Latest Comments by ElectricPrism
Trailblazers, a co-operative racing title where you paint the track announced with Linux support
22 Feb 2018 at 7:31 pm UTC
22 Feb 2018 at 7:31 pm UTC
Those features make this look like it might take first place in it's category. 4 Player Local and Online Play you don't see too often -- the graphics look perfectly executed too. It looks like they don't take themselves too seriously which is a good sign.
Nirvana Pilot Yume mixes a 'steamy' visual novel with racing and it's now on Linux
21 Feb 2018 at 9:14 pm UTC
21 Feb 2018 at 9:14 pm UTC
The dialog screens look god awful but the gameplay looks fun, if I was them I would reboot the trailer and try to not have static dialog screens.
Honestly I think that constitutes a pacing problem -- going from fast paced action to 100% deadstop is a conflict of styles.
Honestly I think that constitutes a pacing problem -- going from fast paced action to 100% deadstop is a conflict of styles.
Fantasy Farming: Orange Season, a farm-life RPG recently added Linux support
21 Feb 2018 at 9:11 pm UTC
21 Feb 2018 at 9:11 pm UTC
The game music makes me want to die. I am curious if there is room in the market for 2 SNES style farming games -- SDV is the most perfect I have seen it since Harvest Moon on SNES.
Total War Saga: Thrones of Britannia confirmed for Linux, from Feral Interactive
20 Feb 2018 at 4:35 am UTC
20 Feb 2018 at 4:35 am UTC
This is almost my cup of tea -- maybe I'll give it a go.
I feel like I need something refreshing to play, I have a unquenchable thirstm hopefully Feral has some atypical ports up their sleeve.
I feel like I need something refreshing to play, I have a unquenchable thirstm hopefully Feral has some atypical ports up their sleeve.
Mercury Race, a fast-paced racing & shooting game inspired by Wipeout and F-Zero
18 Feb 2018 at 8:59 pm UTC Likes: 1
18 Feb 2018 at 8:59 pm UTC Likes: 1
The driving mechanics look nauseating.
Development on the new System Shock has been paused
17 Feb 2018 at 7:29 am UTC
17 Feb 2018 at 7:29 am UTC
Even if they fail to ahear to a strict timeline I think they need to specify a schedule including "how long this break" will last.
1. Taking a break [1-2 weeks]
1a. Reassess development efforts, complete core product first or "Release In Chapters"
1b. Reassess waste and minimize.
2. Restart development with new Roadmap, Priorities
3. Expanding on the main vision is okay once the hard shit is done, everyone wants to work on the "cool" and "exciting" features and new things, but sometimes you have to grind your ass off developing and doing the hard work on the parts you don't want to do.
It's a fact of almost any job, you gotta grind when you don't want to on things you're not especially excited about.
A little bit of self-discipline will bypass a future of regret.
If I was them I would also look into how other small studios function and the kind of stress and problems that are typical aswell as how they cope with stress and deadlines.
(This is one of a couple interviews of successful comedy studios South Park)
View video on youtube.com
1. Taking a break [1-2 weeks]
1a. Reassess development efforts, complete core product first or "Release In Chapters"
1b. Reassess waste and minimize.
2. Restart development with new Roadmap, Priorities
3. Expanding on the main vision is okay once the hard shit is done, everyone wants to work on the "cool" and "exciting" features and new things, but sometimes you have to grind your ass off developing and doing the hard work on the parts you don't want to do.
It's a fact of almost any job, you gotta grind when you don't want to on things you're not especially excited about.
A little bit of self-discipline will bypass a future of regret.
If I was them I would also look into how other small studios function and the kind of stress and problems that are typical aswell as how they cope with stress and deadlines.
(This is one of a couple interviews of successful comedy studios South Park)
View video on youtube.com
Wine 3.2 released with gamepad improvements and more Direct3D work
17 Feb 2018 at 12:16 am UTC
IIUC a lot of staging was mainlined suchas CMST around 3.0.
wine staging maintainer is AFK for a while now and someone else was looking to step in to do his job.
Last wine staging was 2.2X.
17 Feb 2018 at 12:16 am UTC
Quoting: LeopardIs Wine Staging dead now?Take with a wheelbarrow of salt.
IIUC a lot of staging was mainlined suchas CMST around 3.0.
wine staging maintainer is AFK for a while now and someone else was looking to step in to do his job.
Last wine staging was 2.2X.
Wine 3.2 released with gamepad improvements and more Direct3D work
16 Feb 2018 at 10:07 pm UTC
16 Feb 2018 at 10:07 pm UTC
I wonder if Wine Staging is still a thing.
Looking foreward, I wonder if System Shock fix related to 4 player coop lan.
Looking foreward, I wonder if System Shock fix related to 4 player coop lan.
Can you hear that? It's the Steam sales train and it's arrived, also Steam Wishlist revamp
15 Feb 2018 at 10:44 pm UTC
15 Feb 2018 at 10:44 pm UTC
The unexpectedness of this event just gave me a flash back to Fuck You It's January.
View video on youtube.com
View video on youtube.com
Rise of the Tomb Raider announced for Linux, port from Feral Interactive
13 Feb 2018 at 8:30 pm UTC
13 Feb 2018 at 8:30 pm UTC
View video on youtube.com
Since the game has a VR version I wonder if the Linux Vulkan version is getting ship shape for VR.
Looking forward to some Twitch Streams of this and some play. Glad Feral is pumping things through the pipeline I want to buy.
Since the game has a VR version I wonder if the Linux Vulkan version is getting ship shape for VR.
Looking forward to some Twitch Streams of this and some play. Glad Feral is pumping things through the pipeline I want to buy.
- Valve wins legal battle against patent troll Rothschild and associated companies
- Unity CEO says an upcoming Beta will allow people to "prompt full casual games into existence"
- Godot Engine suffering from lots of "AI slop" code submissions
- Experimental code ready for testing to enable HDMI 2.1 FRL with AMDGPU on Linux
- Steam Deck now out of stock in the EU in addition to USA, Canada and Japan [updated]
- > See more over 30 days here
How to setup OpenMW for modern Morrowind on Linux / SteamOS and Steam Deck
How to install Hollow Knight: Silksong mods on Linux, SteamOS and Steam Deck