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Latest Comments by chrisq
The open source itch client is a little smarter on Linux now
28 Mar 2017 at 5:59 pm UTC

This has been a problem forever in X, I doubt there will b a fix since we'll all be running Wayland soon anyways.

HITMAN for Linux officially announced, port by Feral Interactive and arriving this month
8 Feb 2017 at 7:06 pm UTC Likes: 1

Quoting: EikeAbout the size of disks: I really wonder how many games you've installed simultaneously...! My games sit on my oldest SSD, 80 GB..
I have ALL games installed simultaneously (1000+), it's nice to be able to play anything without waiting for the install.

They're all installed on an NFS mount that is available to all machines at my house, so I can sit down and play anywhere. Also there are steam links where there aren't PCs, as the living room and garage.

Even a single game nowadays can be 40gb, do you only have the games you're currently playing installed?

HITMAN for Linux officially announced, port by Feral Interactive and arriving this month
8 Feb 2017 at 1:37 pm UTC

I'm nearly out of hard-drive space, I'm actually going to have to buy an new hard drive just for games, on Linux, insanity.
I'm building a new NAS to fit it all :O

Stellaris 1.5 will allow you to accept refugees, but it has upset some people
20 Jan 2017 at 8:25 pm UTC

Great that we can agree on people complaining about stuff in computer games, and I guess by extension anything else in entertainment, for delicate flowers :)

What one game would blow your mind if it came to Linux & SteamOS?
1 Dec 2016 at 8:56 pm UTC

I miss blizzard games like StarCraft 2, Overwatch.
Also Elite Dangerous and Battlefield.

The 'A Good Bundle' game bundle on itch is a pretty good deal, supports charity
25 Nov 2016 at 9:03 pm UTC

Quoting: InverseTelecineMaybe it's old news now, but I know I'm not the only one still depressed about things here in my home (USA). But people coming together and doing nice things like this really does make me feel better!

It might be tempting to write it off as just another marketing scheme, since Itch and the game developers will benefit at least from the increased exposure, but that kind of cynicism can ruin literally anything. You can only be so cynical about 100% proceeds to charity.

Sometimes people, even people running companies, do actually want to do something good for other people! I really need more examples of that like this right now.
Hey, as many as are depressed, are happy!

Also, please don't be so prejudiced against business owners, they're as much people as you or I.

You will need to update your udev rules for the Steam Controller
23 Nov 2016 at 9:52 pm UTC Likes: 2

Reloading udev rules have always worked for me using one of the following:

udevadm control --reload

udevadm trigger

You might need to disconnect/reconnect the dongle afterwards though.

User Editorial: Steam Machines & SteamOS after a year in the wild
14 Nov 2016 at 7:35 pm UTC

Quoting: Purple Library Guy
Quoting: chrisq
Quoting: Purple Library GuyThe future is unknowable, therefore you can never say anything has failed, ever. We may be back to horses and carriages in a few years after civilization collapses.
But this is not a useful way of thinking about the issue, certainly not from the perspective of a Linux enthusiast who is assessing whether Steam Machines have made any real difference to Linux gaming.
I could just as easily turn you bs around and say that something isn't a major success in the first hour it's released, then it is a failure.
The problem is the people saying the Steam Machine has failed are saying "Well it failed to do this, and it failed to do that, so it failed", and the people saying it didn't are saying, "Well, you can't say it failed just because it failed at this and that, that's too narrow" but you're not suggesting any alternative measure. You're not saying "Well, if it had failed in these other ways, that would be failure". You end up effectively just saying there's no such thing as failure. It's a cheap way for it to be impossible to lose an argument--no matter how many more areas people point to where the Steam Machine failed, you can always just say "Nope, still too narrow, you can't say it failed just because of that". But it's bogus, your position becomes meaningless. If you won't allow some set of criteria we could judge success or failure by, your denials of other people's criteria are empty.

Your problem is that he didn't make that distinction, it was about if stream machines were a success or not, not whether they made a difference to Linux gaming. If that was the case it would have been even better though. Steam machines are the natural conclusion to valve's Linux gamble. It has taken us from a handful to 3000 games in a couple of years.
Obviously there greatest thing to ever happen to gaming on Linux.
Except the current pace of games arriving for Linux was basically reached well before the Steam Machines were released and then continued even after it became clear to game developers that the Steam Machines were not going to impact game sales. Valve's push for Linux more generally had a big impact; I suspect that had a lot to do, for instance, with creating enough pressure to put Linux enthusiasts in major game engine producers in a position to make them work for Linux. And those engines themselves supporting Linux was a huge win; it brought the cost of cross-platform down to where even the small Linux market share was likely worth it. Even Valve's creation of SteamOS was significant. Even though it's not really a major distribution in terms of actual users, it does I think create a target for game developers so they can ignore the mass of distros if they want, and a centre of gravity so that people doing Linux distributions can say "OK, if I want games to run, make it compatible with SteamOS".

Steam Machines themselves, not so much. I have yet to see a smidgen of evidence that Steam Machines in specific helped foster game development on Linux. Maybe a little bit before the release, but not after their (lack of) impact had been seen. Current pace of games being released for Linux is if anything in spite of Steam Machines, not because of them.

I cannot think of a relevant measure by which one could say Steam Machines were a success. Things could still change in the future, and if they did that would be a Good Thing. But it would take a concerted effort by Valve that tackled the weaknesses of the product--effectively a re-launch. After which we'd be able to say the new Steam Machines were a success. But the first iteration have not been.
The alternative measure is that they are in for the long haul, it was pretty obvious in my post.
You insisting on measuring success or failure at this time is meaningless if their strategy is long term.
I guess you could say that going from basically zero to thousands of games and support for the most used 3d engines for your platform is a way of measuring.

Also, you can't just look at steam machines by themselves, they're part of a whole.
SteamOS from Valve wouldn't make sense without steam machines, and steam machines without SteamOS is just a windows pc.

* Valve wants a way to secure their platform from windows store
* Hardware vendors want to secure their market share from microsoft walled garden + own hardware

Neither of these goals need Steam Machines to be a great seller now, they just need it to become and stay a viable platform for games. Before microsoft makes a move into becoming a walled garden, it makes little difference for either actors if the users are on windows or steamos.

User Editorial: Steam Machines & SteamOS after a year in the wild
12 Nov 2016 at 2:15 pm UTC

Quoting: Purple Library GuyThe future is unknowable, therefore you can never say anything has failed, ever. We may be back to horses and carriages in a few years after civilization collapses.
But this is not a useful way of thinking about the issue, certainly not from the perspective of a Linux enthusiast who is assessing whether Steam Machines have made any real difference to Linux gaming.
I could just as easily turn you bs around and say that something isn't a major success in the first hour it's released, then it is a failure.

Your problem is that he didn't make that distinction, it was about if stream machines were a success or not, not whether they made a difference to Linux gaming. If that was the case it would have been even better though. Steam machines are the natural conclusion to valve's Linux gamble. It has taken us from a handful to 3000 games in a couple of years.
Obviously there greatest thing to ever happen to gaming on Linux.