Latest Comments by sub
There's a brand new Steam Play Beta version out with FAudio, also a Steam Play whitelist update
11 December 2018 at 8:58 pm UTC Likes: 2

Quoting: tuxintuxedoAlthough the Linux version of Botanicula is not on Steam, but it still exists. I would have preferred something that is not available in any way natively.

Good point.

I remember Amanita Design saying that they are working on a new engine (Twitter). Not 100 % sure, but I also remember they want to replace it also for the older games.

Wasn't Machinarium re-released with a new engine?

Maybe Liam can get back to them on that topic. :)

EDIT:

Oh yeah, Machinarium got a new engine last year and I remember saying them,
the want to support Linux again following that route.

https://www.rockpapershotgun.com/2017/06/22/machinarium-rebuild/

It's just that I haven't heard anything again.

Editorial: An open letter to Valve on why they should keep on embracing Linux
9 December 2018 at 9:28 pm UTC Likes: 2

Quoting: LeopardThough ; i don't think Valve needs our suggestions at that point. They know what to do. Only need is time to see what will happen next.

Not necessarily our suggestions.

Yet, Valve seems to have developed a kind of hubris that does not make me believe they "know what to do". At least not like they did 15 years ago.

Editorial: An open letter to Valve on why they should keep on embracing Linux
9 December 2018 at 9:00 pm UTC Likes: 8

Someone give BTRE a cookie! :)

And there is something I want to add.

Lately, all is about the store and the big pile of money Valve made and still makes. While most people agree it's "natural" from an economic POV to focus (only) on that cash cow part, I think it's wrong, short sighted and it will probably show soon.

Let's be honest - Valve treats their franchises badly that made them BIG.
Or in other words: They are treating their DNA with disrespect.

Imho it would have been extremely clever if they had still released great new games based on the Half-Life universe, including Portal.
No matter the "little" money the probably make with it compared to the store.

They didn't. Presumably, because Steam is such a cash cow.
But they should have. Simply to strengthen this one important part of their DNA.

Now that there is a chance Steam might not be as dominant anymore in the near future, they probably wished people would still associate them with being the company making outstanding games.

They threw that away too easily and I'm really sad about it.
Yes, I'm sure this is an extremely important part how that company is perceived.
Decisions (or better support) of your user base might be different, if they still love you for the outstanding games YOU MAKE.

And now it's just that company with that big store. :/

Just my 2 cents.

Valve have some serious competition, with the Epic Games Store being announced
4 December 2018 at 9:34 pm UTC Likes: 1

It's nowhere near a real issue yet for Valve.
But with more successful competition on the store side it can get some very quick.

If Steam really goes down the drain there is at least the hope that Valve gets back developing fantastic games again. So many good Valve games have not being developed just because Steam was/is such a damn cash cow.

Artifact is an exciting and engrossing card game from Valve, out now
29 November 2018 at 9:53 am UTC Likes: 2

Quoting: 0aTTAll this has to be financed somehow.

Are you trying to kid me?

And who says people that dislike this pricing model want F2P instead?

Artifact is an exciting and engrossing card game from Valve, out now
29 November 2018 at 8:54 am UTC Likes: 3

I don't want games that are addictive and exploit
it mainly to squeeze out *further* money from people (in particular, but not only, young people).

That just feels bad. Like I need a shower afterwards.

DXVK 0.93 is out, helping out Dark Souls III, Overwatch and a new config option for shader compiling
24 November 2018 at 6:53 pm UTC Likes: 1

Quoting: Comandante Ñoñardo
Quoting: sub
Quoting: mrdeathjr
Quoting: subHow is Shadow of the Tomb Raider performing with DXVK?



if feral confirmed native port

^_^

This is actually my point.
If it feels as native as this one

Quoting: scaineI have an Overwatch launcher in my quick bar now, thanks to Lutris. It feels native. So impressive.

let's be honest, most people won't wait for Feral.
Grab the Autumn sale discount at give it a go.
The port is announced for 2019.

Yes, I honestly feel sorry for Feral.
And considering Twitter posts by some of their devs,
they're quite worried about Steamplay/Proton. :/

Feral gets their cut of Protonic sales after the port has been announced:

https://www.gamingonlinux.com/articles/shadow-of-the-tomb-raider-is-officially-coming-to-linux-in-2019.13003/comment_id=141069

So Feral is already getting money for SotTR played through Proton and not using Windows during the first two weeks, even when they release the final port in - let's say - April 2019?
And all that it takes is an official announcement?

I don't see why Square Enix would agree to such a contract, but well, sounds good for Feral. :)

If that is true, we should expect very early announcements from Feral, right?

DXVK 0.93 is out, helping out Dark Souls III, Overwatch and a new config option for shader compiling
24 November 2018 at 1:18 pm UTC Likes: 11

Quoting: liamdawe
Quoting: sublet's be honest, most people won't wait for Feral.
Grab the Autumn sale discount at give it a go.
The port is announced for 2019.

Yes, I honestly feel sorry for Feral.
And considering Twitter posts by some of their devs,
they're quite worried about Steamplay/Proton. :/
As much as I value Feral's work, having to wait a year or so for a port when a bunch don't get cross-platform online play I completely understand why some won't wait. I hope Feral don't stop, as their work is fantastic but they will need to find a way to get ports out quicker. At least they seem to be announcing sooner now, so that's a good start.

I wonder why it is not a viable option to work with their long term partners (Total War series, Tomb Raider) ahead of release. Let's say when the engine feature level is frozen and implemented. So they can release (almost) day-1?
Is it that the big AAA-devs are afraid of sharing code and content early, with external partners?
I don't know.

DXVK 0.93 is out, helping out Dark Souls III, Overwatch and a new config option for shader compiling
24 November 2018 at 1:10 pm UTC Likes: 2

Quoting: mrdeathjr
Quoting: subHow is Shadow of the Tomb Raider performing with DXVK?



if feral confirmed native port

^_^

This is actually my point.
If it feels as native as this one

Quoting: scaineI have an Overwatch launcher in my quick bar now, thanks to Lutris. It feels native. So impressive.

let's be honest, most people won't wait for Feral.
Grab the Autumn sale discount at give it a go.
The port is announced for 2019.

Yes, I honestly feel sorry for Feral.
And considering Twitter posts by some of their devs,
they're quite worried about Steamplay/Proton. :/