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Latest Comments by Pyrate
With a Nintendo Switch 2 on the way, I hope Valve make a Steam Deck 2
9 May 2024 at 9:40 am UTC Likes: 4

Quoting: PenglingI'm currently preparing for an emulation-heavy approach to gaming in the future until things right themselves again
That's basically been me these past couple years, a mix of emulation and generally older titles I missed out on. It's a good life; you'll probably never run out of good games, and your backlog will remain enormous for years to come. There's nothing especially important in getting the latest and the "greatest" of games if you think about it, once you wrap your head around that concept and ditch that FOMO feeling, you realise time doesn't amount all that much to art, and graphics aren't even close to being everything in a game.


With a Nintendo Switch 2 on the way, I hope Valve make a Steam Deck 2
9 May 2024 at 7:24 am UTC Likes: 3

Am I the only one who's not necessarily too excited for a new Deck at the moment? Keep in mind I could be salty because I just got mine August last year, but it feels like the OLED model fixed pretty much every nit pick there was with the original we had for now.

Furthermore, people asking for Deck 2 to run current games... do you guys want to throw $1K or more on your handhelds? I know I wouldn't, I find the current Deck perfectly fine for what I realistically expected would run on it, besides, setting up Sunnine/Moonlight was easy enough I'd never bother with a more powerful handheld if I can locally stream all my demanding games (which aren't many) from my capable PC.

I'd probably be more into the idea if there'd be specific exciting features and innovations coming with a Deck 2, not just adding more RAM etc.

HELLDIVERS 2 will soon actually require a PlayStation Network account
6 May 2024 at 6:36 am UTC Likes: 1

Quoting: Linux_RocksYou're playing a "live service" game. You've got no room to bitch cause of that fact alone.
Even if your language is harsh, I 100% agree with this, wherever the game comes from, if you play a live service game and they decide to fuck you in the ass on a whim, you shouldn't really be surprised, I'd even go and say you deserve it, it's almost written in the rules at this point with how often this happens.

I do like that the consooomers finally came together for something to stand up for, even if we both think it's comically exaggerated.

Nintendo DMCA nukes 8,535 GitHub copies of Switch emulator yuzu
4 May 2024 at 11:01 am UTC Likes: 4

Quoting: TeomyrI really don't understand why these people doesn't run their own Gitlab server (or similar) ?
Because 8535 people didn't fork Yuzu's repo to start developing 8535 different forks individually, I'd just round this exaggerated number of forks to just non technical people just forking the repo out of panic thinking this can be a way to preserve it somehow.

A fork that is actually being developed, Sudachi [External Link] is still up, so this does just seem like they were going after duplicates here. I heard Sudachi removed some of the problematic code from Yuzu and that could be why it's still up, not sure what the problematic code is or if this is even true though.

HELLDIVERS 2 will soon actually require a PlayStation Network account
3 May 2024 at 10:55 pm UTC Likes: 2

Quoting: F.Ultraso if you happen to live in any of those countries you are now blocked from playing the game you bought.
I just want to say this is not true at all, as someone from an African country that's not South Africa, this is not news at all, it's always been that for any of these global services, you just pick US/UK/EU, or whatever region where you have access to that region's currency so you can buy stuff from the service etc, since no one will support your local currency, obviously, that's just the status quo here. Steam itself until very recently (November last year) didn't officially support MENA countries either. Yeah yeah lying about your region probably breaks TOS or whatever, that's never been forced in any service that I know of for us here. Just because Sony or whoever doesn't "officially" support our regions, doesn't mean there are no PS5s here or no userbase or that we're "blocked" from playing.

This is just to give everyone an idea of how things go here.

HELLDIVERS 2 will soon actually require a PlayStation Network account
3 May 2024 at 9:38 pm UTC

Quoting: WYWThe 4 minutes of setup and the data mining aside this creates a new point of failure.
What data mining? Realistically speaking, you'll only need to use that account to play the game no? So whatever data they would mine through PSN they should be able to do so already if you play the game now. What makes this worse from a privacy perspective?

Quoting: WYWIf the PSN network goes down, or if your PSN account is stolen or lost (or banned) you lose the ability to login and play the game.
This is very true, adding another point of failure is a big annoyance and downright discouraging. The good thing about this overwhelming backlash is it may just be big enough Sony will act like they listened and drop this crap.

Also I want to make it clear I'm not defending these morons for this unnecessary and over reaching action. I was just surprised by the strong response and some of the feedback felt like people were afraid of things that can already happen, with or without PSN, so their worries are misplaced I think. This is like windows users who are against ring 0 anti cheat software because it can "steal your data". Any user level software can steal what's on your documents folder. You don't want kernel level software because it's way more dangerous than that, you simply don't trust that software or any 3rd party software for such a critical level of access for your machine, and you don't like the idea of that software running before everything else starts on your computer.

HELLDIVERS 2 will soon actually require a PlayStation Network account
3 May 2024 at 2:30 pm UTC

Did the game not have some sort of internal, not Steam account before for crossplay? I'd assume it did, so what's a PSN account going to do here?

"protecting our players and upholding the values of safety and security"
Huh?

Conversely, what's the downside to making a PSN account? I don't think this means any extra step other than that one time account creation step, no launchers or anything no? what's so bad about this move other than 4 extra minutes of setup?

Proton 9.0-1 released with expanded game support for Steam Deck / Linux
2 May 2024 at 7:29 pm UTC Likes: 5

Quoting: Rui_CastroI've tried uninstalling but always get a error. I know I've done this before for Proton 7. Just don't remember what I did. Any help?
What the others said, and to make fixing this easier, you can use something like ProtonUp-Qt [External Link] which will show you a nice interface that lists all your installed games and what Proton version they're forced to use, if applicable.

Fedora Linux 40 is officially out now
24 Apr 2024 at 9:47 am UTC

[/quote]
Quoting: pleasereadthemanuala trustworthy option might be the Open Build Service RPM package provided by cryptomilk, who is a Fedora Proven Packager and contributor to Signal.
Thanks for the super thorough response! I think I'll settle for the cryptomilk RPM package, and this is the first time I hear about this Open Build Service, sounds really cool, I'm glad OpenSUSE is also RPM which is something I just found out about now too, many lessons learned, thanks again.

Fedora Linux 40 is officially out now
24 Apr 2024 at 6:26 am UTC Likes: 1

Quoting: legluondunetWhat about Fedora? I would be interested in your feedback.
I'll go a little deep here and talk about my experience with also Linux in general as someone who I wouldn't call myself technical but got tired of Microsoft's shit so here it goes:

I'm a month old Linux user and Fedora has been basically perfect, I don't want to hear about it that Fedora or KDE are too bleeding edge, unstable, unreliable, not gaming ready or whatever else I saw going around before doing the switch. It was too stable I got bored and learned how to install stuff like fsync-kernel and latest mesa drivers through copr repos, if a dumbass like me can do systemwide changes within a couple of weeks of using the os, while being on exams period so I didn't necessarily have lots of free time, then everyone can do it as well.

And I like package managers and DNF, while I'm exclusively a GUI person naturally, I now prefer package managers because I find them way more informative and easy to follow, this was the case for me for the last two years with winget on windows, and DNF is like a couple of generations ahead of that.

I would probably be considered a power user by now, but I don't feel like that's the case, I don't feel like I became a computer hacker or anything at all, this past month of "learning" how to use linux was smooth sailing, pretty much every problem or something that was simply new to me, just looking it up and I can easily follow along, it all feels very natural and things just make sense why they're the way they are, if they don't I just copy paste the commands. I think the concept of Linux being too difficult right now is just a consequence of my generation becoming too tech illiterate, everyone just uses their phones nowadays and have no clue how computers work, another thing is the social aspect which I also don't understand, if you use anything that even slightly deviates from the norm, people will think you're a nerd/hacker/strange person etc, or you're trying to be special and stand out, it's so weird.

The only thing I'm missing right now is proper VRR working, even on AMD, this is in fact a big bummer: for some reason whenever VRR kicks in, brightness flickering occurs, it depends on how bad the frame fluctuates but it's mostly not as annoying as you'd think, it's a Wayland thing I think I'm not sure, from what I learned this is something KDE will need to work on and it affects everybody? Correct me if I'm wrong I'd be happy to fix this.

Quoting: pleasereadthemanualNo official Signal Desktop package. Where do you get it? From the unverified Flatpak? From openSUSE's OBS, which is maintained by a Fedora packager? From the COPR? Do you compile it yourself?
So the flatpak is not verified? I never realised that! is this worthy of concern? I don't know how this works, can one like check how the flatpak is built or whatever so one can be sure there were no modifications? What do you use to get Signal then if not the flatpak?