Latest Comments by aL
Unreal Tournament on Linux, checking up on the progress by Epic Games and how to get it running on Linux
18 May 2016 at 11:06 am UTC
18 May 2016 at 11:06 am UTC
Quoting: cRaZy-bisCuiTAfter trying it a longer time ago, I'll wait for the final release to play the game. I do prefer ready games. I don't wanna lose the interest in it even before it is released. If you asked me, I'd say they should have done a closed alpha and beta first.I do the same for single players, but this is a mp shooter. Just enter the arena and make some noise. I played previous betas and everything seems to work more or less
Unreal Tournament on Linux, checking up on the progress by Epic Games and how to get it running on Linux
18 May 2016 at 8:31 am UTC
18 May 2016 at 8:31 am UTC
do they have assault kind of maps yet?
those were the fun ones
those were the fun ones
Feral Interactive are teasing yet another Linux & Mac port on their radar
3 May 2016 at 7:43 pm UTC
3 May 2016 at 7:43 pm UTC
My guess-want is dishonored or the new tomb rider. I cant relate it to the hint tho
That being said, stop the teasing already. I dont enjoy being teased... at least give us the name ffs...
I dont like upcoming or canceled games news either
Just put news about games That I can spend my money right now... otherwise its just noise on my feed :(
That being said, stop the teasing already. I dont enjoy being teased... at least give us the name ffs...
I dont like upcoming or canceled games news either
Just put news about games That I can spend my money right now... otherwise its just noise on my feed :(
Tomb Raider tested on R7 370 4G and HD 7970
30 Apr 2016 at 9:31 am UTC
To check for a valid network connection, you ping something outside. Or directly try to make your call home. There is literally no other way, since you dont know what lies behind the computer and what will work.
Anything else its doing too much or gathering too much information. The computer is in charge of the routing. Or are you trying to actively ignore and avoid the routing table that can be found on every computer
A vpn is nothing special. Just another entry on this routing table.
Thats why im asking what this software is trying to do. How does it gather this "response that a vpn exists that make it crash"? Dont be afraid of being specific. I will understand the details :)
PS, more details for the layman: A vpn routing entry on the routing table is indistinguishable for a route to your home router. One will be default (or not) and there is no way to tell if that is the vpn or your regular connection.
Even taking a peek at this routing table to guess what your network looks like is stepping over the line. Thats why programs are not in charge of the routing, your kernel is. And it follows your instructions.
To see this routing entry as a vpn, you should also have to check the process list and even further
For instance, maybe you route everything via your normal connection, but have a special route via your phone as a backup, so it can check on your server...
will this software try to use my phone to call home as well and cost me money? Are they trying to call home no matter what?
I dont want to adventure to say what are they trying to do so a vpn software makes it crash, but it doesnt smell good
PS2: im having a very good time with this game, but we are not a gullible bunch. Please dont treat us like so
30 Apr 2016 at 9:31 am UTC
Quoting: edddeduckferalIt really isn't doing any more :) It looks for a valid network connection to connect to Square Enix Online and it doesn't know how to correct deal with a response that a VPN exists on the network list so crashes. We're working with Square Enix to get an updated version of the library that deals with machines that have a VPN setup on Linux correctly.I really want to believe it...
To check for a valid network connection, you ping something outside. Or directly try to make your call home. There is literally no other way, since you dont know what lies behind the computer and what will work.
Anything else its doing too much or gathering too much information. The computer is in charge of the routing. Or are you trying to actively ignore and avoid the routing table that can be found on every computer
A vpn is nothing special. Just another entry on this routing table.
Thats why im asking what this software is trying to do. How does it gather this "response that a vpn exists that make it crash"? Dont be afraid of being specific. I will understand the details :)
PS, more details for the layman: A vpn routing entry on the routing table is indistinguishable for a route to your home router. One will be default (or not) and there is no way to tell if that is the vpn or your regular connection.
Even taking a peek at this routing table to guess what your network looks like is stepping over the line. Thats why programs are not in charge of the routing, your kernel is. And it follows your instructions.
To see this routing entry as a vpn, you should also have to check the process list and even further
For instance, maybe you route everything via your normal connection, but have a special route via your phone as a backup, so it can check on your server...
will this software try to use my phone to call home as well and cost me money? Are they trying to call home no matter what?
I dont want to adventure to say what are they trying to do so a vpn software makes it crash, but it doesnt smell good
PS2: im having a very good time with this game, but we are not a gullible bunch. Please dont treat us like so
Tomb Raider tested on R7 370 4G and HD 7970
29 Apr 2016 at 6:17 am UTC
Opening a socket to call home is bad enough... but what kind of info is trying to gather if it crashes because of the vpn service? I mean, how are they related to opening a socket. Its obviously trying to do more :dizzy:
29 Apr 2016 at 6:17 am UTC
Quoting: edddeduckferalThe library only does what is needed for game specific things like achievements, progress and multiplayer game matching.Im not really talking about being identifiably... but i do wonder what kind of info is trying to gather if it crashes because im running a background vpn.
I would say posting on this forum or using Steam both will use potentially more user identifiable data than a system used to track how many deer you've shot and other achievement counters. :-)
Opening a socket to call home is bad enough... but what kind of info is trying to gather if it crashes because of the vpn service? I mean, how are they related to opening a socket. Its obviously trying to do more :dizzy:
Tomb Raider tested on R7 370 4G and HD 7970
28 Apr 2016 at 4:50 pm UTC
Anybody with more time than me can checkout the system calls and allay my concerns here?
Id love to be able to sandbox games, although I dont know if it is possible and keep access to the GPU
28 Apr 2016 at 4:50 pm UTC
Quoting: edddeduckferalThere is a library called Square Enix Online that is part of the online multiplayer and some of the achievement statistics in the game. This is the first game on Linux with this library so it has a few issues with VPN but we are working with Square Enix to get them resolved so you can play behind a VPN again.Im not behind a vpn at all. Is this square enix online library doing more than trying to open a socket to call home? :P
Anybody with more time than me can checkout the system calls and allay my concerns here?
Id love to be able to sandbox games, although I dont know if it is possible and keep access to the GPU
Tomb Raider tested on R7 370 4G and HD 7970
28 Apr 2016 at 12:55 pm UTC
Not to distrust what this game is trying to do on launch so the vpn makes it crashes... but can i ask you the cause of this?
28 Apr 2016 at 12:55 pm UTC
Quoting: edddeduckferalWow... # systemctl stop openvpn made it work... I dont even redirect any traffic to that vpn...Quoting: aLThe game keep crashing on me... I have nvidia with latest drivers.Disable your VPN is you have one enabled the game is known to have issues when launched behind a VPN and this has been the cause for a few crashes on launch.
I summited them a bug report... Hopefully they can short it out
Not to distrust what this game is trying to do on launch so the vpn makes it crashes... but can i ask you the cause of this?
Tomb Raider tested on R7 370 4G and HD 7970
28 Apr 2016 at 11:30 am UTC
28 Apr 2016 at 11:30 am UTC
The game keep crashing on me... I have nvidia with latest drivers.
I summited them a bug report... Hopefully they can short it out
I summited them a bug report... Hopefully they can short it out
Check out this new Shadow Warrior 2 gameplay video, coming to Linux & SteamOS
28 Apr 2016 at 11:29 am UTC
28 Apr 2016 at 11:29 am UTC
I loved the previous one... This looks good :)
Amos from Itch has written a guide to distributing self-contained Linux builds
25 Mar 2016 at 3:05 pm UTC
25 Mar 2016 at 3:05 pm UTC
they shouldnt be doing .debs anyway...
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