Latest Comments by dibz
Steam Deck Verified and Playable hit a thousand games
4 Mar 2022 at 3:06 pm UTC Likes: 2
4 Mar 2022 at 3:06 pm UTC Likes: 2
I guess I remember reading somewhere that Verified required more then the game to just work and that there were other requirements like fonts and interface elements not being too small. I have a strong feeling that rather then tagging games into the playable category that hit those problems, they put them under Unsupported.
It would make sense really, they probably want to distance themselves from games that they see as "a bad experience" by just straight out saying they're not supported.
It would make sense really, they probably want to distance themselves from games that they see as "a bad experience" by just straight out saying they're not supported.
Check your Steam Library against Steam Deck compatibility easily
15 Feb 2022 at 3:41 pm UTC
15 Feb 2022 at 3:41 pm UTC
Most of my library shows up as unknown, with 9% showing as Playable+
VERIFIED: 95 games (5.67%)
PLAYABLE: 53 games (3.16%)
UNSUPPORTED: 12 games (0.72%)
UNKNOWN: 1516 games (90.45%)
Tim Sweeney has a point about Fortnite EAC support
9 Feb 2022 at 8:50 pm UTC Likes: 6
9 Feb 2022 at 8:50 pm UTC Likes: 6
It's a pretty commonly held belief that bringing something to linux exposes it to a higher breed of technical attacks, and frankly, it's not exactly wrong since more regular users are knowledgeable about doing advanced tweaks on their systems -- if not necessarily doing the hacks themselves.
That said, I've known linux people that have created cheat bots before. I hate to tell them, but those guys are ridiculously smart with windows too.
That said, I've known linux people that have created cheat bots before. I hate to tell them, but those guys are ridiculously smart with windows too.
Steam Deck Previews are up, plus dbrand announce Project Killswitch
8 Feb 2022 at 4:36 pm UTC Likes: 2
8 Feb 2022 at 4:36 pm UTC Likes: 2
Quoting: eldarionAs much as I like seeing devices with Linux being sold, I really don't understand the hype of steam deck. I like playing a good game on a mobile device as much as I like watching a good movie on my phone. Meaning, not at all.There are people that play handhelds a _lot_, even in their homes. I... am not one of them, but I certainly know people who are. I've been debating getting one myself and even have a reservation for one, they're pretty cool and while not unique I feel like this would support linux gaming even if my kids would probably use it more then I would. The main audience is going to be commuters and people that have shared homes/computers/TVs probably, perhaps people that do most of their gaming on the crapper? Tinkerers would probably enjoy it as well. For the record, I don't understand the appeal of phone gaming either.
Don't get me wrong, small devices like this are great for casual gaming, but playing Witcher 3 on this is like going to the cinema and only watching half of the screen. You simply don't get the full experience.
Cyberpunk adventure Technobabylon gets a modern native Linux build
3 Feb 2022 at 2:58 pm UTC Likes: 2
3 Feb 2022 at 2:58 pm UTC Likes: 2
Quoting: anewsonI'm replaying Primordia in honour of they work they've been doing, such a fantastic game and I'm really not much of a point and click gamer; Primordia might be the only one I've finishedPrimordia was my favorite one too. Strangeland was a good recommendation, but if you liked Primordia I would also recommend Gemini Rue. Gemini Rue is not by the save developer as Primordia, though it is published by Wadget Eye.
Cyberpunk adventure Technobabylon gets a modern native Linux build
2 Feb 2022 at 7:59 pm UTC Likes: 3
2 Feb 2022 at 7:59 pm UTC Likes: 3
Quoting: zoli111Finally! Now I'm waiting for the Linux-native release of Shardlight.You can get "similar" by pointing ScummVM at it; it actually supports Technobabylon too (though I imagine the new build probably has to have it's hash added for detection).
GOG to go through some reorganization after suffering losses
2 Dec 2021 at 4:44 pm UTC Likes: 2
I know whenever someone brags about the size of the libraries, someone always asks (pretty quickly) how much of it is junk from indie bundles. And they're usually not wrong either.
It's unfortunate that that stigma regarding junk keys was created, because I'm sure there are legitimately good or even great indie games that get passed over due to immediately looking like bundle filler and never being given a chance. Especially since sometimes they are junk bundle filler.
2 Dec 2021 at 4:44 pm UTC Likes: 2
Quoting: GuestAnd of course (OK, IMHO) it was a consequence of / reaction to the competition from Steam. If only because developers lost interest....Yeah I don't agree with that, but (OK, IMHO too) I think it was more a matter of the market flooding with indie bundles from them and others. The quality of games dropped substantially, and it didn't take long for people to get sick of their libraries filling up with, how do I put this, "crap". Humble and others did take steps to combat this issue, once people stopped buying bundles because they were bundles, by breaking them out into individual keys once purchased; however, even then people were and still do get turned off by just having an abundance of junk keys.
I know whenever someone brags about the size of the libraries, someone always asks (pretty quickly) how much of it is junk from indie bundles. And they're usually not wrong either.
It's unfortunate that that stigma regarding junk keys was created, because I'm sure there are legitimately good or even great indie games that get passed over due to immediately looking like bundle filler and never being given a chance. Especially since sometimes they are junk bundle filler.
GOG to go through some reorganization after suffering losses
2 Dec 2021 at 3:47 pm UTC Likes: 1
2 Dec 2021 at 3:47 pm UTC Likes: 1
Quoting: GuestThen Humble. OK, they're not dead, they still lurk around like a Zombie, selling Steam keys. Pitiful fate for a former spearhead of DRM-free and platform-independent gaming....Slightly OT - This change didn't happen because of Steam actually, Humble sold themselves to IGN in late ~2017 which is when things started to change with them.
GOG to go through some reorganization after suffering losses
30 Nov 2021 at 4:54 pm UTC Likes: 1
I suspect it's an issue with community python integrations in general, but that's IMHO the main selling point of the otherwise "okay" client.
30 Nov 2021 at 4:54 pm UTC Likes: 1
Quoting: mao_dze_dunGOG and by extension - GOG Galaxy, offers a better experience on Windows than Steam.I disagree with this, my main issue with the client -- which I was highly looking forward to when the new one came out -- is how bad it is at handling large libraries if they're not GOG. It takes several minutes after starting the client, every time you start the client, before it's usable and not laggy from importing/updating games. It's only okay, (way) better then Epic but that's not saying much, if you stick to just GOG games. The client kind of feels made to just never be restarted, on an always-on computer.
I suspect it's an issue with community python integrations in general, but that's IMHO the main selling point of the otherwise "okay" client.
KDE developer suggests Plasma needs to be simpler by default
30 Nov 2021 at 4:22 pm UTC Likes: 2
30 Nov 2021 at 4:22 pm UTC Likes: 2
I don't know. I always find these kinds of (proposed) changes frustrating to say the least. All too often instead of better defaults and better UX, you get the often-increasing mentality of "less options and heavy-handed". Or as I like to call it, high-resolution whitespace.
OR, it can also mean burying options under many sub menus which is the opposite of better UX -- you trade some things being frustrating with everything being mildly frustrating when you do that.
Unfortunately both of these methods, with the first being the more popular of the two, are becoming increasingly popular -- especially among younger developers I've noticed. Better UX is always a good thing, but I remain skeptical as often times these kinds of moves can be... the opposite of that.
OR, it can also mean burying options under many sub menus which is the opposite of better UX -- you trade some things being frustrating with everything being mildly frustrating when you do that.
Unfortunately both of these methods, with the first being the more popular of the two, are becoming increasingly popular -- especially among younger developers I've noticed. Better UX is always a good thing, but I remain skeptical as often times these kinds of moves can be... the opposite of that.