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Latest Comments by such
Valve reconfirm the Steam Frame, Steam Machine and Steam Controller are due in 2026
8 Mar 2026 at 2:48 am UTC Likes: 1

Quoting: pb
Quoting: MohandevirI'm starting to hope for a barebone version of the Steam Machine. I already have a 2tb nvme to put in that thing. Soddim would be pricey, but I would be willing to take it on me. I want the Steam Machine extras (wake from controller/suspend resume, low noise level, etc...)
The idea is good... for a startup or a pc store, not a serious player and not someone trying to take on consoles, so I wouldn't count on it.
Yeah, the point is: you get the whole package, and there's a controller available separately, but pretty much intended to go along with the device as part of the product line. A keyboard or mouse you can pick up pretty much anywhere, those are ubiquitous, universal, you plug them in, they work - fine for Valve to basically ignore.

You take that RAM out and you're selling to an entirely different crowd, most of which won't be that interested. You say "SODIMM" to most people and they'll look at you funny.

Sony PlayStation reportedly moving away from PC ports
4 Mar 2026 at 3:57 pm UTC Likes: 3

It's kind of looking like MS and Sony both saw the RAMpocalypse, crunched some numbers and perhaps decided that it's possible to squeeze out another console generation after all - at an inflated, but still relatively lower vs the PC enthusiast market price. So, they're hitting their respective brakes hard and pivoting. Maybe? The timing is at least curious for both the regime change at MS and the Sony pivot.

To me this means I won't be playing any new Sony games. Nintendo you ain't, Sony. Most of the time these days even Nintendo ain't Nintendo.

Resident Evil 4 remake has the Enigma Protector DRM removed
4 Mar 2026 at 1:36 am UTC

Quoting: LinasMost likely they realized that it did not protect anything either.
The publisher pays for DRM. Those numbers likely stopped making sense.

The OrangePi Neo gaming handheld with Manjaro Linux is now "on ice" due to component prices
28 Feb 2026 at 2:03 am UTC

Quoting: matiaslavikIt's true what they say: AI is really transforming the game industry!

... In a year or two, we'll only be playing software rendered pseudo-3D games, because nobody can afford modern hardware.
I'm imagining future generations using the last remaining cheap Chinese handhelds that don't support usb-c charging plugged via ye olde HDMI to whatever dumb TVs are left running at that point. They're telling their grandchildren fairy tales about path tracing and large bodies of water.

The "video game preservation service" Myrient is shutting down in March
27 Feb 2026 at 2:18 pm UTC Likes: 4

GOG is "whatever works" + "whatever sells" + "whatever doesn't anger regimes with markets we can potentially tap into".

A whole different preservation ball game, not even remotely comparable.

FINAL FANTASY VII arrives on GOG with a new edition live on Steam too
25 Feb 2026 at 4:02 pm UTC Likes: 3

At this point it's a standard QOL feature for Square ports. Ideally, you flip that on to avoid excessive encounters, but leave it off otherwise. Hacky, but does the job.

Suikoden had a very elegant solution for this back in the day: if you moved in a perfectly straight line (i.e. "I know exactly where I'm going") you'd get fewer encounters along the way. I think the rate lowered further the longer you stuck to that straight line. It's basically been a solved, but widely ignored problem since the 90s.

FINAL FANTASY VII arrives on GOG with a new edition live on Steam too
24 Feb 2026 at 11:43 pm UTC Likes: 2

Great. Previous bad port is delisted, and this port... is much worse. Some Steam quotes:

The game works broken, the FPS limit has been increased from 15 to 30 doubling the speed of fights and actions but without adapting the animations so the actions desyncs with the audio. Roulettes must be extreme hardcore; it plays generally like a ATB hard-type mod.
- Bilinear filtering making the game a lot blurrier, especially pre-rendered backgrounds
- Absolutely horrendous filter applied on sprites and text
- Sounds problems, notably with sound effects that usually repeat in quick succession (i.e. navigating the menus, exp and gil, etc.)
- Can't disable boosters
- Double the file size
- FMVs lagging for some people
- Currently battles are at 3x the speed (confirmed patch to being worked on)
Called the blurriness and filtering. Somehow still underestimated Square.

Mewgenics is a clear hit reaching over a million sales
19 Feb 2026 at 12:55 pm UTC Likes: 1

Nothing in life is guaranteed, that's pretty trite, but with Mewgenics there were clear signs the second the media picked it up for the preview cycle. It's not even that it was praised, it's about the type of praise it received, and how it was framed. It wasn't brought up as a quaint indie game by oddball creator first, it wasn't as subjected (if at all) to your typical template-driven news/preview slop. It came across as though people who played it prior to release viscerally liked it and needed to tell you about how much fun they had. At least from what I was seeing it was as much a done deal as humanly possible.

Perhaps I have a career in industry predictions, I dunno ;)

Compare to something like the late Cyberpunk 2077 previews which were all extremely politely lukewarm, but also somehow framed to maintain the ridiculous level of praise from much earlier in that marketing cycle. You could've mapped pretty much the entirety of the design, system and content issues of that game right then, from the universally positive previews, without even looking at the game. Not with certainty, obviously, but the signs were all there.