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Latest Comments by TheRealJeff
Torchlight II Looks Like It Will Eventually Come To Linux
7 Jan 2015 at 8:54 pm UTC

Same as @stan here, I love the first TL, I'll definitely dish out for TL2 if they port it.

Prison Architect Alpha 25 Released, Massive Update
26 Sep 2014 at 11:59 am UTC

This game is fun yet maddening at the same time. I've had to completely restart my game because I ran out of money and built something that was basically a conduit for prisoners to escape. It's fun, and a good passive play game. I find that I can pick it up for 15 minutes then put it down for a week and don't have to re-lean how to play.

Steam Marines Roguelike Explodes Out Of Early Access For Linux
25 Sep 2014 at 12:41 pm UTC

This looks like another great game. I'll be picking this up soon as well. It kinda reminds me of a light-hearted Spacehulk, with more options, and less depressing

Wasteland 2 Is Selling Very Well, What A Shocker
25 Sep 2014 at 12:38 pm UTC

Quoting: xaviI'm not sure if buying Dragonfall or Wasteland II.
I readed that Dragonfall is too much linear, but this doesn't bother me.
Any recommendation?
Thanks
If you can only buy ONE, go with Wasteland 2. I've played both and WL2 is a lot more fun and engaging IMO. Dragonfall is a great game as well, but again, if you can only pick one. I am still playing WL2 with over 40 hours into the game, I think I am only about half way through. I beat Both Shadowrun Returns and Dragonfall in under 15 hours.

GOL Cast: Maintaining the Law of Post-Apocalyptic World in Wasteland 2
24 Sep 2014 at 1:55 pm UTC

I am loving this game. I have around 30 hours into it already and I'm only about half way through from what I understand. You could probably go faster but I am really digging into the details of the story. Only a couple minor glitches here and there so far.

Like @EKRboi said above, make sure you quick save a lot because you can run into situations where you quickly get in over your head and end up dead. The game doesn't spoil it by freezing the game with an autosave right before big encounters.

RimWorld Space Colony Sim Alpha 2 Is Now Out
24 Sep 2014 at 1:12 pm UTC

This look oddly like Prison Architect. I have to say though that played about 6 hours of PA and realized there was nothing left to do. I guess I could expand, but I ran into the same issue with SimCity. After you get so big, there isn't much left to do but grow.

This game looks to be in the same line, but by giving it some RTS elements it will give more purpose to growing and making things better. I understand wanting to charge during the alpha to fund development, but give us a break on the price, we're basically paying to be QA for your software.

Image & Form Announces SteamWorld Heist
16 Sep 2014 at 1:43 pm UTC

This is great news! I loved Steamworld Dig, I can't wait to see what they do with this.

Starbound Could Be Open Source In Future
16 Sep 2014 at 12:38 pm UTC

I am with @stan here, unless a game starts open source and the community is responsible for creating it, I don't see a lot of benefit in going OS. Of course if it had some sort of ground-breaking feature or code that could be leveraged for the benefit of other games (e.g. 3D engine, AI) then it would warrant opening up the code. OTH, if the developer is tired of working on the game, open sourcing the game would be a way it could live on after they quit.

Quoting: GuestI don’t care much about games being open-source, although in some cases it could be useful to make fixes the original developers were too lazy to make themselves (for example proper keyboard support, as seven mentionned above). But with the huge amount of average indie games there is at the moment, it’s simpler to just play something else.

Only for great games (Doom…) does open-sourcing really bring something (porting to other platforms, learning from the source code).

Darksiders Is Getting Close To A Linux Release
8 Sep 2014 at 12:28 pm UTC

Quoting: BeamboomI find it so fascinating that it really only takes one man to do these ports. It can't me much work then, to get the job done?

It just amazes me, seeing how it takes hundreds of programmers several years to make those big productions.
What's more fascinating is if it ONLY takes one person to do the Linux port, why didn't they do this in the first place? One additional programmer means the game is available to an additional 100K gamers? Maybe I am grossly overestimating the amount of Linux gamers..

New Humble Weekly Bundle (5 Linux Games Out Of 7)
5 Sep 2014 at 11:24 am UTC

And here I thought HB had stopped pushing for cross platform games in their bundles. 5 out of 7 ain't bad but it still isn't what it used to be. I thought this might happen though, they were bound to run out of fully cross platform games eventually. It's just too bad HB stopped porting, I guess the ball has passed to Feral now.. unless there's another company out there doing a full court press on Linux porting I am not aware of