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Latest Comments by Renzatic Gear
XCOM 2 is so popular it has beaten the all time peak player count of a number of games
8 Feb 2016 at 5:58 pm UTC Likes: 1

Quoting: Shutup-FoolI feel so left out. My potato laptop can't handle XCOM 2 :(
It might be time for you to buy a rutabaga, cuz XCOM2 is GRAND AWESOME GOOD FUN!

...shame I screwed up my first game by thinking I could ignore the Avatar Project to build more cool stuff. By the time I got around to taking it on, it was just three bars away from completion. I might've kicked some ass during the Blacksite missions, but there was no way I could fly around the world to keep up.

XCOM 2 released for SteamOS & Linux, port report included
6 Feb 2016 at 7:35 am UTC

If any of you are having stuttering issues, try this [External Link]. Yeah, it's the same .ini tweaks people have been using to patch up all UE3 games since time immemorial. I still have to play it on medium/highish settings with some of the fancier effects turned down to get a perfectly smooth game, but it's so, SO much better than it once was. My herky-jerky bases are herky-jerky no more!

XCOM 2 released for SteamOS & Linux, port report included
5 Feb 2016 at 6:41 pm UTC

I just looked at the recommended specs on Feral's website, and they're recommending the 355.63 drivers to play it on. I don't see a reason why an updated set of drivers would perform any worse, but for ***** and giggles, I'll downgrade, and give it a try. See how it works.

edit: well this is messed up. I rolled back my drivers from 355.11 (closest I could get in the repo), and this is what I got [External Link]. With everything up, it jumps around from 45-60 FPS in-mission.

Downside? The base, while running smoother, is still pretty herky-jerky, and brings that herky-jerkiness with it into the missions.

It seems that moving the camera is the biggest hit to performance. When I leave it alone, I've seen my framerates climb as high as 70. Move it about, and the framerate goes spastic.

So, yeah, it needs a patch. But at least its good to know that it can be brought up to spec alongside Windows.

XCOM 2 released for SteamOS & Linux, port report included
5 Feb 2016 at 6:25 pm UTC Likes: 1

Quoting: GuestSo another case of the Windows version being quickly fixed, and no performance fixes for Linux? :P
Actually, I think it's a fluff update like TheBoss claimed. I grabbed the exact same update when I jumped back into Linux, and it hasn't given me any performance boosts or noticeable improvements whatsoever.

...this is why I should, you know, approach these types of things with a plan, rather than eyeball stuff while I'm half asleep, and post something up when it occurs to me. A tech journalist I ain't. :P

But for a more direct comparison, I jacked up all the settings in the Linux version, and compared it directly against the same scene in Windows.

Windows [External Link]
Ubuntu Gnome 15.10 [External Link]

Even through my haphazard testing, it's pretty obvious I'm getting almost exactly half the performance in Linux than I am in Windows. I usually expect Linux to peg out a little lower than Windows does, but this is about the most extreme I've seen it. The Dying Light demo, for instance, did run slower in Linux, but it was still buttery smooth and playable. XCOM 2 could use some TLC.

I'd probably play it in Windows for the time being, but I still want Feral to get my money. Guess I'll have to futz around for a week.

XCOM 2 released for SteamOS & Linux, port report included
5 Feb 2016 at 5:33 pm UTC

Quoting: TheBossRenzatic Gear, what GPU and driver version are you on?
Geforce 970 4GB. In Windows, I'm on driver version 361.43. In Linux, 361.18 (highest version available to me via the repo).

Like Feist said, I just grabbed the 630 meg update that came down the pipes. While this is all very unscientific, I could tell it wasn't running a full 60 FPS during the mission I tested last night. Now?

Looks like it's locked steady at 60 FPS on Windows [External Link]. This is with everything set to max, 8x aniso, and FXAA enabled. It's running 45-60 FPS during the base scenes now, too. On Linux, it runs around 25-45 FPS, which would be fine, if it didn't stutter so much.

XCOM 2 released for SteamOS & Linux, port report included
5 Feb 2016 at 4:59 pm UTC

Okay, here are some things I've noticed.

The base scenes? There's no other way to put it: they're herky-jerky. To the point it's almost disorienting. This herky-jerkiness WILL carry over into the missions, making the game a teetotal headache to play.

BUT, quitting the game, firing it up again, then loading directly into the mission does always fix the issue. The framerate isn't exactly what I'd call silky super awesome greasy smooth (glxosd is floating around 30 FPS with most everything set as high as it'll go, barring a few features here and there I've been experimenting with), but it's perfectly playable.

Now I've spent about 5-10 minutes in the Windows rev , and while the framerate isn't TOO much better (haven't Fraps'ed it yet), that herky-jerkiness is nowhere to be seen. On top of that, there's a subtle red glow on top of everything in the Linux rev I initially took for granted that isn't anywhere to be seen in Windows. It's kinda hard to see, but here are a couple of screenshots showing what I'm talking about...

Base [External Link]
Second Mission [External Link]

It's real subtle, but pay attention to the landing gears in the first shot, and the edge of the fog of war in the 2nd. It's like a shader or some other graphical effect isn't firing off quite right.

Alright, I'm gonna hop back over to Windows and start taking some more screenshots.

I should also add that this is the first game I've played in Linux that's actually given me any trouble...

...besides XCOM 1. Oooohh...

XCOM 2 released for SteamOS & Linux, port report included
5 Feb 2016 at 6:29 am UTC

For me, it isn't an issue with low framerate exactly, so much as it's constantly pausing and skipping. Even after bumping everything down a notch from max, turning off SSAO, and AA, it looked like it was running at a smooth 60 FPS, but it still went through that same pausing.

I'm running an i5 4590 with an Asus Geforce 970, 8GB ram. I'm well above spec, only just shy of the recommended. But that pausing...man, it makes it nigh unplayable. Shame too, because I can already tell it's going to be a great game. Just one that's in desperate need of a patch or two.

Though thanks to s8as8a's link, it looks like I can try it out on Windows now, provided I limit the time I spend with it. I'll port my savegame over, install it in Windows, and see how it runs there right fast. Maybe spend about 15-20 minutes with it, balanced against the 1.1 hours I've already spent on it in Linux.

edit: restarting the game got rid of the stutter almost entirely in-mission when I loaded my game up into it. It came back when I returned to base, though it's nowhere near as severe as it was previously.

XCOM 2 released for SteamOS & Linux, port report included
5 Feb 2016 at 4:17 am UTC

Cool. I'll make it 4 hours just to be on the safe side. But once I'm past that, I'll break out the framerate counters, and do a quick compare & contrast for you all.

Just figured out how to use GLXOSD, so I'M STOKED!

XCOM 2 released for SteamOS & Linux, port report included
5 Feb 2016 at 2:16 am UTC Likes: 2

Out of curiosity, you have to play a game for X amount of hours before it's counted as a Linux sale in Steam, correct?

I ask because I can jump between Windows and Ubuntu, and make a direct comparison of the performance between the two platforms, but I want to make sure this counts as a Linux purchase before I make the attempt.

XCOM 2 released for SteamOS & Linux, port report included
4 Feb 2016 at 11:37 pm UTC

Bah. I see people on my Steam list playing the game, yet it's telling me I still have to wait 5 hours.

Life is so unfair. :><: