Latest Comments by berarma
The Humble Mozilla Bundle
18 Oct 2014 at 11:16 pm UTC Likes: 1
PD: The note in the article footer seems to imply articles aren't edited by reviewers. It should read that the article might not reflect the views of the poster either since it might be edited.
18 Oct 2014 at 11:16 pm UTC Likes: 1
Quoting: minjYou can read more about the state of Unity's WebGL support in this account of converting Aaaaa! for the Awesome [External Link] from Owlchemy Labs.Interesting read.
PD: The note in the article footer seems to imply articles aren't edited by reviewers. It should read that the article might not reflect the views of the poster either since it might be edited.
Unity3D Games "Phone Home" With Details Of Your Hardware & Software
13 Oct 2014 at 7:55 pm UTC Likes: 1
13 Oct 2014 at 7:55 pm UTC Likes: 1
Quoting: EKRboiI recommend Shorewall. It lacks a gui but the configuration thru text files is very easy and well documented. I have used it for years and works very well. I'm not using it now since I don't need it but it would be my first choice.Quoting: GuestI think people who care about this should have a firewall that prevents all games from connecting to the netIs there even an application based firewall for linux that work the way most windows firewalls work? Obviously you can block things via hosts or ip tables, but I am not aware of an app based firewall for linux.
Unity3D Games "Phone Home" With Details Of Your Hardware & Software
13 Oct 2014 at 6:01 pm UTC
13 Oct 2014 at 6:01 pm UTC
Since most apps in smartphones already do this it seems more and more developers think it's ok doing it in the computer too. But phone apps ask for permissions when installing.
Numbers are low because there's a lot less games available for GNU/Linux, and just a few successful games not available on our system can skew the numbers too. I'd like to know if Windows users reinstalling their OS and the game count multiple times, that's a frequent case in Windows, not in GNU/Linux.
Numbers are low because there's a lot less games available for GNU/Linux, and just a few successful games not available on our system can skew the numbers too. I'd like to know if Windows users reinstalling their OS and the game count multiple times, that's a frequent case in Windows, not in GNU/Linux.
GOG Employee Explains Where Galaxy Is At Currently
9 Oct 2014 at 7:12 am UTC Likes: 4
Everyone is free to use the software as he/she wants but I care very much about who's creating it and maintaining it the way it is, with all that freedom. Some people that enjoys it today doesn't care about all the things that make us unique and have taken us so far. It's like people that enjoys nature but at the same time kill it throwing trash and making fires. They take whatever is good for them at the moment, use it and throw it away when weared down, then jump to the next good thing. Some people care some people don't, they just want to enjoy it while it lasts.
Now back on topic, I hope Galaxy becomes what Steam should have been, and not just a copy. Being optional and working inside the game without compromising performance and privacy would be strong points.
EDITED: some important typos.
9 Oct 2014 at 7:12 am UTC Likes: 4
Quoting: laveThat's it. I started seriously using GNU/Linux 15 years ago. Things have changed very much and as it has matured more people educated by Windows has arrived. For a lot of them it's not about freedom but by chance. 15 years ago no one used it by chance, it wasn't as easy to use as nowadays.Quoting: JIghtuseI'm disappointed. Talking that DRM-free is nothing on Linux gaming site is really strange.i'm with you at this one. a week ago or so i was asking in some news if we really should treat steam like the holy grail and to my surprise saw dirt beeing thrown in my direction. maybe its related to why one switched to linux in the first place. for me it was never about the money i have to spend on a windows license, it was about beeing disgusted with all those DRM platforms: GfWl breaking my games when suspended, Steam beeing heavy on my netbook performance, UPlay installation just because of the 1 Ubisoft game i own..
What these Platforms effectivly do in my eyes is turning my PC into a console - i trade the last freedom of software i have for more convenience. personally i dont care much about open source in games at all, but what is really important for me is beeing able to play the game without some 3rd party software requirement - DRM free.
And when i see people easily willing to trade in their software freedom for convenience i really wonder why they switched from windows in the first place, as in my eyes gnu/linux was the attempt to regain freedom of software to begin with.
Everyone is free to use the software as he/she wants but I care very much about who's creating it and maintaining it the way it is, with all that freedom. Some people that enjoys it today doesn't care about all the things that make us unique and have taken us so far. It's like people that enjoys nature but at the same time kill it throwing trash and making fires. They take whatever is good for them at the moment, use it and throw it away when weared down, then jump to the next good thing. Some people care some people don't, they just want to enjoy it while it lasts.
Now back on topic, I hope Galaxy becomes what Steam should have been, and not just a copy. Being optional and working inside the game without compromising performance and privacy would be strong points.
EDITED: some important typos.
Game Saves Are Messing Up Our Drives!
3 Oct 2014 at 1:03 pm UTC
3 Oct 2014 at 1:03 pm UTC
Quoting: strycoreNice idea from Ryan Gordon here: https://twitter.com/icculus/status/517464012263403520 [External Link]I don't like it since it's not a proper fix, it's a dirty workaround. If developers got an email asking them to follow XDG specs for every post in this thread I think we already would have this almost solved.
Game Saves Are Messing Up Our Drives!
30 Sep 2014 at 9:05 pm UTC
30 Sep 2014 at 9:05 pm UTC
I agree with the post and truly dislike when games misbehave like that. Sometimes developers complain about the lack of standards but most of the time it's just them ignoring the standards. I guess that's what they learn in the Windows world where there's no rules and common practice becomes the standard, it doesn't matter how messy it gets. They need to be educated on good practices and real standards.
Game Saves Are Messing Up Our Drives!
30 Sep 2014 at 5:04 pm UTC
30 Sep 2014 at 5:04 pm UTC
Quoting: tuxisagamerActually, this is not limited to Linux games. Windows games are just as messy.Windows is messy by nature. Probably no one notices the savegames.
Another World - 20th Anniversary Edition Looks Set For Linux
18 Sep 2014 at 6:26 pm UTC
18 Sep 2014 at 6:26 pm UTC
Cool game! Waiting for it outside of Steam.
Puppy Games Aren't Impressed With Linux Sales (UPDATED)
13 Sep 2014 at 2:24 pm UTC
13 Sep 2014 at 2:24 pm UTC
Cheeseness, you're talking about interesting and complex marketing issues. It's impossible to know how supporting many platforms will affect general sales, so it's never accounted for. Anyway, the tweets' focus is more on emotional ground than the technical one you want to talk about. The final message I get from them is that GNU/Linux is incredibly unprofitable but they're going to stay just to speak the negativity out, and I don't get why. The explanations here don't change the message there, and still don't get it.
Scrolls is done in Unity, not the same, although Unity now supports GNU/Linux. I don't know why there's no port. There might be technical or economical reasons behind, I don't know, but at least they won't go saying how bad or how much damage have we done to their cash.
Although it may not be the best market to try to build a profitable game business on, I think there's profit to make. And earning somewhere around $15,000-$30,000 just by doing and supporting one Java port should be worthwhile, specially when you're already supporting several platforms on the same game. This is good extra cash.
And another thing that seems out of the question is that the value of the game plays an important part in marketing dynamics. Like someone else said, maybe there's already too much DT games by now. Also, I think any GNU/Linux user that wanted to buy the game got it already in the HIB since most of us were well aware of them, I know I did. Do they want us to buy the game again to stop their public rants? Me not.
And what happens with the users that might be migrating to GNU/Linux but already bought their games for Windows? Should they buy again to show them you their new love? How do you account for so many variables and inter-independent factors? Looking at it with simple numbers doesn't get the whole picture.
Scrolls is done in Unity, not the same, although Unity now supports GNU/Linux. I don't know why there's no port. There might be technical or economical reasons behind, I don't know, but at least they won't go saying how bad or how much damage have we done to their cash.
Although it may not be the best market to try to build a profitable game business on, I think there's profit to make. And earning somewhere around $15,000-$30,000 just by doing and supporting one Java port should be worthwhile, specially when you're already supporting several platforms on the same game. This is good extra cash.
And another thing that seems out of the question is that the value of the game plays an important part in marketing dynamics. Like someone else said, maybe there's already too much DT games by now. Also, I think any GNU/Linux user that wanted to buy the game got it already in the HIB since most of us were well aware of them, I know I did. Do they want us to buy the game again to stop their public rants? Me not.
And what happens with the users that might be migrating to GNU/Linux but already bought their games for Windows? Should they buy again to show them you their new love? How do you account for so many variables and inter-independent factors? Looking at it with simple numbers doesn't get the whole picture.
Puppy Games Aren't Impressed With Linux Sales (UPDATED)
13 Sep 2014 at 9:33 am UTC
13 Sep 2014 at 9:33 am UTC
I'm basing my comment on the tweets, that's the message that will get to the masses, not the comments on this post. He said "it's incredibly unprofitable".
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