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CONSCRIPT from Jordan Mochi/ Catchweight Studio and publisher Team17 is a promising looking first world war survival-horror that was crowdfunded back in 2020. Now the developer has cancelled the planned Linux and macOS versions.

"CONSCRIPT is an upcoming survival horror game inspired by classics of the genre - set in 1916 during the Great War. CONSCRIPT will blend all the punishing mechanics of older horror games into a cohesive, tense, and unique experience. In CONSCRIPT, you play as a French soldier searching for his missing-in-action brother during the Battle of Verdun. Will you be able to search twisted trenches, navigate overrun forts, and cross no-mans-land to find him, and ensure a home goes unbroken?"

Since getting a press email about a new demo arriving, and remembering following this along during the Kickstarter, I shot off a message to their PR team a few days ago, and today they got back in touch and the developer has now also published a post directly on Kickstarter where they said:

Linux and Mac Notice

Linux and Mac versions were part of the original Kickstarter campaign, and unfortunately I have to announce that these two platforms will no longer be natively supported. Back during the Kickstarter campaign in 2020 I naively promised things that I had never done before and so I did not realize how much work they were for so little trade off. For me to support these versions, I would likely lose money because the user base is just not there (both of these platforms account for roughly 0.6% of all my Steam wishlists).

Massive apologies for this cancellation, although I hope the announcement of the game on all these other platforms at least softens the blow a little bit.

If you were an original Kickstarter backer who was expecting a Mac or Linux version, feel free to reach out to me via Kickstarter DM and I can organize a refund for you out of pocket.

The wording is a bit odd there with the developer saying it will be "out of pocket". Well, people gave their money to the project for something it's not doing now. So it's only natural to return it. Kickstarter though is very much a gamble on if you like the idea enough.

Sad to see for backers of the project, much like what we saw with Nightdive Studios remaked of System Shock doing the same. We also saw the developer of Blazerush recently announce their ending of Linux and macOS support too. Once again, for macOS it's a bigger loss, since they get nothing, but at least for Linux players (and Steam Deck) it should hopefully be playable with Proton.

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CONSCRIPT will be available on GOG and Steam.

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I am the owner of GamingOnLinux. After discovering Linux back in the days of Mandrake in 2003, I constantly came back to check on the progress of Linux until Ubuntu appeared on the scene and it helped me to really love it. You can reach me easily by emailing GamingOnLinux directly.
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Pengling May 30
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I've seen this old chestnut too many times. "Sorry, we advertised Linux and MacOS to get it funded, but we'd actually lose money if we really made those versions!". Seems like our money's always good enough when companies want Kickstarter backing to get it made for the Windows and console audiences, but it's not good enough when it comes to actually releasing what was promoted.
artixbtw May 30
Again? Come on.

At least offering refunds to anyone who expected otherwise is a nice gesture.

Last edited by artixbtw on 30 May 2024 at 1:09 pm UTC
dpanter May 30
Another one huh... yeesh. And no comment on Steam Deck or Proton either?
SilverCode May 30
QuoteI can organize a refund for you out of pocket.
Out of pocket? I had to check the definition of this to make sure it meant what I thought it meant, and it does - "having lost money in a transaction"

They aren't losing money in this transaction, they are just returning it to the person who gave it to them in return for a Linux version.
MothWaves May 30
A lot of people say they don't like Linux because they can't play their games. Then devs do this stuff and nobody complains. Game development is hard work and I sympathize with any dev who needs to make a full experience from the ground up. But come on. You make a promise to get money and then break it because you will lose money is just pure wrong. Also, developers have been making cross-platform software for decades, if you're making a promise like this keep cross-platform practices in mind and maybe you won't have to worry so much about "market share".
Cyril May 30
QuoteBack during the Kickstarter campaign in 2020 I naively promised things that I had never done before and so I did not realize how much work they were for so little trade off.

Wow! "Are you kidding me?", It's really shameful. I suspect this is the case for a majority of KS campaigns...
ToddL May 30
This is one of the several reasons why I despise Kickstarter projects like this because they try to promise something but cancel it at the last minute due to reasons. In the case of this project, the developer should've known that macOS and Linux don't have larger player bases like Windows and shouldn't have offered those versions if they've never done it before.
M@GOid May 30
And one more time, don't pre-order anything. The warnings are there for anyone to see.
jeisom May 30
He says natively, so maybe it will work fine with proton. I wouldn't pre-order for something like this, but rather see if others are able to get it working after release. It is one thing for something that will likely work, but preferably better to wait till a game is out and others indicate it is working. Some people dual boot afterall.
CatKiller May 30
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Quoting: SilverCode
QuoteI can organize a refund for you out of pocket.
Out of pocket? I had to check the definition of this to make sure it meant what I thought it meant, and it does - "having lost money in a transaction"
It doesn't mean that they've lost money, it means they're paying the money themselves (rather than accounting for it specifically from Kickstarter funds). Literally taking the money out of their own pocket to pay for it.
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