protocol for Linux.
Maybe one day a port of that network layer will find it's way to a Windows version (or a compatibility layer), but I doubt that.
For the game - great. But I'm not sure I'll go for the highest option just now before I tried it. While I do love the RTS genre, I hardly found any games I really learned to love over the years (ofc, there was StarCraft, C&C and AoE).
On Wednesday the 28th of September Feral Interactive will livestream Warhammer 40,000: Dawn of War II on Linux
28 Sep 2016 at 8:16 am UTC
28 Sep 2016 at 8:16 am UTC
Ohhh :-( .. twitch is blocked at work.
‘The Hive’, a story driven fantasy game that plays like an RTS leaves Early Access, some thoughts
26 Sep 2016 at 3:22 pm UTC Likes: 1
https://www.gamingonlinux.com/articles/dominate-the-world-in-strategy-game-agenda-now-on-linux-heres-my-review.8150
26 Sep 2016 at 3:22 pm UTC Likes: 1
Quoting: liamdaweThe 22nd of September isn't that long ago... "Waste of time"... ;-).Quoting: lucifertdarkWow it must be really bad for you to say don't buy it, I don't remember the last time you ended a review like that.It's something I very rarely say, and I don't like saying it. It's just not worth it.
https://www.gamingonlinux.com/articles/dominate-the-world-in-strategy-game-agenda-now-on-linux-heres-my-review.8150
Interview with Timothee Besset, formerly of id Software, who helped port Rocket League to Linux
16 Sep 2016 at 9:33 am UTC
16 Sep 2016 at 9:33 am UTC
Most interesting part for me was that middleware companies actually start to adopt. That's real news to me.
Welcome back GamingOnLinux, hello new server
16 Sep 2016 at 9:19 am UTC
16 Sep 2016 at 9:19 am UTC
Interesting, never had any issue with the page.
Deus Ex: Mankind Divided is officially coming to SteamOS & Linux, port by Feral Interactive
15 Sep 2016 at 12:57 pm UTC
And we got some good other games as well, not necessarily AAA, but very good games with quite a budget... (Cities: Skylines, PoE, ..).
The most important thing is that the developers start building up skills/know-how in Linux, because that's a huge issue for a lot of developers/studios. Even though, there is a lack of experience (even on the engine part) so there are probably a lot of issues to be solved, but we're getting along, taking one step after the other.
And there still are a few in the pipeline I consider AAA titles.
Yes, it's true, a few we'll very likely never see or at least not any time soon (FarCry, Dragon Age [or whatever-by-EA-Games], WoW [or-what-ever-from-Activision/Blizzard] etc. come to my mind).
There are not so many AAA titles every year, and of quite some we got ports now at a later point in time. That may change in future, but I don't see that any time soon :-).
I personally think that every engine vendor will in future release a AAA for their own engine (if they're a game developer as well, so not Unity probably) with each generation. Why? Showcase.
15 Sep 2016 at 12:57 pm UTC
Quoting: ajgpwe are in a single source market for Linux games and would hate the rug to be pulled now if something were ever to happen to Feral.I'd consider Tropico, CoH, Dying Light, Talos Principle, Shroud of the Avatar, Mount&Blade Warband, Metro-Series AAA titles as well.
And we got some good other games as well, not necessarily AAA, but very good games with quite a budget... (Cities: Skylines, PoE, ..).
The most important thing is that the developers start building up skills/know-how in Linux, because that's a huge issue for a lot of developers/studios. Even though, there is a lack of experience (even on the engine part) so there are probably a lot of issues to be solved, but we're getting along, taking one step after the other.
And there still are a few in the pipeline I consider AAA titles.
Yes, it's true, a few we'll very likely never see or at least not any time soon (FarCry, Dragon Age [or whatever-by-EA-Games], WoW [or-what-ever-from-Activision/Blizzard] etc. come to my mind).
There are not so many AAA titles every year, and of quite some we got ports now at a later point in time. That may change in future, but I don't see that any time soon :-).
I personally think that every engine vendor will in future release a AAA for their own engine (if they're a game developer as well, so not Unity probably) with each generation. Why? Showcase.
- Horizon Chase Turbo is getting delisted after the Epic Games layoffs
- Planetary Annihilation: TITANS gets revived as the devs ask for Linux help and feedback
- AMD announced the Ryzen 9 9950X3D2 Dual Edition processor
- STALKER 2: Cost of Hope expansion announced for Summer 2026
- Steam Client Beta bring fixes for the new Linux SteamRT3 Beta
- > See more over 30 days here
- The Great Android lockdown of 2026.
- mr-victory - Proton/Wine Games Locking Up
- Caldathras - What have you been playing recently?
- Strigi - New Desktop Screenshot Thread
- Hamish - Thrustmaster TMX drivers for Linux
- Kxzrt - See more posts
How to setup OpenMW for modern Morrowind on Linux / SteamOS and Steam Deck
How to install Hollow Knight: Silksong mods on Linux, SteamOS and Steam Deck