Latest Comments by williamjcm
Epic Games Store saw a 57% increase in purchases for third-party PC games in 2025
4 Feb 2026 at 1:25 pm UTC Likes: 2
4 Feb 2026 at 1:25 pm UTC Likes: 2
The reason the third-party sale numbers increased by that much is because they now include VAT, while previous years didn't include it to my knowledge.
UK lawsuit against Valve given the go-ahead, Steam owner facing up to £656 million in damages
29 Jan 2026 at 12:15 am UTC Likes: 4
29 Jan 2026 at 12:15 am UTC Likes: 4
Quoting: Purple Library GuyThe basic question is whether the 30% cut generates windfall profits. If it does, then lawsuits that successfully reduce that cut will leave Valve in place but reduce costs for the consumer.It most definitely will not. It's not a "tax" that gets added on top of the game price like Tim Sweeney would want you to think. And developers/publishers won't lower their prices because why would they pass up extra revenue ?
UK lawsuit against Valve given the go-ahead, Steam owner facing up to £656 million in damages
28 Jan 2026 at 5:33 pm UTC Likes: 4
And if there was such a clause, I think it's weird the various lawsuits against Valve are somehow unable to quote the relevant passages from the Steam Distribution Agreement.
28 Jan 2026 at 5:33 pm UTC Likes: 4
Quoting: eggroleAs everyone has said, I see no issue with the 30% cut, but I think the more important part, that has a bit of merit IMHO, is the off-platform competition restriction. If my game is for sale on steam for $50, why can't I sell it direct on my website (or any other platform for that matter) for $40?I dunno, I've seen a bunch of games for which Valve isn't enforcing any kind of price parity clause on non-Steam versions, with some of those non-Steam versions being free while the Steam versions are paid, so I doubt such a clause actually exists.
This *feels* very anti-competitive, but what do I know.
And if there was such a clause, I think it's weird the various lawsuits against Valve are somehow unable to quote the relevant passages from the Steam Distribution Agreement.
UK lawsuit against Valve given the go-ahead, Steam owner facing up to £656 million in damages
27 Jan 2026 at 2:26 pm UTC Likes: 14
27 Jan 2026 at 2:26 pm UTC Likes: 14
Quoting: ArdjeAnd all because of these "protect the children" fake organizations that clearly have a second agenda, and it is not about protecting the children. [...]The "second agenda" is actually the first and only one. Children are just used as an excuse, just like how governments are using it as an excuse to implement mass surveillance on the internet through ID verification, message scanning, and other measures.
Quoting: LinasWhat a load of bull... To summarize the claim even more: I want to use Steam infrastructure, but I don't want to pay for it.Pretty much. And I wouldn't be surprised if Epic was behind the whole movement, because Tim Sweeney was the first to claim platforms charge their 30% cut *on top* of the price set by developers/publishers (even though it's not the case at all, because you don't see games be cheaper on the EGS despite the 12% cut, or on Itch.io despite the 10% cut, or become cheaper on Steam as they reach revenue milestones that make them eligible for the lower cuts).
Mesa 25.3.3 released with more Linux graphics driver bug fixes
2 Jan 2026 at 1:35 pm UTC Likes: 2
2 Jan 2026 at 1:35 pm UTC Likes: 2
Oh, nice, it also has that fix for what broke SteamVR in earlier 25.3.x versions. I'll be able to unpin the mesa packages, then.
Mesa 25.3.2 brings more bug fixes for open source Linux graphics drivers
19 Dec 2025 at 3:51 pm UTC Likes: 2
19 Dec 2025 at 3:51 pm UTC Likes: 2
Quoting: KithopYup, that's the issue I ran into. Well, I guess I'll keep my Mesa packages pinned a bit longer, even though Arch doesn't like partial upgrades.Quoting: williamjcm25.3.0/1 had a bug that forced me to downgrade to 25.2.7 if I wanted to use SteamVR, so let's hope that one's fixed too.Also had to do the same thing here. Not in 25.3.2 but it looks like there's a Merge Request open with a fix!
https://github.com/ValveSoftware/SteamVR-for-Linux/issues/836#issuecomment-3665458999 [External Link] -> https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/38987 [External Link]
Mesa 25.3.2 brings more bug fixes for open source Linux graphics drivers
18 Dec 2025 at 5:26 pm UTC
18 Dec 2025 at 5:26 pm UTC
25.3.0/1 had a bug that forced me to downgrade to 25.2.7 if I wanted to use SteamVR, so let's hope that one's fixed too.
Talking point - what have you been playing lately?
11 Dec 2025 at 2:47 pm UTC
11 Dec 2025 at 2:47 pm UTC
Tokyo Xtreme Racer (I beat it and started a NG+ run), Blood Refreshed Supply, Chasm, Xuan-Yuan Sword 7, Halls of Torment, Yet Another Zombie Survivors, and I went back to Earth Defense Force 5 too. And that's just the PC games.
POSTAL: Bullet Paradise gets cancelled over generative AI with Goonswarm Games shutting down
9 Dec 2025 at 10:31 am UTC Likes: 3
9 Dec 2025 at 10:31 am UTC Likes: 3
Bit of a shame RWS cancelled the project entirely, instead of asking another studio. For example, the studio behind Vampire Hunters could have been a decent fit.
Epic and Steam banned it but HORSES is out now on other stores
4 Dec 2025 at 4:44 pm UTC Likes: 2
4 Dec 2025 at 4:44 pm UTC Likes: 2
Quoting: kuhpunktNone. To my knowledge, the only way to bring the cut down is to reach revenue thresholds: 10M$ lowers a game's cut to 25%, and 50M$ lowers it to 20%.Quoting: Petethegoatthey are not good for developers in the same way they are good for consumers - especially smaller developers who do not get to negotiate down the 30% cut.Which developers get to negoatiate the cut?!
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