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Latest Comments by psymin
Godot Engine continues advancing Vulkan support, adopts new Code of Conduct
5 Nov 2019 at 6:16 pm UTC Likes: 2

There have been some truly wonderful comments in this thread.

I'm glad it hasn't devolved into a flame fest.

The GoL community is diverse, civil, and mostly tolerant. <3

Quoting: chrAnd we need to speak out about those who on our side of the argument step out of line.

Godot Engine continues advancing Vulkan support, adopts new Code of Conduct
5 Nov 2019 at 2:11 pm UTC Likes: 1

I was in favor of the new CoC, since it I thought it offered protection to those who dissent against the majority with the "political orientation" statement.

Quoting: TMMIt is unfair to expect any Godot contributor to possibly have to defend their identity to someone who questions it. This adds a barrier to entry that we simply do not want to exist.
Some folks feel constantly attacked for their political identity. Especially if their political identity aligns with a demographic that is seen as the opponent to the other protected identities. They shouldn't have to defend it. Political orientation is a barrier to entry for group projects.

I had hopes that the Godot crew had realized that there is no paradox of tolerance.

Quoting: TMMThere is of course the paradox of tolerance. If you are tolerant do you need to be tolerant of the intolerant? Our Code of Conduct neatly answers our community's point of view of this matter: You do not need to be tolerant of the intolerant.
Some folks believe that others are promoting bigotry and intolerance by merely holding an opposing view.

They are likely going to have a political ideology that actively rejects the notion of the "paradox of tolerance".

People should not be kicked out of a community for their political views.

They should not be kicked out of a community for their views on science.

I hope that the Godot team actively encourages their ideological opponents to work with them to build great things together.

I hope Godot expands upon the protections they've written for those who see the world differently, especially for political orientation.

If we don't actively protect civil dissent and disagreement within our cliques, then we are promoting intolerance.

Godot Engine continues advancing Vulkan support, adopts new Code of Conduct
4 Nov 2019 at 10:20 pm UTC Likes: 2

Quoting: KimyrielleI am pretty sure if they start over-policing the CoC in places where it by no sane reason ever should reach, there will sufficient backlash by the community at large to make it stop.
Humans have different thresholds for over-policing.

There have been some rather high profile FOSS contributors who have been evicted from their projects in the past. It is disappointing. The backlash against the evictions seems to have been focused primarily on those who object to the evictions.

(Edit: evict might have been too strong a word. Coerced into consenting to leave is a better term. Coerced consent is a tricky subject.)

Godot Engine continues advancing Vulkan support, adopts new Code of Conduct
4 Nov 2019 at 9:53 pm UTC Likes: 7

Quoting: TMMIf one contributor were to say find anothers Facebook profile and started to harass them there the CoC team may take action and remove the offender from the other Godot spaces.
I'm more concerned about non-contributors finding a contributor's Facebook page and using the contributor's personal opinions and personal habits as a reason to evict them from the community.

I agree we should all work together to create great things, but I also have a low opinion of humans in groups.

There are limits to human reason.

I expect some folks to start scouring (well, to continue scouring) the web for expressions of wrongthink and to work towards removing the socially awkward (read: autistic) contributors from having a legacy.

I still believe that the only policing and gatekeeping that should be done in FOSS communities should be directly related to actions and expressions that happen within that community, not in the world at large.

(Edit: I guess I might prefer an evil-AI. One that is FOSS, objective (rather than subjective), is public and available for audit. Gatekeeping is too often done behind closed doors and based on subjective context that is impossible to audit.)

Godot Engine continues advancing Vulkan support, adopts new Code of Conduct
4 Nov 2019 at 3:15 pm UTC Likes: 9

I was concerned that the new CoC would be a dismal implementation of the lopsided and biased Contributor's Covenant.

It isn't!

They specifically mention "political orientation" as a trait that they are welcoming of, and one to not discriminate against.

"We do not tolerate harassment or discrimination of participants in any form."

I approve. This is a much better CoC.

I am a bit concerned about the "either publicly or privately" clause.

If someone is mean to someone else in a realm that isn't related to linux, gaming or godot, that shouldn't have any impact on their ability to contribute.

We will see how this plays out.

Keep an eye on 'Veloren', an open source multiplayer voxel RPG written in Rust
7 Oct 2019 at 2:30 pm UTC

Definitely an early build. I found a MOB to attack eventually, but was unable to defeat it :) Still very promising!

The Humble One Special Day Bundle 2019 has a solid Linux selection
2 Oct 2019 at 10:31 pm UTC

Single player seems to work fine as well.

Quoting: NezchanOh, I thought it was single player. That makes me less interested.

The Humble One Special Day Bundle 2019 has a solid Linux selection
2 Oct 2019 at 2:10 pm UTC Likes: 1

Swords of Ditto is a fantastic local co-op game. Definitely worth the price.