Latest Comments by berarma
Please test our new website
8 Dec 2012 at 12:55 am UTC
8 Dec 2012 at 12:55 am UTC
Its looks are a lot less polished than the current site and the color scheme isn't very pleasant neither. Anyway, it looks promising. Still, I wonder why none of the opensource forum/portals was good enough, it takes a lot of work and time into creating your own.
A Double Fine Update
4 Jan 2013 at 10:44 pm UTC
4 Jan 2013 at 10:44 pm UTC
Great. I may try the game now that it seems they're fixing bugs.
Desurium 0.8 RC3 Call For Testing
2 Dec 2012 at 5:57 pm UTC
2 Dec 2012 at 5:57 pm UTC
Thanks for the reply. It seems it can't work because of the gtk2 dependency.
Desurium 0.8 RC3 Call For Testing
2 Dec 2012 at 4:14 pm UTC
2 Dec 2012 at 4:14 pm UTC
Errrr... I've tried to build it but it isn't easy. I usually don't have problems with build systems, but this one is a bit messy. The script to install dependencies won't work, I don't like such blind scripts neither. I install cmake and start building. Now it's downloading chromium source code??? Having to build Google's browser is a bit off. Again asking for some dependencies I can't satisfy on my system, namely gtk2. I'm on Debian SID.
Now trying the binaries... Ugh, I'm giving up.
Now trying the binaries... Ugh, I'm giving up.
The Adventures of Rick Rocket arrives on Desura!
20 Nov 2012 at 9:26 am UTC
20 Nov 2012 at 9:26 am UTC
Thank you, and sorry for the delay.
The Adventures of Rick Rocket arrives on Desura!
19 Nov 2012 at 10:42 pm UTC
Really? I'm curious. :-)
19 Nov 2012 at 10:42 pm UTC
Quoting: "Hamish, post: 6690, member: 6"Hey, it gave me some inspiration for one of my projects actually, so I am quite glad you posted your problem. ;)
Really? I'm curious. :-)
The Adventures of Rick Rocket arrives on Desura!
17 Nov 2012 at 8:21 am UTC
I read it but I thought it would be enough to use the SDL_AUDIODRIVER var. I tried stopping pulseaudio since Alsa is chained to it when it's running with the same result. I don't usually have sound issues in games.
I've sent you an email, I don't want to fill this thread with my issues. Thank you.
17 Nov 2012 at 8:21 am UTC
Quoting: "MyGameCompany, post: 6660, member: 68"Yikes! I think the crash may be related to the sound issue. It sounds like the audio system isn't initializing.
Have you looked at the game's README file? I tried to document all of the audio issues we've found so far, and the workarounds or solutions. I had 2 reports of crashes on Debian Squeeze on AMD64 with PulseAudio installed, and the problem in both cases was with the 32-bit compatibility versions of PulseAudio. Going to /usr/lib32 and either renaming the libpulse* libraries or moving them to another location solved the problem for both of those Debian users. It forced the game to use a different audio driver.
I read it but I thought it would be enough to use the SDL_AUDIODRIVER var. I tried stopping pulseaudio since Alsa is chained to it when it's running with the same result. I don't usually have sound issues in games.
Quoting: "MyGameCompany, post: 6660, member: 68"Meanwhile, I'll review the code. I thought I had null pointer checks around all the sound effect calls, but I must have missed one.
EDIT: One other thing I just thought of - try downloading Dirk Dashing 2, and see if that has the same audio issues. Dirk 2 uses a more recent version of my game engine - if it works, maybe all I need to do is rebuild the Rick Rocket code.
I've sent you an email, I don't want to fill this thread with my issues. Thank you.
The Adventures of Rick Rocket arrives on Desura!
17 Nov 2012 at 12:37 am UTC
17 Nov 2012 at 12:37 am UTC
Hi. I've tried the demo from your website but it will play without sound. I've tried setting SDL_AUDIODRIVER=pulse and SDL_AUDIODRIVER=alsa (I don't have esd) but no luck.
Also, in the options screen, when clicking over any option it crashes with this message:
Program received signal SIGSEGV, Segmentation fault.
0xf7f982bd in SndSoundEffect::stop(unsigned int) () from /home/berarma/lib/RickRocket/libSnd.so
My system is Debian GNU/Linux SID amd64. Can I do something to fix it?
Also, in the options screen, when clicking over any option it crashes with this message:
Program received signal SIGSEGV, Segmentation fault.
0xf7f982bd in SndSoundEffect::stop(unsigned int) () from /home/berarma/lib/RickRocket/libSnd.so
My system is Debian GNU/Linux SID amd64. Can I do something to fix it?
Steel Storm: Burning Retribution is on Steam Linux
8 Nov 2012 at 6:31 pm UTC
Right, that's a dependence too.
8 Nov 2012 at 6:31 pm UTC
Quoting: "Cheeseness, post: 6230, member: 122"Well, it's more that you need the Steam client to download/install the games to begin with, and that's tied to your Steam account. For the ones that don't make use of the Steam DRM, you don't need Steam running to play them, but if you uninstalled them, and then for some reason weren't able to access your Steam account, you wouldn't be able to access those games anymore either.
Right, that's a dependence too.
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