Latest Comments by LuxZg
ChimeraOS Linux for handhelds and couch gaming v43-1 released
25 Jul 2023 at 8:31 am UTC
25 Jul 2023 at 8:31 am UTC
Quoting: EikeWhere's the Windows distribution for Steam Deck.....?Download Steam client on W10/11, install it, login, press hotkey for big picture mode. Done :) :tongue:
:tongue:
Valheim gets upgraded to improve performance and fix major bugs
13 Jun 2023 at 5:30 pm UTC
Spawn. Walk slowly around the starting point, about 10 meter radius. Get club. Expand radius for another 10 meters, find stones, get axe. Expand radius another 10 meters, make a hut. Easy.
Sure, needs some basic knowledge. But crow gives you all the tips to start. Even more in recent updates (early 2023). Don't run. Don't panic. Follow crow, stay close to start, and learn the ropes.
Anyway, millions of people liked this game so... Yeah ;)
Oh and btw, I got it first week. I still play same world with main character. Never lost anything, my base, my items, my skills, all keep getting carried onward with all the patches. So you can try it again with these tips, and continue anytime, even if there were 10 patches in the meantime. Cheers!
13 Jun 2023 at 5:30 pm UTC
Quoting: Grogan<cut>Sorry, it seems like you didn't even bother to try, not really. When you spawn next to central "altar" with standing stones, there are always branches on the altar itself, all around the standing stones. You can make a club in 5 minutes. Most of times starting point is near sea as well, on the shore there's always stones. That makes axe easy. 10 minutes and you have basic shelter done. Biggest mistake you can do is spawn and just start running around like crazy, that will get enemies attracted to you and you'll be dead soon (as you'll panic and you'll keep running and keep attracting even more enemies).
I do have a toe hold now, I have a lean-to, a hammer, a club. But I quit there and didn't get back to it. I'd rather wait and see what they come up with now and I'll start over then. I want to explore.
How many games like this have I played? Not that many, and I don't get far unless there's some sort of easy mode where I can bypass tedium and danger. For example Subnautica.
<cut>
Spawn. Walk slowly around the starting point, about 10 meter radius. Get club. Expand radius for another 10 meters, find stones, get axe. Expand radius another 10 meters, make a hut. Easy.
Sure, needs some basic knowledge. But crow gives you all the tips to start. Even more in recent updates (early 2023). Don't run. Don't panic. Follow crow, stay close to start, and learn the ropes.
Anyway, millions of people liked this game so... Yeah ;)
Oh and btw, I got it first week. I still play same world with main character. Never lost anything, my base, my items, my skills, all keep getting carried onward with all the patches. So you can try it again with these tips, and continue anytime, even if there were 10 patches in the meantime. Cheers!
Steam Deck pushed Linux to the highest share on Steam in years
2 Nov 2022 at 11:23 pm UTC Likes: 3
2 Nov 2022 at 11:23 pm UTC Likes: 3
I think they'll eventually offer dual boot, but their main effort will stay on SteamOS. They haven't given any info or anything like promises, except that dual boot is in the plans (but not the timeline). I don't expect much ;D Which may be great for Linux. But we'll see if it will be equally good (or not so good) for their customers.
As for overlay, sure, that's handy. But again, if they put any effort into it, they could do it on Windows as well. I mean, RTSS isn't made by a multi-billion dollar software company, and if they made it work, putting its controls in an overlay is just a matter of design (and they did that part on Deck already). Same with FSR, if Magpie and THS's Lossless scaling are a thing, there's nothing really stopping Valve to replicate it as part of Steam Deck overlay. But as you've said, all those scalers still need time to "grow up", too many artifacts and weird unexpected behavior, I prefer my games as devs imagined them.
As for overlay, sure, that's handy. But again, if they put any effort into it, they could do it on Windows as well. I mean, RTSS isn't made by a multi-billion dollar software company, and if they made it work, putting its controls in an overlay is just a matter of design (and they did that part on Deck already). Same with FSR, if Magpie and THS's Lossless scaling are a thing, there's nothing really stopping Valve to replicate it as part of Steam Deck overlay. But as you've said, all those scalers still need time to "grow up", too many artifacts and weird unexpected behavior, I prefer my games as devs imagined them.
Steam Deck pushed Linux to the highest share on Steam in years
2 Nov 2022 at 7:42 pm UTC Likes: 2
On the fly? I didn't check. When I use it on PC, I just set it and forget it, I don't tweak it every 5 minutes. But when I started setting last time, I would just Alt-Tab to Control panel and change value, then back to game and see if new value is satisfactory.
That had been working for what, well, at least 5 years.
As for FSR, yes, FSR upscaler can be enabled in driver for all games, even unsupported, issue is that (same as Proton/SteamOS) that option will also upscale UI. Meaning that you'll get UI that's enlarged. I doubt Proton can magically override that, as it upscales image, not individual elements. While when FSR (or DLSS) is supported in-game, then developer makes tweaks to target different visuals in different ways, keeping UI looking normal sized. If you used Deck, the same exact thing is an issue with UI in games that haven't been tweaked for Deck resolution & DPI.
Again, can that be done on a per game base? Yes, as much as I know. On the fly, Alt-Tab I guess, again, not something you'd change all the time.
FYI, there have been tools to do that beyond drivers as well, for years, eg RTSS (RivaTuner). You can set a hotkey to enable/disable, eg if you want to run without limiter on power, and with limiter on battery.
If Valve appointed 3 people they could so wonders with Windows as well, but they picked Linux years ago, and that's fine. I'm not complaining. I'm just pointing that reason for Windows being unpopular option on Deck is down to Valve, not because this or that OS is better. If you simply ran Debian or Arch on Deck it would require quite some work from user to get it working, same with Windows, same with any OS except SteamOS.
IMHO, if they made a Steam as app package that pulled all those bits, and made it easily available on all distros, and allowed user to pick their distro, it would be larger plus for general Linux community. Luckily they upstream most of it so eventually it will get there. I do look forward to new SteamOS builds for general PCs, hopefully they get the bootloader sorted by then. I've become lazy over the years, too lazy to tinker and look for workarounds.
2 Nov 2022 at 7:42 pm UTC Likes: 2
Quoting: MohandevirFrame limiter on a per game basis? Yes. You have global setting, and then can override it per application. Well, I can vouch for Nvidia. Let.me Google that for you about AMD. Well, sure, called FRTC, works same way, global plus per game.Quoting: LuxZgBtw, frame limiting is easy in WindowsOn a per game basis and on the fly, like on SteamOS?
Quoting: LuxZg... Same with FSR.You mean, it's possible to have AMD FSR on any title or on a per game basis, even when not supported by the said game, on Windows? At driver level? At a button's distance, at will? Haven't heard about that.
On the fly? I didn't check. When I use it on PC, I just set it and forget it, I don't tweak it every 5 minutes. But when I started setting last time, I would just Alt-Tab to Control panel and change value, then back to game and see if new value is satisfactory.
That had been working for what, well, at least 5 years.
As for FSR, yes, FSR upscaler can be enabled in driver for all games, even unsupported, issue is that (same as Proton/SteamOS) that option will also upscale UI. Meaning that you'll get UI that's enlarged. I doubt Proton can magically override that, as it upscales image, not individual elements. While when FSR (or DLSS) is supported in-game, then developer makes tweaks to target different visuals in different ways, keeping UI looking normal sized. If you used Deck, the same exact thing is an issue with UI in games that haven't been tweaked for Deck resolution & DPI.
Again, can that be done on a per game base? Yes, as much as I know. On the fly, Alt-Tab I guess, again, not something you'd change all the time.
FYI, there have been tools to do that beyond drivers as well, for years, eg RTSS (RivaTuner). You can set a hotkey to enable/disable, eg if you want to run without limiter on power, and with limiter on battery.
If Valve appointed 3 people they could so wonders with Windows as well, but they picked Linux years ago, and that's fine. I'm not complaining. I'm just pointing that reason for Windows being unpopular option on Deck is down to Valve, not because this or that OS is better. If you simply ran Debian or Arch on Deck it would require quite some work from user to get it working, same with Windows, same with any OS except SteamOS.
IMHO, if they made a Steam as app package that pulled all those bits, and made it easily available on all distros, and allowed user to pick their distro, it would be larger plus for general Linux community. Luckily they upstream most of it so eventually it will get there. I do look forward to new SteamOS builds for general PCs, hopefully they get the bootloader sorted by then. I've become lazy over the years, too lazy to tinker and look for workarounds.
Steam Deck pushed Linux to the highest share on Steam in years
2 Nov 2022 at 4:39 pm UTC Likes: 1
2 Nov 2022 at 4:39 pm UTC Likes: 1
I'd like to add a bit Windows-centric view on the lack of Deck APU on Windows survey. Sure, partly it's to SteamOS being good fit. And no, Win on touch UI hasn't be all that bad since like 5-6 years at least (had 8" dual boot tablet to prove it, it barely saw any Android action). And it (probably) isn't due to faulty hardware detection.
What actually keeps Windows from Deck (and Deck from Windows) is abysmal Windows support from Valve. They obviously have limited resources, and they're putting all the effort into SteamOS. And rightly so! But that also means Windows is bot just 2nd class citizen on Deck, it's outright unsupported.
This page is summing it all up:
https://help.steampowered.com/en/faqs/view/6121-eccd-d643-baa8 [External Link]
Want Windows?
You lose SteamOS.
Drivers are old.
Performance suffers.
So no sane person does it, except as an exercise in futility.
Btw, frame limiting is easy in Windows, haven't had Radeon in several years, but with Nvidia it's few clicks in driver. Same with FSR. But when even audio support was flaky until recently, who cares about FPS limiting when you don't have proper audio.
Again not saying anything about SteamOS, they're doing great. And that's exactly even more why Deck without dual boot support is a no-go. Once SteamOS bootloader starts supporting dual boot of SteamOS + Windows, I can assure you at least quarter of Deck owners will start dual booting. Because (working) dual boot is just a bonus. Have a game that doesn't work in OS "A"? Try in OS "B". Simple.
Btw, I also think trending lines should be separate, up to Feb 2022, and new one after that.
What actually keeps Windows from Deck (and Deck from Windows) is abysmal Windows support from Valve. They obviously have limited resources, and they're putting all the effort into SteamOS. And rightly so! But that also means Windows is bot just 2nd class citizen on Deck, it's outright unsupported.
This page is summing it all up:
https://help.steampowered.com/en/faqs/view/6121-eccd-d643-baa8 [External Link]
Want Windows?
You lose SteamOS.
Drivers are old.
Performance suffers.
So no sane person does it, except as an exercise in futility.
Btw, frame limiting is easy in Windows, haven't had Radeon in several years, but with Nvidia it's few clicks in driver. Same with FSR. But when even audio support was flaky until recently, who cares about FPS limiting when you don't have proper audio.
Again not saying anything about SteamOS, they're doing great. And that's exactly even more why Deck without dual boot support is a no-go. Once SteamOS bootloader starts supporting dual boot of SteamOS + Windows, I can assure you at least quarter of Deck owners will start dual booting. Because (working) dual boot is just a bonus. Have a game that doesn't work in OS "A"? Try in OS "B". Simple.
Btw, I also think trending lines should be separate, up to Feb 2022, and new one after that.
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