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Latest Comments by Julius
Some thoughts on the Shadowrun series
24 Jan 2017 at 4:50 am UTC

Since it includes a pretty good mission editor it seems, any recommendations for additional fan made content?

Also, how is the Android version input wise? Maybe I'll play some fan made content on the go instead

Prison Architect broke the Geneva Conventions for the use of a red cross
18 Jan 2017 at 7:17 am UTC Likes: 1

Quoting: oxymoreThis isn't about copyright. The red cross symbol is limited in the number of people who are allowed to use it because it is basically a "Don't shoot me" sign. It is a war crime to target people wearing the symbol. As a consequence, they are also strict about misuse of the symbol, as otherwise everybody would use it which would completely undermine the proper use.
This. One might think it's all fun and games, but the Geneva convention is one of the few international treaties that more or less anyone with a minimal bit of common sense left agrees is a good idea.

Besides, if it was the coca-cola logo no-one would think twice about it, just because there is a humanitarian aid organization behind it it is somehow different?

Open source game engine 'Godot' is working on a new 3D renderer
15 Dec 2016 at 10:45 am UTC Likes: 1

Pretty cool, although no Vulkan support yet is a bit of a letdown.

I hope they will also add native support for Daydream VR and WebVR soon.

You might want to avoid the Nvidia 375.20 driver, Nvidia recommend downgrading
27 Nov 2016 at 10:52 am UTC

Yeah, seems to not effect everyone. I am on a GTX970m (Maxwell) and the 375.20 driver seems to work just fine.

Earth Liberation, a surprisingly good looking traditional RTS should come to Linux
23 Nov 2016 at 3:30 pm UTC

Really hard to get the RTS formula right for indie devs it seems, but this one seems to look at least somewhat promising. Lets wait and see.

The Linux & SteamOS port of Killing Floor 2 has been put on hold, it needs a developer
22 Nov 2016 at 6:03 am UTC

This was clear when they announced that KF2 would be using a highly customized version of the UE3 engine AFAIK. A very similar thing happened with their previous game RO2.

I think they went by the fact that UE3 had some working linux-ports, but those were never part of the official UE3 code base and Icculus at some point already mentioned that for customized UE2 & UE3 this meant basically a new port each time if I recall correctly.

Luckily with UE4 things have gotten slightly better and I think a somewhat working Linux port is not officially part of UE4, so even customized versions can start with something if they didn't go out of their way to brake compatibility.

Need something for the weekend? Klei Entertainment's games are on sale
18 Nov 2016 at 9:52 am UTC

If you have not yet gotten Crypt of the Necrodancer... DO IT NOW! Extremely fun and innovative game even if you are not into rhythm games.

Aspyr Media shut down their GameAgent store, focusing more on developing and publishing directly
16 Nov 2016 at 3:05 pm UTC Likes: 1

Depends on your volume of sales, but putting your eggs into someone else's basket is not always the best idea...

What would be cool was a federated game store app, i.e. take a open source client like the one from itch.io but allow to add multiple stores to it seamlessly. This way smaller publishers could sort of band together to avoid getting trapped in steam or such.

And we probably already had a GOG Linux client by now :(

Looks like mech combat game 'Dark Horizons: Mechanized Corps' is coming to Linux
16 Nov 2016 at 2:52 pm UTC Likes: 1

Quoting: LukeNukemMan I remember this (first version) from early 2000, I think it was "Dark Horizons: Lore". I wonder if they still use the Torque Game Engine or it's updated version.
Hmm, sounds to me like they switched to the new open source version with has a linux port? See: http://torque3d.org/ [External Link]

New user statistics refresh, come check out the new data from Linux gamers
1 Nov 2016 at 9:39 am UTC

My take on the Steamcontroller thing is that when it is well supported (either by the developer directly, such as the case for example "Neuro Voider" or by an awesome community config), than it beats all other controllers easily and sometimes even a mouse+keyboard combo. However many games are not well supported, and unless I want to spend a lot of time creating my own config (which I honestly didn't bother so far), I end up switching back to either my Xbox360 controller or the mouse+keyboard combo.

So overall I can see why people voted it as their favorite controller, but if you are on the edge and don't want to buy two controllers, nor are especially interested is playing games originally not meant for controller input at all, then I would rather go for a cheaper USB cable Xbox360 controller which works great under Linux.