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007 First Light gets PC specifications released and that's a lot of RAM needed
7 Jan 2026 at 4:55 pm UTC Likes: 2

Quoting: Kimyrielle
They may have hoped for that 50xx refresh that ended up getting postponed for at least a year.
Well, typically you don't design games for hardware that's not even out yet. You go for stuff that has been out for 3-4 years, so there is an installed basis. Even IF the upgraded 50XX GPUs become a thing (there are rumors that they might get canceled), the game will likely launch before any of these has reached a customer.
You'd think that... When was the last time you tried cranking up a game to max settings? A 5080, arguably the top consumer card right now, straight up crashes if you try that at 1440p in Indiana Jones, a game from 2024, one released prior to the paper release of this generation of GPUs. And that's after a year of patching and some optimisation. Not enough VRAM. 007 was supposed to release roughly at a point where nVidia typically released (or would've been close to releasing) their refreshes. 12GB VRAM for 1080p60 sends a clear message here, from my point of view.

I mean, just a peek at raster performance a notch above 1080p (a reminder that nVidia was advertising Turing GPUs as 8k-capable) tells you where the current ceiling is, and it's not at 16GB VRAM where the top consumer cards card are, which is also well past what's reasonable to spend on graphics.

007 will function on 8GB, I don't doubt that, but if you need a current xx90 GPU to play a current game possibly on max settings that game isn't designed with current-gen hardware in mind on the high-end. What used to be GPUs intended basically for professionals is now needed for silly games to not even run that well at resolutions that match the current TV standards?

Basically, looking at those requirements I don't see how IOI wasn't counting on the industry to finally move on from 8GB to 12GB, and consequently from 16GB to whatever nVidia would deem us consumer peasants worthy of...

007 First Light gets PC specifications released and that's a lot of RAM needed
7 Jan 2026 at 3:57 pm UTC

Quoting: KimyrielleTo be fair, 32GB RAM have been sort of standard for gaming PCs for a while now. Also, these decisions were very likely made before the RAM prices went out of control, which started only a few months ago.

What I don't get is the 12GB VRAM. Even in the 50xx series, NVidia stubbornly refuses to put more than 8GB in most GPUs, so what's the target audience here?
GPU chop shop customers?

https://www.techpowerup.com/340880/nvidia-geforce-rtx-4090-gets-a-48-gb-mod-and-step-by-step-tutorial [External Link]

They may have hoped for that 50xx refresh that ended up getting postponed for at least a year.

007 First Light gets PC specifications released and that's a lot of RAM needed
7 Jan 2026 at 2:34 pm UTC Likes: 12

These are about as confusing as buying Hitman if you inspect a bit closer.

Min. VRAM = 8GB. Makes sense in 2026. Recommended nVidia card: GTX 1660. Which is a 6GB card.

Recommended VRAM: 12GB. 1080p aside... sure, let's roll with it. Recommended nVidia card: 3060Ti. Which is an 8GB card.

Maybe it's about the features, maybe they tried to account for the bandwidth, maybe they rounded up, who knows. GTX 1660 does not make sense to me as an example even then, though.

If they're as specific as this they should've gone further, because right now I have no idea what runs the game and how. IOI might have benchmarked 3060 vs 3060Ti, but few consumers have the luxury, so it'd be helpful to have a comment on the VRAM situation there given that's the example they went with (I realise it's probably driven by the Steam survey. It's still not helpful to me).

2025 Steam Awards winners have been revealed
4 Jan 2026 at 5:35 pm UTC Likes: 2

Larian is deserved regardless. They really do seem to want to do good, they listen, and just overall they're largely customer-facing. As long as they're profitable and Swen is calling the shots we're probably safe to assume that won't be changing.

Hello Games sort of got pushed into... needing to be that if they were to continue as a studio, the studio head's reputation and literal face was riding on this mess of a launch, and then they established a successful business model based on all this, i.e. full price game discounted on content updates, but never past roughly half off, and we did get a regional price bump to Valve suggested pricing - which is not the Good Guy thing to do. That loyal fanbase surely won't mind, though. Eh, Sean?

CD PROJEKT and GOG co-founder Michał Kiciński acquires GOG from CD PROJEKT
30 Dec 2025 at 5:07 pm UTC Likes: 1

Quoting: _wojtekIMHO this is a good development. GOG felt like a side project of CDP without much love. Having it in a private hands and also more focus could push it forward. Steam, privately owned, shows that it can develop nicely. I do hope same will happen with GOG.
Valve had all the time and resources in the world to shape Steam into whatever they wanted. Zero effective competition. Remember Impulse? Yeah.

CD PROJEKT and GOG co-founder Michał Kiciński acquires GOG from CD PROJEKT
29 Dec 2025 at 6:01 pm UTC Likes: 2

Quoting: KlaasIt's hard to say if that is good or bad.
Depends on what Kiciński intends to do with this. You don't spend that much if you're not expecting your purchase to be profitable. For CDP it very well could have been a side thing used for marketing (and up to a point a distribution platform) and positive PR more so than for profit. I'd say that based on what's been disclosed publicly... as of the dumping GOG no longer maths as a business.

Unless Kiciński truly just wants a pet company that basically and barely funds itself, and doesn't really make anything... for the good of game preservation? Uh, yeah, sure.

I've been expecting something like this for a while now, the signs have been there for years, and while I do hope this is good news... I know better.

Of course, there's still the remote chance the new owner has a solid plan that's going to work out and that GOG will continue somehow. Perhaps as a legitimate Steam competitor in some way. CDP fumbled GOG and past a point was clearly disinterested in trying, even if they pretended otherwise, so maybe this is actually preferable to closing GOG down. That would've been... not great for CDP(R)'s image which I'm sure they are acutely aware of.

Also, let's consider a scenario in which CDPR adds a store to its launcher - which they've been laying the groundwork for for years now - and GOG ceases to be the default distribution platform for CDPR's games. Steam is a bigger slice of pie overall, but whatever traffic that generated disappearing from GOG (even if GOG still keeps selling the games which it will) is probably going to hurt the platform that's a bit too close to breaking even to call it a stable venture.

Steam Winter Sale is live with Steam Awards 2025 open for voting
19 Dec 2025 at 7:33 pm UTC

Quoting: xavi
Quoting: suchOtherwise, I liked what I played of Hollow Knight and will get back to it someday, but I'm not that into the idea of a harder sequel so I have zero interest in Silksong. I do really like the devs, though, so if I do finish Hollow Knight and feel up for more...
I've 100 % Silksong and... yes! it is more difficult than Hollow Knight. But the standard end (end of act2) is not very difficult. If you want more then you start act 3 and it gets lot more difficult.

When you see an area is difficult or it could be a boss... better do another route if you are not prepared. Encourages exploration that is very good on this game.

Now in my second run I'm 90% and I continue enjoying it a lot.

Note in my first run some Act 3 bosses needed 20 tries... and now with 2-5 tries it is enough. In 2nd run I'm with Reaper crest that makes everything easier.
Yeah, I'm not the type to play a game several times in quick succession, and I don't care for maxing games, achievements etc. That said, I usually do want to experience what I can reasonably presume is the entire game, so I would feel compelled to continue in this case.

Not a soulslike fan, either. I largely do enjoy exploring in those games as well as the design outside of combat, but the whole package there just isn't satisfying for me to overcome the bits I don't care for.

Steam Winter Sale is live with Steam Awards 2025 open for voting
19 Dec 2025 at 12:25 am UTC Likes: 1

Quoting: StellaI should get through my massive backlog before buying anything new 😆
Especially since at least some of these will be cheaper next year. No rush.

Unless, of course, there's grounds to expect a "remaster" which is in fact a downgrade that also involves the superior original release getting delisted. Curious times we live in, yes?

That said, I grabbed Kingdom Come 2 when I still need to finish 1. That's a "support the devs" case for me. Unique voice, hope they make more games.

Otherwise, I liked what I played of Hollow Knight and will get back to it someday, but I'm not that into the idea of a harder sequel so I have zero interest in Silksong. I do really like the devs, though, so if I do finish Hollow Knight and feel up for more...

Expedition 33 just doesn't look appealing to me with its absurdly high concept idea and silly art style, and the combat system isn't helping its case. Also, I'm now sick of it just by existing on the Internet. Wouldn't be fair to the game if I played it in the height of the furor. Maybe a 70% off for me, but I'd need to run out of games to play AND be starved for jrpgs (of which I have a healthy - and growing - backlog) even then.

Dispatch - don't care.

The shooty thing I already forgot the title of - ...

Basically what I'm saying is that I seek to incur the wrath of the Dorito Pope.