Latest Comments by Technopeasant
Building a Retro Linux Gaming Computer Part 50: Dawn of Civilization
22 Feb 2026 at 12:03 am UTC Likes: 1
https://web.archive.org/web/20020202221402/http://www.newsforge.com/article.pl?sid=02/01/24/2118235 [External Link]
22 Feb 2026 at 12:03 am UTC Likes: 1
It's an interesting opinion from a person who created SDL, and we didn't have most of these games for Linux without his project. Everyone can agree or disagree.It would be an interesting opinion for him, but unfortunately I meant Scott Draeker. I got my S names mixed up.
https://web.archive.org/web/20020202221402/http://www.newsforge.com/article.pl?sid=02/01/24/2118235 [External Link]
Building a Retro Linux Gaming Computer Part 50: Dawn of Civilization
20 Feb 2026 at 4:52 am UTC
https://apps.kde.org/konquest/ [External Link]
This is cheating, but...
https://cygwin.com/packages/summary/konquest.html [External Link]
20 Feb 2026 at 4:52 am UTC
Quoting: amataiIsn't GNULactic/Konquest a Linux exclusive ?Also available on Mac apparently, so technically not.
https://apps.kde.org/konquest/ [External Link]
This is cheating, but...
https://cygwin.com/packages/summary/konquest.html [External Link]
Building a Retro Linux Gaming Computer Part 50: Dawn of Civilization
17 Feb 2026 at 2:14 am UTC
The only ones that didn't were either games that were never popular enough to begin with (and so were forgotten regardless), or titles that were directly tied to Linux/Unix only libraries such as the early X11 games (which were mostly clones of arcade games anyway). Simply put, there has never been a reason by and large where you HAD to run Linux in order to experience a given game.
Meanwhile, Mac OS had a shareware scene even during the darkest of times for that platform, through the likes of Ambrosia Software and similar (most notably early Bungie), not to mention all the amateur games made in Hypercard. The Amiga meanwhile had developers that adopted it when it was genuinely a leading game platform (and had many releases where the Amiga version was considered the superior version to the DOS release), and even in its twilight its attempts to keep up with the PC were still unique, such as Doom-clones like Gloom and Alien Breed 3D.
Loki's Sam Latinga even touched upon this when he admitted that if he were to do it all over again he would have developed original Linux games instead of ports. Maybe he was right.
17 Feb 2026 at 2:14 am UTC
Quoting: gbudnyThe commercial games helped many of us keep using this system, and I wish it were a much bigger community. You can see huge communities of retro users constantly talking about games for Windows, Mac, Amiga, and Atari. etc. So many incredible companies sacrifice their time and risk their money to help Linux users play commercial games.The main issue is that Linux has never really had any exclusives. For most of our history we have been a very small fish in a large pond, so the majority of our commercial titles have been ports or developed cross-platform. Meanwhile, our independent games have largely been free and open source (Tux Racer, SuperTux, Tux games in general), which is objectively great, but it does mean that most of these also saw releases on Windows, Mac OS X, BeOS, and your toaster.
The only ones that didn't were either games that were never popular enough to begin with (and so were forgotten regardless), or titles that were directly tied to Linux/Unix only libraries such as the early X11 games (which were mostly clones of arcade games anyway). Simply put, there has never been a reason by and large where you HAD to run Linux in order to experience a given game.
Meanwhile, Mac OS had a shareware scene even during the darkest of times for that platform, through the likes of Ambrosia Software and similar (most notably early Bungie), not to mention all the amateur games made in Hypercard. The Amiga meanwhile had developers that adopted it when it was genuinely a leading game platform (and had many releases where the Amiga version was considered the superior version to the DOS release), and even in its twilight its attempts to keep up with the PC were still unique, such as Doom-clones like Gloom and Alien Breed 3D.
Loki's Sam Latinga even touched upon this when he admitted that if he were to do it all over again he would have developed original Linux games instead of ports. Maybe he was right.
Building a Retro Linux Gaming Computer Part 50: Dawn of Civilization
15 Feb 2026 at 3:41 pm UTC Likes: 1
15 Feb 2026 at 3:41 pm UTC Likes: 1
The final complication is that the Linux version of Terroid appears to have been freeware ("Download the full game for Linux"), so one could argue that game was not commercial when it comes to our platform. Similar to Maelstrom which started out as shareware for Mac OS in 1992 but was brought to Linux for free in 1995 by Sam Latinga when he was given the source code, and later became fully free and open source. Nevertheless, Terroid seems the best candidate for our list in 1997.
Building a Retro Linux Gaming Computer Part 50: Dawn of Civilization
14 Feb 2026 at 10:03 pm UTC Likes: 1
14 Feb 2026 at 10:03 pm UTC Likes: 1
So according to MobyGames the game Terroid was released for DOS in 1996 but ported to Windows and Linux in 1997, if that counts (which since you counted SimCity, it should). Game was shareware.
https://www.mobygames.com/game/89740/terroid/ [External Link]
http://www.dngames.de/old/terroid.html [External Link]
https://web.archive.org/web/19990219172316/http://www.spinne.com/x/games/terroid/ [External Link]
https://web.archive.org/web/19970805172714/http://www.informatik.uni-oldenburg.de/~miha/baller.html [External Link]
https://www.youtube.com/watch?v=ksJBDfCoye0&t=12s [External Link]
https://www.mobygames.com/game/89740/terroid/ [External Link]
http://www.dngames.de/old/terroid.html [External Link]
https://web.archive.org/web/19990219172316/http://www.spinne.com/x/games/terroid/ [External Link]
https://web.archive.org/web/19970805172714/http://www.informatik.uni-oldenburg.de/~miha/baller.html [External Link]
https://www.youtube.com/watch?v=ksJBDfCoye0&t=12s [External Link]
Building a Retro Linux Gaming Computer Part 50: Dawn of Civilization
14 Feb 2026 at 3:08 pm UTC Likes: 1
14 Feb 2026 at 3:08 pm UTC Likes: 1
Page mentions a shareware arcade game called Last Defender by Wouter Scholten, but this old LSM listing says it was first listed in November 1996 so close but no cigar.
https://www.ibiblio.org/pub/linux/docs/LSM/LSM.1999-08-30#:~:text=Last%20Defender%20demo%20Version:%201.0.5%20Entered%2Ddate:%2019NOV96%20Description [External Link]
https://web.archive.org/web/19990218154129/http://www.spinne.com/x/games/ldefender/ [External Link]
Unfortunately ibiblio does not seem to still preserve the demo, so hopefully its on an old CD somewhere.
https://www.ibiblio.org/pub/linux/docs/LSM/LSM.1999-08-30#:~:text=Last%20Defender%20demo%20Version:%201.0.5%20Entered%2Ddate:%2019NOV96%20Description [External Link]
https://web.archive.org/web/19990218154129/http://www.spinne.com/x/games/ldefender/ [External Link]
Unfortunately ibiblio does not seem to still preserve the demo, so hopefully its on an old CD somewhere.
Building a Retro Linux Gaming Computer Part 50: Dawn of Civilization
14 Feb 2026 at 6:32 am UTC Likes: 2
14 Feb 2026 at 6:32 am UTC Likes: 2
Quoting: gbudnyDid you find any commercial games for Linux published in 1997?This officially bothers me. Can't really say for commercial, but I did dig up the original 1997 incarnation of the Game Tome: https://web.archive.org/web/19970806044626/http://www.cs.washington.edu/homes/tlau/tome/byname.html [External Link]
It's the only year when I didn't find any commercial games released for Linux. I hope it's not true because it would be depressing to wait for over a year for Quake 2 and Ultima Online:
1994 Doom, Doom 2
1995 Abuse, SimCity
1996 Inner Worlds, Quake
1997 Nothing?
1998 Quake 2, Ultima Online
Maybe someone remembers it.
Building a Retro Linux Gaming Computer Part 50: Dawn of Civilization
14 Feb 2026 at 3:03 am UTC
14 Feb 2026 at 3:03 am UTC
Quoting: gbudnyI think it would be better if Macmillan Digital Publishing were also a publisher for Quake 3 for Linux in 1999. We probably get a set of rpms packages on the CD, which is weird and problematic on many Linux distributions. On the other hand, Loki could survive as a company if it didn't publish this game.It is true that we would have gotten Quake 3 eventually anyway, even if it took half a decade before the source code was released.
GOG now using AI generated images on their store
30 Jan 2026 at 10:21 pm UTC Likes: 1
30 Jan 2026 at 10:21 pm UTC Likes: 1
Quoting: apocalyptech. The suits tend to see modern generative systems as a shortcut to Increased Productivity™ and they might just be assuming that this is the magical tech that's gonna turn a struggling company into a thriving one.In this particular instance of a banner ad that goes up for only two weeks, spending ten seconds is objectively more productive than spending an hour, even if the results are worse and it is not great branding.
Marathon from Bungie is out March 5th - likely unplayable on SteamOS Linux
26 Jan 2026 at 8:58 pm UTC Likes: 1
26 Jan 2026 at 8:58 pm UTC Likes: 1
Marathon from Bungie will run just fine via Aleph One, just not what the hell that is supposed to be...
- The "video game preservation service" Myrient is shutting down in March
- SpaghettiKart the Mario Kart 64 fan-made PC port gets a big upgrade
- Run your own band in the pixel art management game Legends of Rock
- California law to require operating systems to check your age
- The OrangePi Neo gaming handheld with Manjaro Linux is now "on ice" due to component prices
- > See more over 30 days here
How to setup OpenMW for modern Morrowind on Linux / SteamOS and Steam Deck
How to install Hollow Knight: Silksong mods on Linux, SteamOS and Steam Deck