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Latest Comments by LoudTechie
Igalia detail their open source work for Valve's Steam Frame and Steam Machine
25 Nov 2025 at 2:47 pm UTC Likes: 2

Quoting: LoftyThis is potentially actually amazing in so many ways if things hook up correctly. And i think Valve has possibly checkmated the entire industry here including mobile if im reading the room right, and i mean both Apple and Google.

So correct my if im wrong but the Frame uses Arch Linux ARM64-based operating system running on essentially a mobile chipset Qualcomm Snapdragon 8 Gen 3 (ARM64 architecture), the same high-end chip found in flagship Android smartphones..

So in theory, we just about wrangled ourselves away from Andriod / IOS and have a clear path way to a Linux Smart Phone. ( that can run PC games ). All it takes is for someone to get the Qualcomm firmware / cellular modem module loaded under Arch and fit a dongle or integrate it into a chassis with battery.

In fact i can just see a cool Grey smart phone with the embedded Valve logo on the back in black. fully running Arch with steam installed (of course).

*edit i wonder if this is why Google just did a full 180 on not allowing users to side load APK's or 3rd party stores. It might not have been for the 'community' after all, they saw what valve were doing.
No.
Android's dominant position doesn't come from any of this.
Many Linux phones can do this, those sanctioned Huawei phones can do this.

Their dominant position comes from Google play services(android equivalent to the windows api), Google play and modem-support and is enforced by device attestation and Widevine drm.

On cellular modem support. It's easy to underestimate the walls of that garden.
Let me put it this way. The IPhone was a gigantic upgrade in openness from the walls around the garden of providers.
This is the kind of place where spies sit at the negotiation table, everything is patented, encryption starts to become illegal, publishing code can be treason and merely running tests requires several different licenses and you have to get them par jurisdiction.

For google play services there is microg, but Huawei failed to effectively utilize that.

On your edit: Google always hated standard installing, they kept throwing around graphs about how clearly all viruses came from it, they added all kind of steps to avoid you doing it and they added it to their attestation program. They just couldn't go too far, because of regulators, the gpl and fear for consumer reaction. Also carriers have been testing apple like restraints and people haven't reacted too badly. It's just the next step nothing 180.

Steamworks SDK adds support for Linux Arm and Android, and it seems we know the first Android game on Steam
20 Nov 2025 at 4:22 pm UTC

Quoting: sarmadWill those Android games also work on amd64 CPUs, or just on the Frame?
Probably.
Amd64 to Arm emulators exist and work pretty well. [External Link] and Waydroid is open source.

Steamworks SDK adds support for Linux Arm and Android, and it seems we know the first Android game on Steam
20 Nov 2025 at 3:41 pm UTC Likes: 1

Quoting: dziadulewiczFortnite is available for Android. Does this mean Fortnite can soon be easily gamed on desktop Linux through Steam and those compat layers?
Not easily.
Fortnite tries to detect non-standard Android configs, which would easily penetrate something as flimsy as waydroid.
A distinction is though that there is already complete community build around circumventing these detection methods meaning that instead having to modify source code you can probably just downloads a few scetchy scripts to cricumvent it.

Unity games are coming to Fortnite as Epic continue attempting to build a metaverse thing
19 Nov 2025 at 2:05 pm UTC

Yeah, I can't deny this might be a success.
A lot still needs to be proven, but it could work.
Affordable VR is starting to hit the market.
Fortnite is a very stable engagement driver.
Many industry players would love to depose of Steam.
It must be clear to them all that they will be trading one overlord for another, but to some it might be worth the gamble.

Steamworks SDK adds support for Linux Arm and Android, and it seems we know the first Android game on Steam
19 Nov 2025 at 1:51 pm UTC Likes: 1

So now, windows stuff runs on Valve's hardware/software, android stuff runs on Valve's hardware/software, x86 runs on arm, which ecosystem would be next.

Based on technological maturity and (gaming) market size I would point to Nintendo, but I don't think Valve would sail these treacherous legal waters.

They could go after Apple, but they've little to gain from it and it would be lots of hard work.
The Darling project isn't nearly mature or legally stable enough right now.

TeslaOS can, but that would cost their protection as Tesla games monopolist, also that market is embarrassingly small.

Playnite may get a Linux version during 2026 as the creator plans a move to Linux
19 Nov 2025 at 9:27 am UTC Likes: 1

@Sil_el_mot or publish it and hope it helps others.
There seems to be quite some demand.
Doesn't need to be open source or free software, you could publish it under whatever license and/or conditions you would like.
There appears to be demand, maybe you could serve that demand.

Anti-cheat will still be one of the biggest problems for the new Steam Machine
18 Nov 2025 at 7:26 pm UTC

@tpau they don't actually whitelist keyboards.
They blacklist drivers.
It just happens that some keyboards only work through vulnerable drivers.

Anti-cheat will still be one of the biggest problems for the new Steam Machine
17 Nov 2025 at 1:10 pm UTC Likes: 1

@1xok I assure you they won't let you run on "any shady Windows machine".
I tend to aggressively debloat Windows to keep it running on ancient hardware(part of my job) and gaming ability is one of the first things of consumer value you lose(full telemetry, ads and bloat are the first victims, but those you don't actually want).
Also many anti-cheat systems nowadays require TPM2.0 and although essentially all hardware, since 2008 supports it, activating it in BIOS is often required. Valorant even excludes itself from systems with old keyboards.

Anti-cheat will still be one of the biggest problems for the new Steam Machine
16 Nov 2025 at 8:58 pm UTC Likes: 1

@Mohandevir Many anti-cheat vendors offer Linux compatibility nowadays, but there're often reasons not to use this product/feature.
VAC is the most obvious solution.
EAC and BattleEye work too.
Denuvo can be considered an anti-cheat provider that works on Linux.
You also have that anti-cheat solution whose name I always forget that only works on Steam Deck.
Fairplay is an interesting story. It's certainly not an internally developed solution. [External Link] It's one of the more extreme interpretations of server side anti-cheat. By doing most to all of the gaming at the server side it's easy to check for cheating.

Interesting thing I found:
Spoiler, click me

The FACEIT league actually has its own anti-cheat system, but if that one worked on Linux I would be pretty surprised.

Valve reveal the new Steam Frame, Steam Controller and Steam Machine with SteamOS
16 Nov 2025 at 8:33 pm UTC

@CIAPA Do the xinput_calibrator and or xinput count.
xinput_calibrator is an x.org frontend for xinput, but straightly assumes you want your mouse to point up and do nothing fancy.
xinput is a pretty intuitive cli tool for managing this.