Latest Comments by ElectricPrism
GOG is having a big sale of its most wishlisted games
16 Apr 2018 at 7:12 pm UTC Likes: 4
16 Apr 2018 at 7:12 pm UTC Likes: 4
I woder if well ever see a system shock 2 foss reimplementation. That would be super sick.
Wine 3.6 is out with work towards high DPI support and BattlEye fixes
14 Apr 2018 at 3:07 am UTC Likes: 1
14 Apr 2018 at 3:07 am UTC Likes: 1
@WineDevs -- if anyone is reading -- you guys are doing amazing!
One of the more anticipated features you guys could work on for me would be mainlining GTK3 support from wine-staging.
Keep up the amazing work, you guys are paving the way along with MESA, Gnome, KDE and all the other big teams working hard toward a common future. Great work! :)
One of the more anticipated features you guys could work on for me would be mainlining GTK3 support from wine-staging.
Keep up the amazing work, you guys are paving the way along with MESA, Gnome, KDE and all the other big teams working hard toward a common future. Great work! :)
Free and open source RTS 'Zero-K' releases on Steam on April 27th
12 Apr 2018 at 6:45 pm UTC
StarCraft 1 had 16 units for Terran [External Link] 19 for Zerg 17 for Protoss (52 Units total)
[One area that StarCraft 2 fucked up BIG time was they had many units [at least 20 not including the ones they removed] and buildings](http://starcraft.wikia.com/wiki/Category:StarCraft_II_Terran_units [External Link]) 27 for Zerg 20 for Protoss (67 Units total not including heros or units removed from multiplayer like flying zergling from the campaign, etc...)
(Actually the difference used to be more -- Expansion #3 of SC2 has improved this a lot more.)
The principle idea behind my statement is that if you change games like Chess or Rock Paper Scissors to add new units it changes the gameplay for the worse.
Imagine they remade Super Mario Brothers NES and decided to change the core mechanics by making mario jump twice as high and eat blocks and enemies instead of climb over them -- the mechanics are critical.
So in the same way, the graphics, and creative units are important, but having what "100+ varied units with abilities including terrain manipulation" could actually make the game so complex that it's not fun and unintendetly alienates a large potential audience.
Having a clear vision for the core mechanics a game or kind of game is critical. Having event timing and clearly identifiable units with clear advantages and disadvantages against other units is important. And I do realize that it is a RTS but not going to town adding complexity where it doesn't need to be will KISS like chess instead of it being a pizza with 2ft of toppings.
Less is more.
12 Apr 2018 at 6:45 pm UTC
Quoting: MayeulCHaha. It's a RTS insight that some StarCraft and Risk players reference. The idea in risk is that there are 3 kinds of units -- marine, zergling and tank or in the board game, soldier, horse and cannon -- referenced as rock, paper scissors.Quoting: ElectricPrismI actually would be happy if there was a limit on the # of units -- say 30 or 40 just like chess or rock paper scissors.What THE HELL are your rock paper scissors rules?
StarCraft 1 had 16 units for Terran [External Link] 19 for Zerg 17 for Protoss (52 Units total)
[One area that StarCraft 2 fucked up BIG time was they had many units [at least 20 not including the ones they removed] and buildings](http://starcraft.wikia.com/wiki/Category:StarCraft_II_Terran_units [External Link]) 27 for Zerg 20 for Protoss (67 Units total not including heros or units removed from multiplayer like flying zergling from the campaign, etc...)
(Actually the difference used to be more -- Expansion #3 of SC2 has improved this a lot more.)
The principle idea behind my statement is that if you change games like Chess or Rock Paper Scissors to add new units it changes the gameplay for the worse.
Imagine they remade Super Mario Brothers NES and decided to change the core mechanics by making mario jump twice as high and eat blocks and enemies instead of climb over them -- the mechanics are critical.
So in the same way, the graphics, and creative units are important, but having what "100+ varied units with abilities including terrain manipulation" could actually make the game so complex that it's not fun and unintendetly alienates a large potential audience.
Having a clear vision for the core mechanics a game or kind of game is critical. Having event timing and clearly identifiable units with clear advantages and disadvantages against other units is important. And I do realize that it is a RTS but not going to town adding complexity where it doesn't need to be will KISS like chess instead of it being a pizza with 2ft of toppings.
Less is more.
Stardew Valley multiplayer update coming “in about a month”
12 Apr 2018 at 3:38 pm UTC Likes: 1
12 Apr 2018 at 3:38 pm UTC Likes: 1
Quoting: TheSHEEEPI second this (Assuming you are not a broke teen or college student and can spare the bucks), I got like a week or two of play out of it when I got my copy.Quoting: GuestHope it comes with a sale. Didn't pick it up last time on a steam sale.For that game? Yeah, one of the few games that is actually worth full price.
Then again, it's worth them oney either way I guess :)
Free and open source RTS 'Zero-K' releases on Steam on April 27th
12 Apr 2018 at 3:37 pm UTC
12 Apr 2018 at 3:37 pm UTC
The graphics have a old schol charm and the 3d models remind me of G-NOME by 7th Level.
I have the feeling this is going to be amazing. It might even have some of the "it's so bad it's so good" like a good B-Movie where you enjoy it but lol a little.
I am hopeful that the balance has some really OP choices and that everything isn't muttled down to the point that 1000 $1 units are better than $2000 of combo units.
I actually would be happy if there was a limit on the # of units -- say 30 or 40 just like chess or rock paper scissors.
I have the feeling this is going to be amazing. It might even have some of the "it's so bad it's so good" like a good B-Movie where you enjoy it but lol a little.
I am hopeful that the balance has some really OP choices and that everything isn't muttled down to the point that 1000 $1 units are better than $2000 of combo units.
I actually would be happy if there was a limit on the # of units -- say 30 or 40 just like chess or rock paper scissors.
Stardew Valley multiplayer update coming “in about a month”
11 Apr 2018 at 9:24 pm UTC Likes: 6
11 Apr 2018 at 9:24 pm UTC Likes: 6
Imagine if ConcernedApe were to have waited to release the game until now and foregone all the success he's had (IIUC Multiplayer is not his strongsuit and he contracted it out)
I am glad that I convinced him to begin the Beta Testing and to go ahead and release when he did. He's made millions of dollars since and it's nice to see nice people succeed at their passions and have their finances set up for them to continue doing cool things.
I am glad that I convinced him to begin the Beta Testing and to go ahead and release when he did. He's made millions of dollars since and it's nice to see nice people succeed at their passions and have their finances set up for them to continue doing cool things.
NVIDIA dropping support for 32bit Linux this month, also dropping Fermi series support
9 Apr 2018 at 7:04 pm UTC Likes: 1
This is also another reason why closed-source video drivers are shitty -- because if the code was open then users could build it themselves.
9 Apr 2018 at 7:04 pm UTC Likes: 1
security updatesIt's difficult to wrap my brain around the idea that graphics are a serious entry point for security issues.
This is also another reason why closed-source video drivers are shitty -- because if the code was open then users could build it themselves.
The Robocraft 'Reconnect Update' is now out for the build and battle game (updated)
5 Apr 2018 at 10:15 pm UTC
5 Apr 2018 at 10:15 pm UTC
Very nice, I am hopeful that I will be able to play their new game also at some point. I had a lot of fun when I did play Robocraft but I think I need to restart on my tech tree now that things have changed so much.
Parkitect beta 5 is out with a night mode that makes your park look awesome
3 Apr 2018 at 2:42 am UTC
3 Apr 2018 at 2:42 am UTC
My girl and I bought Parkitect a while ago and both agree that Parkitect looks crappy. Night mode seems to be a improvement on the graphical side at least.
Wine 3.5 is out with their own Vulkan loader and plenty of fixes for games
31 Mar 2018 at 4:15 am UTC
31 Mar 2018 at 4:15 am UTC
I heard there is a vulnerability in RSA and it should be switched away from. Of course for WINE compatibility it makes sense to have it no matter what.
- Valve wins legal battle against patent troll Rothschild and associated companies
- Unity CEO says an upcoming Beta will allow people to "prompt full casual games into existence"
- Godot Engine suffering from lots of "AI slop" code submissions
- Experimental code ready for testing to enable HDMI 2.1 FRL with AMDGPU on Linux
- Steam Deck now out of stock in the EU in addition to USA, Canada and Japan [updated]
- > See more over 30 days here
How to setup OpenMW for modern Morrowind on Linux / SteamOS and Steam Deck
How to install Hollow Knight: Silksong mods on Linux, SteamOS and Steam Deck