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Latest Comments by ElectricPrism
Looks like the RPG 'GOKEN' really will be coming to Linux, after user requests
7 Aug 2017 at 7:22 pm UTC

A lot of my Linux crew hace commented on the art being really well done in tha trailer.

I hope the story, mechanics and level design are equally amazing.

Stardew Valley to get multiplayer beta by the end of the year
7 Aug 2017 at 2:03 am UTC

Quoting: Sir_DiealotThis year is the year of the Linux Desktop, next year is the year of Stardew Valley multiplayer.
Pretty sure the `Year of the Linux Desktop` has already come. For most of us it was the Year in which we switched to Linux full-time.

Stardew Valley to get multiplayer beta by the end of the year
6 Aug 2017 at 9:43 am UTC Likes: 1

Quoting: WorMzyI am still not convinced that this game needs MP... still, it should appease the people who have demanded it since day one.

I'll give it a go with my girlfriend when it drops, and maybe I'll have a change of heart.
"Need?" Not really.

But for some demographics like couples it'll be a home run. I know so many couples who are excited to play SDV.

Hollow Knight adds free content alongside update
6 Aug 2017 at 3:09 am UTC

If only they would fix the saves being spaced out wrong around 20 hours in.

I cant believe the map was designed on paper and never reworked. Running back and forth is such a waste of time never part of Super Metroid series due to tge elevators and proper map spacing of saves. Buying maps is lame too.

Linux game sales statistics from multiple developers, part 5
3 Aug 2017 at 5:37 am UTC

Another metric I would be interested in is calculating sales numbers vs total linux steam gamers, to know what percent of the market bought.

ARK: Survival Evolved full release delayed until the end of August
1 Aug 2017 at 8:11 pm UTC Likes: 2

Quoting: scaineYou only have to look at the Leaving Lindow developer to realise that we're lucky to have games like Ark and Rust at all!

This situation boils down to the harsh reality of trying to make money - their priority will always be their largest customer base. But yeah, I'd like a bit of consideration as a paying customer. Right now, it can feel pretty unfair at times.
I disagree with that first statement. Grossly oversimplifying the past 6 years of hundreds of thousands of people's efforts to make linux emerge as a gaming platform was not luck.

If you recall, Microsoft made poor decisions with Windows 8 which caused Gabe Newell to become distressed and invest in Linux to secure Valve's future. Also people like Liam Dawe have spent thousands of hours writing articles and spearheading the news efforts of gaming on Linux. And finally others have spent countless hours improving MESA, convincing game developers we're worth it, and buying and playing, and creating Linux Steam Groups, etc...

I'm sorry I just really resent calling all of our collective efforts "Luck", It wasn't easy for me to convince Black Mesa devs and other game devs that Linux is worth the time. It took a lot of calculated and reasonable conversations which lasted for days and days each.

I'm not mad I just hope that that sediment that "we're lucky" dies. Cold hard investment of money, time, resources, etc... has made gaming on Linux what it is today.

Additionally, Ark is on Linux because Unreal Engine is on Linux because Unreal devs were also concerned about Windows 8 invasion of privacy and locking down apps to Windows Store & Microsoft Signature Required to distribute and install. Again - not luck at all.

( I used to spend hours a day for probably 4+ years on the linux & gaming community, I fundamentally believe that open source is required for the prosperity of the future and a world without it would be a very sad and terrible place. )

The Sid Meier's Civilization VI 'Summer 2017 Update' and Nubia content are out, Linux support 'soon'
28 Jul 2017 at 1:20 am UTC

Something something something.... cross-platform multiplayer.

CRYENGINE 5.4 Preview released, includes Vulkan support
26 Jul 2017 at 9:44 pm UTC

Fantastic News. There are a lot of CryEngine games I would throw money at if they landed on SteamOS for my gaming rig, Vulkan support is very welcome, glad to see them stepping their game up.

OpenRCT2, the open source RollerCoaster Tycoon 2 game engine has another update
23 Jul 2017 at 10:05 am UTC

Quoting: janisozaur
Quoting: ElectricPrismIt was a bit confusing fighuring out where to extract the assets too also
See https://aur.archlinux.org/packages/rct2-data-gog/ [External Link] about that. Perhaps you could also help out with figuring out all the relevant data paths and contribute relevant detection.
Thanks for the lead, I'll add it to my list, it might take a bit to get the qued but maybe I can contribute bug fixes or some clarity to the situation -- I love helping projects where I can.

OpenRCT2, the open source RollerCoaster Tycoon 2 game engine has another update
19 Jul 2017 at 5:52 pm UTC

Quoting: janisozaur
Quoting: Ray54please say what are the advantages/disadvantages of running it under OpenRCT2 as compared with Wine.
I cannot comment on what's the experience like when running vanilla with Wine (OpenRCT2 also works with Wine), because I never bothered. I do develop OpenRCT2, though, and can name some of the improvements:
* support for any resolution you may have with resizeable window and borderless fullscreen
* performance improvements
* multiplayer
* many tools for easier advanced building.
These are just a few of the items that we have, but hopefully that should be enough to get you to try it out and decide for yourself. I'm actually a bit surprised, writing your post probably took you more effort than giving OpenRCT2 a try and answering all the questions you may have.
Great work, I noticed on 1600x1200 that moving the cursor to the right doesnt pane. Maybe paning is confined to 16:9 monitors.

In any case one cool thing i can see is viewing the park at 4k high res.

It was a bit confusing fighuring out where to extract the assets too also -- usage would increase if the task coul be automated im sure like

- import from wine

- import from cd

- import from windows drive

It seemed logical to me to store the data files in ~/.local/share/OpenRCT2