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Latest Comments by tarmo888
Amazon's previous VP of Prime Gaming said they "tried everything" to disrupt Steam
19 Feb 2025 at 7:00 pm UTC Likes: 2

after buying Twitch and trying a store there assuming people would use it because they watch livestreams, they were also wrong
Twitch had a store? Or was it just a link that redirected to somewhere else?

Why the failures? Evans said "The mistake was that we underestimated what made consumers use Steam. It was a store, a social network, a library, and a trophy case all in one. And it worked well".
Do they even use Steam? If they would, it wouldn't take them long to realize that they already have all the pieces, they just need to put them together as a cohesive product.

It blows my mind that even Microsoft and Epic Games struggle to compete with Steam. If they would use Steam, they would get it what they are missing.

Take-Two CEO believes AI will actually increase employment and productivity
7 Feb 2025 at 1:35 pm UTC Likes: 2

I think he is spot on. Generative AI is not going to prompt itself. Well, it actually already does, but the initial prompt comes from a person anyways, recursive prompts just try to get better results for the initial prompt. Games aren't going to be more simple, they will grow in complexity, so there will be more developers who will be prompting the generative AI.

And the copyright issue will be solved too, each company will have their own trained AI silos, trained with their own copyrighted material. Right now is just confusing transition time.

Epic Games devs talk about solutions to the Unreal Engine stuttering issues in games
5 Feb 2025 at 2:25 pm UTC Likes: 1

But are they really? This is not exactly a new problem. In fact, I'd say the problem is as old as GPUs themselves. They just ignored it until it got so bad that it was actively affecting the perception of Epic.

Personally I think the problem is that shaders are not manually written anymore. And the ones generated by these engines are so complicated and allow so many combinations of conditional compilation that compilation effort got out of hand.
Generated shaders are not as old as GPUs, but rather a new thing (last 10 years). Each those combinations (static switches) become a separate shader, so like the article says, it has become an issue because there are so many of those shaders to compile.

It isn't realistic anymore that all those shaders would be written manually, it would be waste of time.

PlayStation Network requirement on PC will now be optional with in-game rewards
30 Jan 2025 at 5:00 am UTC Likes: 2

Pointless marketing move, they have removed the PSN requirement on some games, but they still restrict the sales to countries where PSN is available.
It shows they have no idea what they are doing, just winging it.

GeForce NOW is getting full Steam Deck support with a native app
9 Jan 2025 at 12:55 pm UTC

It probably will be Steam store app. Flathub or any other store doesn't make any sense because they already have flatpak version available, which needs a script to set it up properly. Steam store app would have gamepad automatically configured.

Sony say their PSN account requirement on PC is so you can enjoy their games 'safely'
9 Nov 2024 at 3:54 pm UTC Likes: 16

They keep requiring the PSN account, I keep NOT buying their games, because I can't (EU country not on their list).

Eventually it's their loss because more and more people will not have any emotional connection (or only negative emotions) with their IPs.

Ghost of Tsushima single-player only on Steam Deck due to PlayStation Network features
15 May 2024 at 12:33 pm UTC Likes: 2

Quoting: Pengling
Quoting: CatKillerThere are people on the Internet who say anything.

This one's been flagged as having PSN integration for ages, and was always going to be part of having PSN as a Rockstar/EA/Ubisoft-style parallel store and launcher move. The lesson recently was that you can't accidentally sell games that need a thing in countries where you don't have the thing.
Yeah, I know. :smile: My point was simply that there were statements made just a matter of days ago, when people raised concerns, that've aged rather like milk. :tongue: I just found it kinda funny!
Not just random people, but even the developer tried to calm people down by saying that PSN will be required only in multiplayer. I guess they didn't know that Sony will delist the game everywhere, where their shitty service is not available, making the whole game basically same as requiring PSN.

Now the developer is basically saying they couldn't get the networking working on Steam Deck. This is not developer's or Valve's fault, that's on Sony too because they have made some new broken online service. If Sony would have let the developer use Steam networking services, we would not have any issues.

TLDR: Sony is forcing their half-cooked PSN network on everyone and everyone suffers because of that.

The first handheld to use PlaytronOS is some Web3 thing - the SuiPlay0x1
16 Apr 2024 at 10:36 am UTC

Quoting: LupertEverett
Quoting: tarmo888Many won't understand NFTs until Steam removes trading cards (their ToS allows them to do it). People need to lose something before they start looking for alternative solutions. I am sometimes surprised how slow this process is, even when free-to-play online servers get closed left and right and people losing everything they spent on micro-transactions.

Fun fact, Valve's flop Artifact still has trading cards, but none of them load because the images are only on Steam servers. Images of properly done NFTs are stored on IPFS (torrent like filesystem accessible via web gateways).
Just like the countless NFTs that had their image links have long expired... Lmfao.

Literally all NFTs are doing is to store a link to an image on somewhere... that may not keep working forever.

https://www.theverge.com/2021/3/25/22349242/nft-metadata-explained-art-crypto-urls-links-ipfs [External Link]

http://web.archive.org/web/20230620174607/https://twitter.com/0xkofi/status/1664556455515635713 [External Link]

I love it when cryptobros shill their so called "improvement" when it actually doesn't solve anything *at best*.
Would you be surprised to know that Verge doesn't know what they are writing about? IPFS works like a torrent, so anyone who downloads the assets could also seed them if needed because the URL is unique to content hash. If a traditional URL goes down, there is nothing you can do other than hope the domain becomes available so, you could fix the broken links.

Since IPFS not mandatory for NFTs, there will be many NFTs that still use traditional URLs that can broke.