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Latest Comments by Julius
Sony to officially support the PS5 DualSense on Linux with a new driver
28 Dec 2020 at 11:31 am UTC Likes: 3

Seems like if proper support is added then this might be the closest current thing to the great, but sadly discontinued Steam controllers. Sony definitely took up a lot of similar ideas and maybe refined them further.

Portal 2: Desolation standalone mod gets a first proper teaser, coming to Linux
21 Dec 2020 at 12:12 pm UTC Likes: 1

Any further details why this isn't using the existing Portal2 OpenGL version?

Wine 6.0 comes closer with a second Release Candidate
13 Dec 2020 at 10:35 am UTC

Does anyone know how this relates to the new (?) "Proton experimental" version that showed up in the Steam beta client?

TUXEDO launch their smallest Linux gaming notebook with the Book XP14
12 Dec 2020 at 10:35 am UTC

Maybe lightest, but I have a 14" Tuxedo gaming laptop sitting in from of me right now...

Open Source Game Achievements with Gamerzilla
12 Dec 2020 at 10:32 am UTC Likes: 1

This isn't so much about creating a useful library for commercial game developers to easily use Steam achivements, but offering a FOSS alternative to this walled garden. Think of it in terms of Mastodon Vs. Twitter. Gamerzilla is trying to do what Mastodon does, not just write an alternative front-end client for Twitter.

Standalone Steam Controller driver and UI 'SC Controller' gets a sweet small upgrade
9 Dec 2020 at 5:24 pm UTC

Maybe the Valve Index controllers can be used outside of VR?

Minigalaxy the simple GOG client for Linux has a big 1.0 release
30 Nov 2020 at 12:46 pm UTC

Would be nice to have this in the Arch/Manjaro repositories.

Inspired by the likes of Cube World, open source RPG Veloren has the biggest update yet
29 Nov 2020 at 11:50 am UTC

Yeah, performance is pretty good. The main problem for now is the server side performance, mainly in relation to the physics tick rate. During the release party the server had to scale down to 10 ticks per second due to overload (beefy server and about 100 players). So while your client might be plenty fast, it will still look laggy due to the physics tick rate*.

*Of course you could have more client side interpolation, but then there is a lot of guess-work involved on the client side and you get the typical network lag effects visible in some other games.

Inspired by the likes of Cube World, open source RPG Veloren has the biggest update yet
29 Nov 2020 at 1:03 am UTC

Yeah, or some sort of newbie town where only the lower level players spawn.

But so far it hasn't been a problem, as there is basically no PvP happening at all in the game. This release party was really the exception with people just randomly messing around.

Inspired by the likes of Cube World, open source RPG Veloren has the biggest update yet
28 Nov 2020 at 8:18 pm UTC

Quoting: Sojiro84Checked out the game today as well. Saw a Reddit thread about it.

As far as new player experiences go, it's terrible.

I joined, got killed almost instantly. I respawn in the exact same spot and the same player kills me again.

I then decided to run away and the damn player is chasing me for about 20 minutes when I just gave up.

So, yeah, probably not going to be playing the game again anytime soon if this isn't fixed. I don't even got a chance to learn how the game works. Are there levels? If so, then the first few levels there should be immunity so that one can learn how to play the game.
Lol, that normally never happens. Why did you decide to join in like the 2 hours of a release party chaos (which is maybe once a month at most), instead of trying the game during a normal time?

There are no levels, this is more like an open world game. There are some dungeons you can enter though.