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Latest Comments by natewardawg
The Myst 25th Anniversary Collection may come to Linux with help from Codeweavers
16 May 2018 at 10:04 pm UTC Likes: 1

I would love to play through those again on Linux!

Godot Engine to work on Vulkan support
27 February 2018 at 7:18 pm UTC

KimyrielleSome voiced that DX11 is "good enough" and low-level APIs aren't worth the additional trouble.

Very true, but these are almost exclusively people who are writing an in-house engine for lightweight games that wouldn't be bottlenecked with draw calls. Many of these types of developers write an entire engine for each game and a limited number of platforms, so I can see why Vulkan is simply too much in these cases. These developers tend to be pretty popular (IE. Jonathan Blow) and don't actually represent most game developers whether AAA or Indie.

This same logic doesn't apply to a general purpose engine like Godot/Unity/Unreal/etc since, theoretically speaking, even taking an entire year to make a proper Vulkan implementation benefits large amounts of game developers and you don't have to rewrite it from scratch per game.

Most game developers use general purpose engines, even AAA studios typically use a general purpose engine, like Unreal, and then modify it if they need to.

KimyrielleStill glad to see that they're going to add it!

Absolutely, me too!!!

Vulkan can now run on Mac as MoltenVK is now open source
27 February 2018 at 1:52 pm UTC

hardpenguin
natewardawgThis means we can use Vulkan on all of the major platforms: Linux, Windows, macOS, Android, and iOS... that's a huge benefit!
Aren't you forgetting something?

image

Very true, haha I guess I'm just living in a different world since the ones I mentioned I develop for on an almost daily basis. It's so neat to see it working on so many devices. M$ will have to give in soon or it might possibly hurt Xbox... or not :/

Godot Engine to work on Vulkan support
27 February 2018 at 1:40 pm UTC

Yes! So exciting

Vulkan can now run on Mac as MoltenVK is now open source
26 February 2018 at 3:36 pm UTC Likes: 14

I can see this being a huge advantage for us developers since we can have a consistent look across all platforms (especially if we can use the same texture formats eventually as well). Also, doesn't this also run on iOS, and not just macOS, per what I was reading in this article? https://www.phoronix.com/scan.php?page=article&item=vulkan-on-mac&num=1

This means we can use Vulkan on all of the major platforms: Linux, Windows, macOS, Android, and iOS... that's a huge benefit!

I know they also benefit greatly from this, but still, thank you Valve for being generous by "convincing" them to open source this with company resources... IE. money

Playing Prey on Linux in 2018
14 February 2018 at 10:42 pm UTC

I played this game back in 2007/2008 or so and I installed it and starting playing it again a few months back. It's a very fun and ingenuitive game IMO.

Rise of the Tomb Raider announced for Linux, port from Feral Interactive
13 February 2018 at 2:00 pm UTC Likes: 1

MarkyWoohoo!

EhvisNow I'm curious. IIRC, RoTR has DX12 support. Did Feral use that basis for their port to Vulkan or did they go for DX11 translation they already had working.
I'd like to know too. Would be interesting to know which is better/easier for Feral.
Is the DX12 version better than DX11 on windows?

If they never state otherwise, I'm quite sure this will be obvious once the benchmarks start rolling in

Valve has boosted their Linux ranks by hiring another developer to work on open source graphics
9 February 2018 at 11:12 pm UTC Likes: 1

SamsaiSeriously, take the Wine talk to the forum. If this mess of a comment section keeps spiralling out of control further I'll have to close it.

Agreed, haha, why are Wine, Feral ports and different wrappers being discussed on an article about Valve hiring a graphics driver engineer?

Mesa development affects every kind of port, but also helps people who do video editing, 3D content creation, and even helps people who just want to watch a movie through a player with GPU acceleration. I think it's awesome what Valve is doing and it will likely affect more than just games.

Valve has boosted their Linux ranks by hiring another developer to work on open source graphics
8 February 2018 at 3:53 pm UTC Likes: 4

I still believe Valve is playing the long game with quite a bit of patience. Linux is the best hedge Valve seems to have and I don't see them abandoning it unless it falls off a cliff... which is highly unlikely at this point.

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