Latest Comments by FergleFergleson
Middle-earth: Shadow of Mordor Released For Linux, We Love You Feral Interactive
30 Jul 2015 at 5:29 pm UTC
30 Jul 2015 at 5:29 pm UTC
Those sneaky little.... I was under the impression this had been delayed. What a great surprise to wake up and find! :)
Celestian Tales: Old North A Beautiful Looking JRPG Styled Game Comes To Linux Next Month
21 Jul 2015 at 1:00 am UTC
21 Jul 2015 at 1:00 am UTC
Wishlist'd, but a little curious why the Steam entry lists Windows and Mac, but not linux. :\
Aspyr Media Are Teasing A New Launch Tomorrow
20 Jul 2015 at 8:24 pm UTC Likes: 7
20 Jul 2015 at 8:24 pm UTC Likes: 7
Given my experiences so far with Aspyr, they could release an empty text file and I'm going to buy it first-day, and then pick-up whatever text-file DLC they want to release. :)
Larian Studios Working On A New Game While Divinity: Original Sin Is Still Not On Linux
5 May 2015 at 6:25 pm UTC Likes: 8
5 May 2015 at 6:25 pm UTC Likes: 8
Starting to feel like we need a "shame list" of the developers/publishers that have made Linux promises and then backed out. Especially for those that took kickstarter/early-access-type dollars and then failed to deliver.
Ars Technica On The State Of Linux Gaming
27 Feb 2015 at 9:49 pm UTC Likes: 2
27 Feb 2015 at 9:49 pm UTC Likes: 2
In general, I agree with everything said here. Regardless of what happens next for the Steammachine/SteamOS, the last year or so has been 100% win.
I will say, however, that using the metric of "% of my library" is a horribly flawed way of looking at the state of the union. By definition, we (linux gamers) are more likely to have a linux-dominated library, so it will almost always appear to be that the market is looking great. Likewise, I don't believe you can safely use the old stand-by "% of the general Top Sellers on Steam". Windows users still dominate the market, the will float some games to the top that will skew that top sellers-style of list.
A better metric would need to be user-independent and based on the *all* new games within a given date range ("last month", "last quarter", etc). Optionally, you could filter further by "AAA" vs "non-AAA", but I suspect you'll run into issues of what exactly is a AAA game/where do you draw that line.
Using Steam only (which right away is also a flawed approach), looking at all software, filtered by Games Only (that is, excluding things like tools, SDKs, etc), they show a library of 4,565 games, 981 of those are available on linux (21%). Looking at just what has a release date within February 2015: 226 total, 44 for linux (19%). Which is all hellvua' lot better than the market was a year or three ago, but far from our personal libraries what 40%, 50% and higher would be more common.
From an analytics stand point, I'd also be kind of interested in a breakdown based on game genre. Do RPGs get ported more often than Action, etc. that kind of thing.
I will say, however, that using the metric of "% of my library" is a horribly flawed way of looking at the state of the union. By definition, we (linux gamers) are more likely to have a linux-dominated library, so it will almost always appear to be that the market is looking great. Likewise, I don't believe you can safely use the old stand-by "% of the general Top Sellers on Steam". Windows users still dominate the market, the will float some games to the top that will skew that top sellers-style of list.
A better metric would need to be user-independent and based on the *all* new games within a given date range ("last month", "last quarter", etc). Optionally, you could filter further by "AAA" vs "non-AAA", but I suspect you'll run into issues of what exactly is a AAA game/where do you draw that line.
Using Steam only (which right away is also a flawed approach), looking at all software, filtered by Games Only (that is, excluding things like tools, SDKs, etc), they show a library of 4,565 games, 981 of those are available on linux (21%). Looking at just what has a release date within February 2015: 226 total, 44 for linux (19%). Which is all hellvua' lot better than the market was a year or three ago, but far from our personal libraries what 40%, 50% and higher would be more common.
From an analytics stand point, I'd also be kind of interested in a breakdown based on game genre. Do RPGs get ported more often than Action, etc. that kind of thing.
Pre-orders for Cities: Skylines Stand At Nearly 2% For Linux Gamers
25 Feb 2015 at 7:24 pm UTC Likes: 1
25 Feb 2015 at 7:24 pm UTC Likes: 1
While I don't personally pre-order anything due to the constant issues we Linux gamers have with ports suddenly vanishingI think this is a real issue. We (as a community) have been hit too many times and now there are active, vocal "do not preorder" groups out there. Preordering is starting to be treated like a serious breach of best-practices for a linux gamer, which is unfortunate.
A Closer Look At The Upcoming Cities: Skylines
16 Jan 2015 at 6:53 pm UTC
16 Jan 2015 at 6:53 pm UTC
I've been following the development of Skylines for months now. I'm very excited for it. It's definitely on my must-buy list. It might even get me to break my normal restriction on "no pre-orders", but I want to be sure that Linux gets the credit so I'll hold off until the bits are downloadable.
C4 Engine Drops Linux Support, Developer Says Linux Is Inferior
12 Jan 2015 at 8:23 pm UTC Likes: 17
12 Jan 2015 at 8:23 pm UTC Likes: 17
http://en.wikipedia.org/wiki/C4_Engine#Games_using_C4 [External Link]
Looking over the list of games that use this engine, we're really going to be missing out by this decision. Truly, the loss of triple-AAA hit titles like "Gremlin Invasion", "Gremlin Invasion: Survivor" and "City Bus Simulator 2010" will be devastating to the Linux gaming community.
Looking over the list of games that use this engine, we're really going to be missing out by this decision. Truly, the loss of triple-AAA hit titles like "Gremlin Invasion", "Gremlin Invasion: Survivor" and "City Bus Simulator 2010" will be devastating to the Linux gaming community.
Valve's Newest Controller Design Looks Solid
7 Jan 2015 at 10:06 pm UTC
But generally speaking, I like what I'm seeing. As long as the price-point on the controller (and the machine) aren't too painful I plan on getting both. (that is, a steam machine for the living room, and an additional controller for my PC in the office)
7 Jan 2015 at 10:06 pm UTC
What do you think?I want to see a retail price, and I want to know when I can get it. Can I just plug it in to any ol' linux PC, or will it only work (out of the box) with a steam machine?
But generally speaking, I like what I'm seeing. As long as the price-point on the controller (and the machine) aren't too painful I plan on getting both. (that is, a steam machine for the living room, and an additional controller for my PC in the office)
Linux Lagging Behind On Minecraft User Statistics
4 Dec 2014 at 6:37 pm UTC Likes: 5
4 Dec 2014 at 6:37 pm UTC Likes: 5
I can't imagine that MS's acquisition of Minecraft has exactly endeared it to the linux-faithful. But for me, the real surprise:
Windows 95 - 1076
There shouldn't be that many Win95 boxes left. Period. Let alone running MC. :)
Windows 95 - 1076
There shouldn't be that many Win95 boxes left. Period. Let alone running MC. :)
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