Patreon Logo Support us on Patreon to keep GamingOnLinux alive. This ensures all of our main content remains free for everyone. Just good, fresh content! Alternatively, you can donate through PayPal Logo PayPal. You can also buy games using our partner links for GOG and Humble Store.
Latest Comments by razze
Linux Firmware Updater adds initial community support for ASUS ROG Ally and ROG Ally X
25 Nov 2024 at 3:02 pm UTC

curious about the steelseries addition, but have a different one - but I don't think I've ever seen a patch for those. the website also doesn't seem to list those headsets (yet?)

Dungeon Clawler will grab hold of your free time now it's in Early Access, plus keys to give away
24 Nov 2024 at 1:57 pm UTC

Would like to enter, the little one always wants to play those claw machines and I always have to say no.

Stable Steam Client update has fixes for Linux, VR, Steam Deck and more
14 Nov 2024 at 3:50 am UTC

Curious if this will fix popup dialogues showing on the wrong monitor. (friend alerts, the window, when you press the bell in steam)

Croc Legend of the Gobbos remaster to release in December
5 Nov 2024 at 11:55 pm UTC

Really loved this as a child, curious if my child would like to play it too.

Windows to Linux compatibility layer Wine 10.0 planned for mid-January 2025
4 Nov 2024 at 11:20 pm UTC Likes: 2

Quoting: Pyretic
Quoting: Purple Library Guythere used to be a point to the Dvorak keyboard
Correct me if I'm wrong, but does the DVORAK layout even speed typing up significantly? I'm sure nobody's been able to prove that it does yet, and if it does, I'm not sure it's worth the short term muscle memory loss.
It significantly reduced pain for me, so that's nice?

But that update and specifically the dvorak changes, makes it very exciting for me, curious, if stuff will work better when mapping.

Valve makes a big improvement for Native Linux games in a Steam Beta update
18 Oct 2024 at 9:18 am UTC Likes: 4

It's a cut down version of flatpak basically

Steam Beta adds many more Game Recording improvements
13 Jul 2024 at 11:08 am UTC

Quoting: TimothyCI've enabled the new Game Recording feature, but haven't really used it much yet as I've been playing Elden Ring, which due to EAC, the Game Recording just one long video of the EAC splash screen. I could fix it by disabling EAC and playing offline, but I'd rather not do that. If there was a toggle that only I could enable for certain games, that would record the entire screen, instead of just the game window, it would be nice. Obviously that would record more than gameplay when I Alt-Tab out of the game, which would be a bit more of a privacy concern. But since recordings all stay local until I choose, it would be nice to have the workaround as an option (although ideally games would just be updated to support Game Recording better).
I guess, this does not happen with gamescope. I also see this with gnome, can anybody check kde?

COSMIC Alpha coming in July - System76 reveal branding, a big hardware sale with new merch
27 Jun 2024 at 9:48 am UTC

Quoting: Vortex_AcheronticWhat I want to say is, that most rust developers are probably no UI / UX designers and thus if they do UIs it's just to have something that works. Rather than tweaking the UI till the very end of time.
I don't think it's that. System76 had a designer work on the screens and IMO it just doesn't look good - even those designs (as in pictures)

On top of that, I also think some of the UX is bad, but not sure if that will matter.

But it's easy to iterate on. At leas I do hope that for them :)

Flathub now has over one million active users
30 Jan 2024 at 11:12 pm UTC

I'm still really confused by what your saying. Currently every app that gets published to flathub needs to have sources available online and have the manifest pushed to their github.

Sure, binaries are sources too, but that's actually something flathub doesn't like to see, as it mostly means no ARM builds/support, as people usually don't care to provide binaries for both.

Then everything is build on flathub bulidbot in a sandboxed/offline environment https://buildbot.flathub.org/ [External Link] so you need to grab sources first. So what you commited to your manifest, can't be changed after the fact, as you also need to provide hash sums for all downloads and they get checked - so that you can't change them after pushing the manifest.

The verification of authors of flathub packages currently work via domains, so if you install tv.kodi.Kodi and it's verified, you can be sure, that someone having access to kodi.tv is involved.

Flathub now has over one million active users
30 Jan 2024 at 6:49 am UTC

Quoting: LoudTechie
Quoting: razze
Quoting: slaapliedje
Quoting: Purple Library Guy
Quoting: ElectricPrism
Flathub has served just about 1.6 billion downloads, has over 2,400 apps
Very impressive, congratulations to @all. The quality of FOSS on the store is great, and while predicting the future is hard -- I am modestly optimistic about their efforts to make a commercial area of the store someday.
I've long thought that one of the most potentially important things about Flatpaks is about closed, mostly non-game software. That stuff can't be packaged by your distro, so the ability for vendors to build their stuff in a fairly easy, pretty solid, distro-agnostic way could go a long way towards reducing complaints about Linux fragmentation.
It is this! Flatpak shouldn't be used to replace the distributuion software. The reason why is that it is tightly integrated and you will have security updates and bug reports you can send to your distro. The vast majority if Flatpaks are not officially packaged by the upstream project, and cannot be easily verified they haven't been messed with.
Why can't they be verified? And how can you verify a distro package?
The answer is(ofcourse) multiple ways.
The GNU, Linux, bsd, FOSS, etc. security model is build heavily on source code availability and subsequent peer review.
One way to verify is with reproducible builds. Build a package the advised way and hash it and compare it to the hash of the binary package.

A second way is with signature checks. This could work given that you've a party that you trust to produce a trustworthy indication of which developers produce trustworthy proprietary code. This is uncommon under developers of FOSS associated projects(self selecting), so there aren't a lot of tools for it. Also it is hard to generalize, because that trust is a lot more variable in a world of a thousand distros than one Microsoft/Sony/Apple.
This is how basic distro security works. The distro maintainer signs their package and you check if the signature matches theirs. This doesn't work, because distro maintainers have no way to distinguish modified proprietary packages from non-modified ones and because they simply never trust proprietary packages.

A third way is with self compiling and source code checks(this is how the distro maintainers do it themselves).
So flathub is at least doing 1. And 3 is done but by the app author. I'm very unsure if distro maintainers actually do it, tbh I don't believe that.