Latest Comments by berarma
Puppy Games Aren't Impressed With Linux Sales (UPDATED)
13 Sep 2014 at 6:50 am UTC
13 Sep 2014 at 6:50 am UTC
Quoting: CheesenessHas the Minecraft situation been different? I haven't spotted any indication of what percentage of their players are Linux users (although I don't really pay much attention to Minecraft stuff).Is the author complaining about porting costs, poor sales on any supported platform and being sorry for supporting it?
If I had to guess, I'd imagine that Minecraft's Linux player ratio would be lower than say, Trine, Amnesia, etc..
Puppy Games Aren't Impressed With Linux Sales (UPDATED)
12 Sep 2014 at 5:18 pm UTC
12 Sep 2014 at 5:18 pm UTC
I think that Minecraft is a similar case (it's a multi-platform Java game) but with a totally different outcome. Why? Porting multiple games should be more profitable than taking the trouble for just one.
Puppy Games Aren't Impressed With Linux Sales (UPDATED)
11 Sep 2014 at 6:26 pm UTC
11 Sep 2014 at 6:26 pm UTC
Java is multi-platform, maybe you need to adjust some launcher script and make an installer, these are simple things. Something might break in a system that doesn't break in another, but Mac and GNU/Linux are very alike, and these problems need to be solved just once for all games.
Client support for GNU/Linux isn't special or difficult, most distributions already have Java and installing it independently is no different than Windows or Mac. Training the support staff shouldn't that difficult.
If that's not profitable, no problem, stop porting(???) your games, that would be more wise than blaming us.
Client support for GNU/Linux isn't special or difficult, most distributions already have Java and installing it independently is no different than Windows or Mac. Training the support staff shouldn't that difficult.
If that's not profitable, no problem, stop porting(???) your games, that would be more wise than blaming us.
GOG com Now Officially Support Linux Games
28 Jul 2014 at 6:22 pm UTC
28 Jul 2014 at 6:22 pm UTC
Quoting: GuestI did. That's the weakest of my complaints, DOSBox games are usually trouble free, but more info is always better. Thanks for the hint.Quoting: berarmaThe free DOSBox game Dragonsphere works without problems, no surprise, but no info about the wrapper before I buy.You can add your vote to http://www.gog.com/wishlist/site/show_which_games_use_dosbox_or_scummvm [External Link]
Not sure if they care, but who knows.
GOG com Now Officially Support Linux Games
28 Jul 2014 at 9:43 am UTC
28 Jul 2014 at 9:43 am UTC
I'm trying it and found some not so nice things.
The free DOSBox game Dragonsphere works without problems, no surprise, but no info about the wrapper before I buy.
I've tried Flatout2. It's a Mono game and not too old, I think a port should have been possible. It doesn't have sound because they may think duplicating your desktop sound libraries is a great way to ensure it only works on the specified Ubuntu/Mint versions. They even tell you about required packages to be installed but then use their own libraries instead. Sure, so many distros is the problem... :huh:
http://www.gog.com/forum/flatout_series/anyone_had_luck_playing_flaout_on_debian [External Link]
I don't like that they don't have a platform setting. I've disabled all email notifications for that reason. The only way I can add to GNU/Linux sales is by the downloads I do. I've already read some people download the Windows versions since it's easier to run than the wine-wrapped version. Too bad.
Another thing I've disliked is that they're supporting Windows versions more than 10 years old, and OSX versions 4 years old while they only support the latest Ubuntu/Mint versions. Since they're packaging libraries they shouldn't they're making it hard even to upgrade our systems without breaking the games.
The free DOSBox game Dragonsphere works without problems, no surprise, but no info about the wrapper before I buy.
I've tried Flatout2. It's a Mono game and not too old, I think a port should have been possible. It doesn't have sound because they may think duplicating your desktop sound libraries is a great way to ensure it only works on the specified Ubuntu/Mint versions. They even tell you about required packages to be installed but then use their own libraries instead. Sure, so many distros is the problem... :huh:
http://www.gog.com/forum/flatout_series/anyone_had_luck_playing_flaout_on_debian [External Link]
I don't like that they don't have a platform setting. I've disabled all email notifications for that reason. The only way I can add to GNU/Linux sales is by the downloads I do. I've already read some people download the Windows versions since it's easier to run than the wine-wrapped version. Too bad.
Another thing I've disliked is that they're supporting Windows versions more than 10 years old, and OSX versions 4 years old while they only support the latest Ubuntu/Mint versions. Since they're packaging libraries they shouldn't they're making it hard even to upgrade our systems without breaking the games.
GOG com Now Officially Support Linux Games
27 Jul 2014 at 9:06 pm UTC
27 Jul 2014 at 9:06 pm UTC
Quoting: neffoI read it like he's celebrating choice.Quoting: ApopasFor me no need for Steam anymore! GOG FTW!A rational response. How about celebrating having some choice?
GOG com Now Officially Support Linux Games
27 Jul 2014 at 8:57 pm UTC
27 Jul 2014 at 8:57 pm UTC
Good news. While I can understand they choose to fully support just a few distros I hope they don't put unnecessary barriers to other users. Please don't confuse supporting one distro with screwing other ones, one thing doesn't have to imply the other necessarily.
Having tarballs is good, even for Ubuntu/Mint users, restricting refunds to only supported distros is not so good. I think Desura is distro-agnostic, if only they hadn't got a bit stagnant in the game front... GOG in the other hand has already some popular oldies and awaited genres like car-racing.
I don't care as much about Wine/DOSBox as long as it's the best possible porting option, it's advertised and sales count for GNU/Linux.
I'll try registering and buying some GOG exclusive game and see how things work out for a Debian user.
Having tarballs is good, even for Ubuntu/Mint users, restricting refunds to only supported distros is not so good. I think Desura is distro-agnostic, if only they hadn't got a bit stagnant in the game front... GOG in the other hand has already some popular oldies and awaited genres like car-racing.
I don't care as much about Wine/DOSBox as long as it's the best possible porting option, it's advertised and sales count for GNU/Linux.
I'll try registering and buying some GOG exclusive game and see how things work out for a Debian user.
Grim Fandango Will Be Reaping Its Way Onto Linux!
11 Jul 2014 at 8:35 pm UTC
11 Jul 2014 at 8:35 pm UTC
I never got to play this game, and I'd like to. Really good news.
There's other means of collaboration than sharing code. The reverse engineering done by the ResidualVM devs can be useful. When doing software archeology, sources, tools and docs get often partially or completely lost.
There's other means of collaboration than sharing code. The reverse engineering done by the ResidualVM devs can be useful. When doing software archeology, sources, tools and docs get often partially or completely lost.
Unreal Engine 4 Now Has Linux Demo Games To Try
8 Jul 2014 at 3:39 pm UTC
8 Jul 2014 at 3:39 pm UTC
It seems the shaders used in the demos work only in OpenGL4. They should warn about this even if the reasons are a bit stupid. It seems the shaders are converted to GLSL4 for no special reason or benefit. Taken from this IRC log:
http://www.teemperor.de/ue4-logs/ue4linux/2014/07/04.html [External Link]
http://www.teemperor.de/ue4-logs/ue4linux/2014/07/04.html [External Link]
Unreal Engine 4 Now Has Linux Demo Games To Try
7 Jul 2014 at 8:39 pm UTC
I get this error with proprietary drivers version 331.79:
Using binned.
4.3.0-0+UE4 7038 3077 379 0
C:\UnrealEngine\master\Engine\Source\Runtime\OpenGLDrv\Private\OpenGLShaders.cpp(71): LowLevelFatalError
Failed to compile shader. Compile log:
0(7) : error C3012: invalid value '3' for layout qualifier 'binding'
0(8) : error C3012: invalid value '3' for layout qualifier 'binding'
appError called:
Failed to compile shader. Compile log:
0(7) : error C3012: invalid value '3' for layout qualifier 'binding'
0(8) : error C3012: invalid value '3' for layout qualifier 'binding'
Signal 11 caught.
EngineCrashHandler: Signal=11
Exiting due to error
Starting ../../../Engine/Binaries/Linux/CrashReportClient
7 Jul 2014 at 8:39 pm UTC
Quoting: vultureseems time for me to finally say goodbye to 9800gt ;) everything requires shader 1.5 so i only see black screenWhat do you mean? I think my 9800GT supports OpenGL 3.3 and GLSL 3.3, am I wrong? I don't see why they shouldn't work.
I get this error with proprietary drivers version 331.79:
Using binned.
4.3.0-0+UE4 7038 3077 379 0
C:\UnrealEngine\master\Engine\Source\Runtime\OpenGLDrv\Private\OpenGLShaders.cpp(71): LowLevelFatalError
Failed to compile shader. Compile log:
0(7) : error C3012: invalid value '3' for layout qualifier 'binding'
0(8) : error C3012: invalid value '3' for layout qualifier 'binding'
appError called:
Failed to compile shader. Compile log:
0(7) : error C3012: invalid value '3' for layout qualifier 'binding'
0(8) : error C3012: invalid value '3' for layout qualifier 'binding'
Signal 11 caught.
EngineCrashHandler: Signal=11
Exiting due to error
Starting ../../../Engine/Binaries/Linux/CrashReportClient
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