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Latest Comments by sub
Ryan Gordon is re-working "sdl12-compat", a tool to provide SDL2 to software using SDL1.2
12 March 2019 at 10:36 pm UTC

Quoting: Guest
Quoting: dubigrasuA "Half Life 3" folder on his desktop :)
That little 2-second reveal was just a little bit too convenient if you ask me.

1) middle of video
2) "Oopsie!" (as if R.G. would mess that up before recording...)
2.1) obvious misdirection with icons
2.2) folder matches background color

:P

I can't think of anyone considering this being more than a nice joke. :D

Valve's card game Artifact has lost almost all players and designer Richard Garfield has left
11 March 2019 at 5:17 pm UTC

Quoting: rkfg
Quoting: Purple Library GuyThey seem to think the Steam platform will just do it all for them, and evidently it isn't so.
They're ironically caught in their own trap. ... Like, "Whoa, I made it on Steam! My game's future is secured! Now, which yacht should I buy first..."

That feeling when your game greenlights on your own store. ^_^

Valve's card game Artifact has lost almost all players and designer Richard Garfield has left
11 March 2019 at 1:22 pm UTC Likes: 1

Quoting: stuff
Quoting: subValve should do some fan service and bring old franchises back to life.

I guess, this would make people honor games like Artifact more,
as it doesn't feel like Valve is ONLY after cash cows.

Just my 2 cents.

If Valve would be only after cash cows, they would just sit on their franchises and make new sequels every few years like Call of Duty etc. With Artifact they tried something new. I rather have companies trying something new than just make sequel after sequel. On the other hand, the last Half Life was years ago, so a Half Life 3 would definitely not feel like a cash grab ;)

Not sure about that.

Ofc, a good Half Life, Portal, L4D game will sell a lot and it's safe to assume it'll make good money.
Yet, it won't ever generate nearly as much cash that (big, successful) games with clever (addictive) monetization models achieve.

Plus, doing another Half Life and Portal comes with a high risk and still would require a lot of time and resources to put in.

So, I don't agree. It wouldn't be an easy way for Valve. I'm tempted to say it's exactly the other way around.
Valve is after the next big thing with monetization and not getting their hands dirty with Half Life and Portal

And I still claim it's not clever for Valve in the long run to treat their highly successful franchise that started it all with disrespect. It's also an important part of loyalty to a company.
While it might sound unrelated to a failing Artifact, people could be p*ssed by a company that refuses to do fan service and the only game they released in a long time is a card game. Not saying it is a bad game (I don't know).

Valve's card game Artifact has lost almost all players and designer Richard Garfield has left
11 March 2019 at 11:38 am UTC

Quoting: EikeI'm get a comment number one too high: "2 comments" in front of the subscribe button, while there's only sub's comment. (My block list, to my own surprise, is empty.)

Probably we both are blocked by <OTHER PERSON>. ;)

Valve's card game Artifact has lost almost all players and designer Richard Garfield has left
11 March 2019 at 11:22 am UTC Likes: 10

Valve should do some fan service and bring old franchises back to life.

I guess, this would make people honor games like Artifact more,
as it doesn't feel like Valve is ONLY after cash cows.

Just my 2 cents.

WRATH: Aeon of Ruin is the new FPS from 3D Realms, coming to Linux this Summer
8 March 2019 at 12:31 pm UTC

Quoting: Ehvis
Quoting: subI somehow doubt it.

There is always the option that they went back to the original authors and got a licence of some sort that doesn't require them to release anything.

That was my initial question, actually. :)

WRATH: Aeon of Ruin is the new FPS from 3D Realms, coming to Linux this Summer
8 March 2019 at 12:28 pm UTC

Quoting: Samsai
Quoting: subGreat! :)

Btw, do they have to pay license fees to id/Bethesda?
I know that the Quake engine is oss for a long time.
But how about commercial projects?
Quake engine is just GPL, so there are no limitations or licensing fees for commercial use. The only catch is that you need to provide the source code to the modifications you make to the engine under GPL.

Quoting: 3DRealms AnnouncementFans will get their first taste of WRATH in Summer 2019 for PC, Mac and Linux, with Nintendo Switch™, PlayStation®4 and Xbox One following in early 2020.

So we should see all engine code changes for Nintendo Switch and PS4 released, right?

I somehow doubt it.

Mutropolis, a sci-fi point & click adventure that looks a bit wild is heading to Linux
8 March 2019 at 10:04 am UTC Likes: 3

From graphics style this reminds me of Broken Age.

WRATH: Aeon of Ruin is the new FPS from 3D Realms, coming to Linux this Summer
7 March 2019 at 10:17 pm UTC Likes: 2

Great! :)

Btw, do they have to pay license fees to id/Bethesda?
I know that the Quake engine is oss for a long time.
But how about commercial projects?

The Humble Indie Bundle 20 is now officially live!
5 March 2019 at 7:52 pm UTC

Tooth and Tail looks amazing like it could be just my cup of tea.
How did I miss this?

We have soooooo many games on Linux by now, that you miss out gems without even knowing they exist. :/
There was a time I could name 99 % of all commercial native Linux games.
It's good and bad at the same time.

Edit:

Tooth and Tail runs awfully slow on my Haswell notebook. :/
(Graphic settings lowered ofc.)

Edit2:

TaT runs smooth like butter on Windows 10.
Same machine. :/
Game is based on the XNA engine.
Is this a known issue?