Patreon Logo Support us on Patreon to keep GamingOnLinux alive. This ensures all of our main content remains free for everyone. Just good, fresh content! Alternatively, you can donate through PayPal Logo PayPal. You can also buy games using our partner links for GOG and Humble Store.
Latest Comments by MothWaves
Fedora threatened with legal action from OBS Studio due to their Flatpak packaging
14 Feb 2025 at 6:50 pm UTC Likes: 1

Even so, a blanket policy would be better.
Yeah. As much as I'm on OBS's side in this discussion, I can see why this type of selective ruling would be off-putting for other redistributors.

I still think it's an understandable decision from OBS, although jumping to litigation is perhaps a bit uncalled for (I suppose it depends on how exactly the preceding discussion went). Hopefully, Fedora takes steps forward to prevent this type of thing happening again.

EA / Respawn now block Apex Legends from running on Linux and Steam Deck
31 Oct 2024 at 6:32 pm UTC Likes: 7

That developer post gives off a lot of "Linux, the notorious hacker" vibes. Especially with
"There is currently no reliable way for us to differentiate a legitimate Steam Deck from a malicious cheat claiming to be a Steam Deck (via Linux)."
I am somewhat sympathetic towards the messy situation developers find themselves in with the current anti-cheat war but the article just feels so disingenuous with the way it tries to minimize the importance of their Linux playerbase and the way they refer to Linux like it is itself the problem. The anti-cheat situation needs to see some changes soon because the snowballing anti-cheats have done to catch cheaters are actually starting to harm everyone else to an almost equal degree to the cheats themselves.

Valve (Steam) begin a direct collaboration with Arch Linux
28 Sep 2024 at 5:10 pm UTC Likes: 2

I most certainly have had several issues with the keyring in Arch. Not sure if it's because I can't properly connect to keyservers or some type of DNS issue. As any good corporate-fearing hermit, I am cautious about these news but Valve is pretty graceful with most of its decisions and this seems more like mutual collaboration rather than exploiting an untouched market. I think a more stream-lined distribution for arch might be a good thing for all involved.

Dev of crowdfunded WW1 survival-horror game CONSCRIPT cancels Linux and macOS versions
8 Jun 2024 at 4:55 am UTC Likes: 4

Quoting: elmapulthat is the point, those issues might not be fixable by the game developer.
if someone develop an game using an engine that promisses they support linux, then turns out the support is incomplete and you cant really deliver it, nor change the code to make it work , can we blame the developers?
not to mention sometimes they use some midleware that promisse the samething and the midleware cant deliver an proper support, but its essential to make the game work.

if they chose to not finish the game for everyone instead of just us, it would be much worse for everyone, at least we can run it on proton and get the refund wich is the bare minimum, even better if we can keep our keys, so we get the best of both words, unoficial support with proton (wich often is better than official support anyway) and the game for free.
I agree, it's an unfortunate situation and some of the blame most certainly falls onto the developers of the tools game devs use. But they're still developers, using linux as a selling point for donations to develop their paid game, they should at the very least be informed about this, if you're going to make a game in which the kickstarter mentions Linux as a supported platform, you should build the game from the ground up with all platforms in mind. It's also unfair to all the devs who DO provide linux support, to pretend like it's not a possibility. There are plenty of Unity games with Native Linux support that work great.

Fight the devs of Fishards, if you win - it goes open source! Lose and it's deleted from Steam
8 Jun 2024 at 4:55 am UTC Likes: 2

I doubt they'll just delete the game if they win. If you've already made the decision to open-source your game you're not going to not do it just because of a contest. But, we'll see, sad that they couldn't support themselves off the game while big companies make millions actively hurting the gaming community :sad:.

Dev of crowdfunded WW1 survival-horror game CONSCRIPT cancels Linux and macOS versions
4 Jun 2024 at 5:23 pm UTC

Quoting: elmapul
Quoting: MothWavesA lot of people say they don't like Linux because they can't play their games. Then devs do this stuff and nobody complains. Game development is hard work and I sympathize with any dev who needs to make a full experience from the ground up. But come on. You make a promise to get money and then break it because you will lose money is just pure wrong. Also, developers have been making cross-platform software for decades, if you're making a promise like this keep cross-platform practices in mind and maybe you won't have to worry so much about "market share".
they probably cant do that because nowadays developers dont control the full software stack, they rely on game engines to do the job for then, and more often than not those are proprietary and dont have proper linux support.

you dont need to be an good programer to be a good game designer, who knows maybe they are great game designers but suck at code, at least with modern engines they can do something.
That's very true. Still, I'm pretty sure most game engines provide builds for linux, although I know unity used to have some issues with linux builds in the past.

Dev of crowdfunded WW1 survival-horror game CONSCRIPT cancels Linux and macOS versions
30 May 2024 at 1:47 pm UTC Likes: 14

A lot of people say they don't like Linux because they can't play their games. Then devs do this stuff and nobody complains. Game development is hard work and I sympathize with any dev who needs to make a full experience from the ground up. But come on. You make a promise to get money and then break it because you will lose money is just pure wrong. Also, developers have been making cross-platform software for decades, if you're making a promise like this keep cross-platform practices in mind and maybe you won't have to worry so much about "market share".